Move Lua API documentation to doc/lua_api.txt
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-- default (Minetest 0.4 mod)
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-- Most default stuff
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-- Quick documentation about the API
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-- =================================
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--
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-- Helper functions defined by builtin.lua:
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-- dump2(obj, name="_", dumped={})
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-- dump(obj, dumped={})
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--
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-- Mod load path
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-- -------------
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-- Generic:
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-- $path_data/mods/
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-- $path_userdata/usermods/
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-- $mapdir/worldmods/
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--
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-- On a run-in-place version (eg. the distributed windows version):
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-- minetest-0.4.x/data/mods/
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-- minetest-0.4.x/usermods/
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-- minetest-0.4.x/world/worldmods/
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--
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-- On an installed version on linux:
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-- /usr/share/minetest/mods/
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-- ~/.minetest/usermods
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-- ~/.minetest/world/worldmods
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--
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-- Naming convention for registered textual names
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-- ----------------------------------------------
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-- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
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--
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-- This is to prevent conflicting names from corrupting maps and is
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-- enforced by the mod loader.
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--
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-- Example: mod "experimental", ideal item/node/entity name "tnt":
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-- -> the name should be "experimental:tnt".
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--
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-- Enforcement can be overridden by prefixing the name with ":". This can
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-- be used for overriding the registrations of some other mod.
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--
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-- Example: Any mod can redefine experimental:tnt by using the name
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-- ":experimental:tnt" when registering it.
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-- (also that mods is required to have "experimental" as a dependency)
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--
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-- The legacy mod uses ":" for maintaining backwards compatibility.
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--
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-- Textures
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-- --------
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-- Mods should generally prefix their textures with modname_, eg. given
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-- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
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--
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-- This is not crucial and a conflicting name will not corrupt maps.
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--
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-- Representations of simple things
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-- --------------------------------
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--
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-- MapNode representation:
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-- {name="name", param1=num, param2=num}
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--
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-- param1 and param2 are 8 bit and 4 bit integers, respectively. They
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-- are reserved for certain automated functions. If you don't use these
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-- functions, you can use them to store arbitrary values.
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--
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-- param1 is reserved for the engine when:
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-- paramtype != "none"
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-- param2 is reserved for the engine when any of these are used:
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-- liquidtype == "flowing"
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-- drawtype == "flowingliquid"
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-- drawtype == "torchlike"
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-- drawtype == "signlike"
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--
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-- Position representation:
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-- {x=num, y=num, z=num}
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--
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-- stackstring/itemstring: A stack of items in serialized format.
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-- eg. 'node "default:dirt" 5'
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-- eg. 'tool "default:pick_wood" 21323'
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-- eg. 'craft "default:apple" 2'
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--
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-- item: A stack of items in Lua table format.
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-- eg. {name="default:dirt", count=1, wear=0, metadata=""}
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-- ^ a single dirt node
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-- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
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-- ^ a wooden pick about 1/3 weared out
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-- eg. {name="default:apple", count=1, wear=0, metadata=""}
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-- ^ an apple.
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--
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-- Any time an item must be passed to a function, it can be an
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-- ItemStack (see below), an itemstring or a table in the above format.
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--
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-- Global functions:
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-- minetest.register_entity(name, prototype table)
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-- minetest.register_abm(abm definition)
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-- minetest.register_node(name, node definition)
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-- minetest.register_tool(name, item definition)
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-- minetest.register_craftitem(name, item definition)
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-- minetest.register_alias(name, convert_to)
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-- minetest.register_craft(recipe)
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-- minetest.register_globalstep(func(dtime))
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-- minetest.register_on_placenode(func(pos, newnode, placer))
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-- minetest.register_on_dignode(func(pos, oldnode, digger))
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-- minetest.register_on_punchnode(func(pos, node, puncher))
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-- minetest.register_on_generated(func(minp, maxp))
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-- minetest.register_on_newplayer(func(ObjectRef))
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-- minetest.register_on_dieplayer(func(ObjectRef))
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-- minetest.register_on_respawnplayer(func(ObjectRef))
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-- ^ return true in func to disable regular player placement
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-- ^ currently called _before_ repositioning of player occurs
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-- minetest.register_on_chat_message(func(name, message))
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-- minetest.add_to_creative_inventory(itemstring)
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-- minetest.setting_get(name) -> string or nil
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-- minetest.setting_getbool(name) -> boolean value or nil
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-- minetest.chat_send_all(text)
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-- minetest.chat_send_player(name, text)
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-- minetest.get_player_privs(name) -> set of privs
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-- minetest.get_inventory(location) -> InvRef
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-- minetest.get_current_modname() -> string
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-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
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-- ^ location = eg. {type="player", name="celeron55"}
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-- {type="node", pos={x=, y=, z=}}
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--
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-- minetest.debug(line)
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-- ^ Goes to dstream
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-- minetest.log(line)
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-- minetest.log(loglevel, line)
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-- ^ loglevel one of "error", "action", "info", "verbose"
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--
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-- minetest.digprop_constanttime(time)
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-- minetest.digprop_stonelike(toughness)
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-- minetest.digprop_dirtlike(toughness)
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-- minetest.digprop_gravellike(toughness)
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-- minetest.digprop_woodlike(toughness)
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-- minetest.digprop_leaveslike(toughness)
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-- minetest.digprop_glasslike(toughness)
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--
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-- Global objects:
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-- minetest.env - environment reference
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--
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-- Global tables:
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-- minetest.registered_items
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-- ^ List of registered items, indexed by name
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-- minetest.registered_nodes
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-- ^ List of registered node definitions, indexed by name
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-- minetest.registered_craftitems
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-- ^ List of registered craft item definitions, indexed by name
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-- minetest.registered_tools
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-- ^ List of registered tool definitions, indexed by name
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-- minetest.registered_entities
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-- ^ List of registered entity prototypes, indexed by name
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-- minetest.object_refs
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-- ^ List of object references, indexed by active object id
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-- minetest.luaentities
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-- ^ List of lua entities, indexed by active object id
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--
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-- EnvRef is basically ServerEnvironment and ServerMap combined.
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-- EnvRef methods:
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-- - add_node(pos, node)
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-- - remove_node(pos)
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-- - get_node(pos)
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-- ^ Returns {name="ignore", ...} for unloaded area
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-- - get_node_or_nil(pos)
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-- ^ Returns nil for unloaded area
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-- - get_node_light(pos, timeofday) -> 0...15 or nil
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-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
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-- - add_entity(pos, name): Returns ObjectRef or nil if failed
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-- - add_item(pos, itemstring)
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-- - add_rat(pos)
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-- - add_firefly(pos)
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-- - get_meta(pos) -- Get a NodeMetaRef at that position
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-- - get_player_by_name(name) -- Get an ObjectRef to a player
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-- - get_objects_inside_radius(pos, radius)
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--
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-- NodeMetaRef (this stuff is subject to change in a future version)
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-- - get_type()
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-- - allows_text_input()
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-- - set_text(text) -- eg. set the text of a sign
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-- - get_text()
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-- - get_owner()
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-- - set_owner(string)
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-- Generic node metadata specific:
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-- - set_infotext(infotext)
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-- - get_inventory() -> InvRef
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-- - set_inventory_draw_spec(string)
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-- - set_allow_text_input(bool)
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-- - set_allow_removal(bool)
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-- - set_enforce_owner(bool)
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-- - is_inventory_modified()
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-- - reset_inventory_modified()
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-- - is_text_modified()
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-- - reset_text_modified()
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-- - set_string(name, value)
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-- - get_string(name)
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--
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-- ObjectRef is basically ServerActiveObject.
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-- ObjectRef methods:
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-- - remove(): remove object (after returning from Lua)
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-- - getpos() -> {x=num, y=num, z=num}
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-- - setpos(pos); pos={x=num, y=num, z=num}
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-- - moveto(pos, continuous=false): interpolated move
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-- - punch(puncher, time_from_last_punch)
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-- ^ puncher = an another ObjectRef,
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-- ^ time_from_last_punch = time since last punch action of the puncher
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-- - right_click(clicker); clicker = an another ObjectRef
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-- - get_hp(): returns number of hitpoints (2 * number of hearts)
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-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
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-- - get_inventory() -> InvRef
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-- - get_wield_list(): returns the name of the inventory list the wielded item is in
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-- - get_wield_index(): returns the index of the wielded item
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-- - get_wielded_item() -> ItemStack
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-- - set_wielded_item(item): replaces the wielded item, returns true if successful
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-- LuaEntitySAO-only: (no-op for other objects)
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-- - setvelocity({x=num, y=num, z=num})
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-- - getvelocity() -> {x=num, y=num, z=num}
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-- - setacceleration({x=num, y=num, z=num})
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-- - getacceleration() -> {x=num, y=num, z=num}
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-- - setyaw(radians)
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-- - getyaw() -> radians
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-- - settexturemod(mod)
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-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
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-- - select_horiz_by_yawpitch=false)
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-- - ^ Select sprite from spritesheet with optional animation and DM-style
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-- - texture selection based on yaw relative to camera
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-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
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-- - get_luaentity()
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-- Player-only: (no-op for other objects)
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-- - get_player_name(): will return nil if is not a player
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-- - get_look_dir(): get camera direction as a unit vector
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-- - get_look_pitch(): pitch in radians
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-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
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--
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-- InvRef methods:
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-- - get_size(listname): get size of a list
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-- - set_size(listname, size): set size of a list
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-- - get_stack(listname, i): get a copy of stack index i in list
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-- - set_stack(listname, i, stack): copy stack to index i in list
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-- - get_list(listname): return full list
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-- - set_list(listname, list): set full list (size will not change)
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-- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
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-- - room_for_item(listname, stack): returns true if the stack of items
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-- can be fully added to the list
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-- - contains_item(listname, stack): returns true if the stack of items
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-- can be fully taken from the list
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-- remove_item(listname, stack): take as many items as specified from the list,
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-- returns the items that were actually removed (as an ItemStack)
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--
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-- ItemStack methods:
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-- - is_empty(): return true if stack is empty
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-- - get_name(): returns item name (e.g. "default:stone")
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-- - get_count(): returns number of items on the stack
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-- - get_wear(): returns tool wear (0-65535), 0 for non-tools
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-- - get_metadata(): returns metadata (a string attached to an item stack)
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-- - clear(): removes all items from the stack, making it empty
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-- - replace(item): replace the contents of this stack (item can also
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-- be an itemstring or table)
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-- - to_string(): returns the stack in itemstring form
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-- - to_table(): returns the stack in Lua table form
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-- - get_stack_max(): returns the maximum size of the stack (depends on the item)
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-- - get_free_space(): returns get_stack_max() - get_count()
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-- - is_known(): returns true if the item name refers to a defined item type
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-- - get_definition(): returns the item definition table
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-- - get_tool_digging_properties(): returns the digging properties of the item,
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-- ^ or those of the hand if none are defined for this item type
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-- - add_wear(amount): increases wear by amount if the item is a tool
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-- - add_item(item): put some item or stack onto this stack,
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-- ^ returns leftover ItemStack
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-- - item_fits(item): returns true if item or stack can be fully added to this one
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-- - take_item(n): take (and remove) up to n items from this stack
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-- ^ returns taken ItemStack
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-- ^ if n is omitted, n=1 is used
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-- - peek_item(n): copy (don't remove) up to n items from this stack
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-- ^ returns copied ItemStack
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-- ^ if n is omitted, n=1 is used
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--
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-- Registered entities:
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-- - Functions receive a "luaentity" as self:
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-- - It has the member .name, which is the registered name ("mod:thing")
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-- - It has the member .object, which is an ObjectRef pointing to the object
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-- - The original prototype stuff is visible directly via a metatable
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-- - Callbacks:
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-- - on_activate(self, staticdata)
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-- - on_step(self, dtime)
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-- - on_punch(self, hitter)
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-- - on_rightclick(self, clicker)
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-- - get_staticdata(self)
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-- ^ return string that will be passed to on_activate when the object
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-- is created next time
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--
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-- Entity prototype table:
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-- {
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-- physical = true,
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-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
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-- visual = "cube"/"sprite",
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-- visual_size = {x=1, y=1},
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-- textures = {texture,texture,texture,texture,texture,texture},
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-- spritediv = {x=1, y=1},
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-- initial_sprite_basepos = {x=0, y=0},
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-- on_activate = function(self, staticdata),
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-- on_step = function(self, dtime),
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-- on_punch = function(self, hitter),
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-- on_rightclick = function(self, clicker),
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-- get_staticdata = function(self),
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-- # Also you can define arbitrary member variables here
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-- myvariable = whatever,
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-- }
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--
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-- Item definition options (register_node, register_craftitem, register_tool)
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-- {
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-- description = "Steel Axe",
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-- inventory_image = "default_tool_steelaxe.png",
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-- wield_image = "",
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-- wield_scale = {x=1,y=1,z=1},
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-- stack_max = 99,
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-- liquids_pointable = false,
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-- tool_digging_properties = {
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-- full_punch_interval = 1.0,
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-- basetime = 1.0,
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-- dt_weight = 0.5,
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-- dt_crackiness = -0.2,
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-- dt_crumbliness = 1,
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-- dt_cuttability = -0.5,
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-- basedurability = 330,
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-- dd_weight = 0,
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-- dd_crackiness = 0,
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-- dd_crumbliness = 0,
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-- dd_cuttability = 0,
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-- }
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-- on_drop = func(item, dropper, pos),
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-- on_place = func(item, placer, pointed_thing),
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-- on_use = func(item, user, pointed_thing),
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-- }
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--
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-- Node definition options (register_node):
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-- {
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-- <all fields allowed in item definitions>,
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-- drawtype = "normal",
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-- visual_scale = 1.0,
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-- tile_images = {"default_unknown_block.png"},
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-- special_materials = {
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-- {image="", backface_culling=true},
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-- {image="", backface_culling=true},
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-- },
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-- alpha = 255,
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-- post_effect_color = {a=0, r=0, g=0, b=0},
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-- paramtype = "none",
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-- paramtype2 = "none",
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-- is_ground_content = false,
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-- sunlight_propagates = false,
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-- walkable = true,
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-- pointable = true,
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-- diggable = true,
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-- climbable = false,
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-- buildable_to = false,
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-- drop = "",
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-- -- alternatively drop = { max_items = ..., items = { ... } }
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-- metadata_name = "",
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-- liquidtype = "none",
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-- liquid_alternative_flowing = "",
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-- liquid_alternative_source = "",
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-- liquid_viscosity = 0,
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-- light_source = 0,
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-- damage_per_second = 0,
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-- selection_box = {type="regular"},
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-- material = {
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-- diggablity = "normal",
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-- weight = 0,
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-- crackiness = 0,
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-- crumbliness = 0,
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-- cuttability = 0,
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-- flammability = 0,
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-- },
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-- legacy_facedir_simple = false, -- Support maps made in and before January 2012
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-- legacy_wallmounted = false, -- Support maps made in and before January 2012
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-- }
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--
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-- Recipe:
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-- {
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-- output = 'default:pick_stone',
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-- recipe = {
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-- {'default:cobble', 'default:cobble', 'default:cobble'},
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-- {'', 'default:stick', ''},
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-- {'', 'default:stick', ''},
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-- },
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-- replacements = <optional list of item pairs,
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-- replace one input item with another item on crafting>
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-- }
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--
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-- Recipe (shapeless):
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-- {
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-- type = "shapeless",
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-- output = 'mushrooms:mushroom_stew',
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-- recipe = {
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-- "mushrooms:bowl",
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-- "mushrooms:mushroom_brown",
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-- "mushrooms:mushroom_red",
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-- },
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-- replacements = <optional list of item pairs,
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-- replace one input item with another item on crafting>
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-- }
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--
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-- Recipe (tool repair):
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-- {
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-- type = "toolrepair",
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-- additional_wear = -0.02,
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-- }
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--
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-- Recipe (cooking):
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-- {
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-- type = "cooking",
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-- output = "default:glass",
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-- recipe = "default:sand",
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-- cooktime = 3,
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-- }
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--
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-- Recipe (furnace fuel):
|
||||
-- {
|
||||
-- type = "fuel",
|
||||
-- recipe = "default:leaves",
|
||||
-- burntime = 1,
|
||||
-- }
|
||||
--
|
||||
-- ABM (ActiveBlockModifier) definition:
|
||||
-- {
|
||||
-- nodenames = {"default:lava_source"},
|
||||
-- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
|
||||
-- ^ If left out or empty, any neighbor will do
|
||||
-- ^ This might get removed in the future
|
||||
-- interval = 1.0, -- (operation interval)
|
||||
-- chance = 1, -- (chance of trigger is 1.0/this)
|
||||
-- action = func(pos, node, active_object_count, active_object_count_wider),
|
||||
-- }
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
LAVA_VISC = 7
|
||||
|
|
|
@ -0,0 +1,427 @@
|
|||
-- Quick documentation about the API
|
||||
-- =================================
|
||||
--
|
||||
-- Helper functions defined by builtin.lua:
|
||||
-- dump2(obj, name="_", dumped={})
|
||||
-- dump(obj, dumped={})
|
||||
--
|
||||
-- Mod load path
|
||||
-- -------------
|
||||
-- Generic:
|
||||
-- $path_data/mods/
|
||||
-- $path_userdata/usermods/
|
||||
-- $mapdir/worldmods/
|
||||
--
|
||||
-- On a run-in-place version (eg. the distributed windows version):
|
||||
-- minetest-0.4.x/data/mods/
|
||||
-- minetest-0.4.x/usermods/
|
||||
-- minetest-0.4.x/world/worldmods/
|
||||
--
|
||||
-- On an installed version on linux:
|
||||
-- /usr/share/minetest/mods/
|
||||
-- ~/.minetest/usermods
|
||||
-- ~/.minetest/world/worldmods
|
||||
--
|
||||
-- Naming convention for registered textual names
|
||||
-- ----------------------------------------------
|
||||
-- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
|
||||
--
|
||||
-- This is to prevent conflicting names from corrupting maps and is
|
||||
-- enforced by the mod loader.
|
||||
--
|
||||
-- Example: mod "experimental", ideal item/node/entity name "tnt":
|
||||
-- -> the name should be "experimental:tnt".
|
||||
--
|
||||
-- Enforcement can be overridden by prefixing the name with ":". This can
|
||||
-- be used for overriding the registrations of some other mod.
|
||||
--
|
||||
-- Example: Any mod can redefine experimental:tnt by using the name
|
||||
-- ":experimental:tnt" when registering it.
|
||||
-- (also that mods is required to have "experimental" as a dependency)
|
||||
--
|
||||
-- The legacy mod uses ":" for maintaining backwards compatibility.
|
||||
--
|
||||
-- Textures
|
||||
-- --------
|
||||
-- Mods should generally prefix their textures with modname_, eg. given
|
||||
-- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
|
||||
--
|
||||
-- This is not crucial and a conflicting name will not corrupt maps.
|
||||
--
|
||||
-- Representations of simple things
|
||||
-- --------------------------------
|
||||
--
|
||||
-- MapNode representation:
|
||||
-- {name="name", param1=num, param2=num}
|
||||
--
|
||||
-- param1 and param2 are 8 bit and 4 bit integers, respectively. They
|
||||
-- are reserved for certain automated functions. If you don't use these
|
||||
-- functions, you can use them to store arbitrary values.
|
||||
--
|
||||
-- param1 is reserved for the engine when:
|
||||
-- paramtype != "none"
|
||||
-- param2 is reserved for the engine when any of these are used:
|
||||
-- liquidtype == "flowing"
|
||||
-- drawtype == "flowingliquid"
|
||||
-- drawtype == "torchlike"
|
||||
-- drawtype == "signlike"
|
||||
--
|
||||
-- Position representation:
|
||||
-- {x=num, y=num, z=num}
|
||||
--
|
||||
-- stackstring/itemstring: A stack of items in serialized format.
|
||||
-- eg. 'node "default:dirt" 5'
|
||||
-- eg. 'tool "default:pick_wood" 21323'
|
||||
-- eg. 'craft "default:apple" 2'
|
||||
--
|
||||
-- item: A stack of items in Lua table format.
|
||||
-- eg. {name="default:dirt", count=1, wear=0, metadata=""}
|
||||
-- ^ a single dirt node
|
||||
-- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
|
||||
-- ^ a wooden pick about 1/3 weared out
|
||||
-- eg. {name="default:apple", count=1, wear=0, metadata=""}
|
||||
-- ^ an apple.
|
||||
--
|
||||
-- Any time an item must be passed to a function, it can be an
|
||||
-- ItemStack (see below), an itemstring or a table in the above format.
|
||||
--
|
||||
-- Global functions:
|
||||
-- minetest.register_entity(name, prototype table)
|
||||
-- minetest.register_abm(abm definition)
|
||||
-- minetest.register_node(name, node definition)
|
||||
-- minetest.register_tool(name, item definition)
|
||||
-- minetest.register_craftitem(name, item definition)
|
||||
-- minetest.register_alias(name, convert_to)
|
||||
-- minetest.register_craft(recipe)
|
||||
-- minetest.register_globalstep(func(dtime))
|
||||
-- minetest.register_on_placenode(func(pos, newnode, placer))
|
||||
-- minetest.register_on_dignode(func(pos, oldnode, digger))
|
||||
-- minetest.register_on_punchnode(func(pos, node, puncher))
|
||||
-- minetest.register_on_generated(func(minp, maxp))
|
||||
-- minetest.register_on_newplayer(func(ObjectRef))
|
||||
-- minetest.register_on_dieplayer(func(ObjectRef))
|
||||
-- minetest.register_on_respawnplayer(func(ObjectRef))
|
||||
-- ^ return true in func to disable regular player placement
|
||||
-- ^ currently called _before_ repositioning of player occurs
|
||||
-- minetest.register_on_chat_message(func(name, message))
|
||||
-- minetest.add_to_creative_inventory(itemstring)
|
||||
-- minetest.setting_get(name) -> string or nil
|
||||
-- minetest.setting_getbool(name) -> boolean value or nil
|
||||
-- minetest.chat_send_all(text)
|
||||
-- minetest.chat_send_player(name, text)
|
||||
-- minetest.get_player_privs(name) -> set of privs
|
||||
-- minetest.get_inventory(location) -> InvRef
|
||||
-- minetest.get_current_modname() -> string
|
||||
-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
|
||||
-- ^ location = eg. {type="player", name="celeron55"}
|
||||
-- {type="node", pos={x=, y=, z=}}
|
||||
--
|
||||
-- minetest.debug(line)
|
||||
-- ^ Goes to dstream
|
||||
-- minetest.log(line)
|
||||
-- minetest.log(loglevel, line)
|
||||
-- ^ loglevel one of "error", "action", "info", "verbose"
|
||||
--
|
||||
-- minetest.digprop_constanttime(time)
|
||||
-- minetest.digprop_stonelike(toughness)
|
||||
-- minetest.digprop_dirtlike(toughness)
|
||||
-- minetest.digprop_gravellike(toughness)
|
||||
-- minetest.digprop_woodlike(toughness)
|
||||
-- minetest.digprop_leaveslike(toughness)
|
||||
-- minetest.digprop_glasslike(toughness)
|
||||
--
|
||||
-- Global objects:
|
||||
-- minetest.env - environment reference
|
||||
--
|
||||
-- Global tables:
|
||||
-- minetest.registered_items
|
||||
-- ^ List of registered items, indexed by name
|
||||
-- minetest.registered_nodes
|
||||
-- ^ List of registered node definitions, indexed by name
|
||||
-- minetest.registered_craftitems
|
||||
-- ^ List of registered craft item definitions, indexed by name
|
||||
-- minetest.registered_tools
|
||||
-- ^ List of registered tool definitions, indexed by name
|
||||
-- minetest.registered_entities
|
||||
-- ^ List of registered entity prototypes, indexed by name
|
||||
-- minetest.object_refs
|
||||
-- ^ List of object references, indexed by active object id
|
||||
-- minetest.luaentities
|
||||
-- ^ List of lua entities, indexed by active object id
|
||||
--
|
||||
-- EnvRef is basically ServerEnvironment and ServerMap combined.
|
||||
-- EnvRef methods:
|
||||
-- - add_node(pos, node)
|
||||
-- - remove_node(pos)
|
||||
-- - get_node(pos)
|
||||
-- ^ Returns {name="ignore", ...} for unloaded area
|
||||
-- - get_node_or_nil(pos)
|
||||
-- ^ Returns nil for unloaded area
|
||||
-- - get_node_light(pos, timeofday) -> 0...15 or nil
|
||||
-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
|
||||
-- - add_entity(pos, name): Returns ObjectRef or nil if failed
|
||||
-- - add_item(pos, itemstring)
|
||||
-- - add_rat(pos)
|
||||
-- - add_firefly(pos)
|
||||
-- - get_meta(pos) -- Get a NodeMetaRef at that position
|
||||
-- - get_player_by_name(name) -- Get an ObjectRef to a player
|
||||
-- - get_objects_inside_radius(pos, radius)
|
||||
--
|
||||
-- NodeMetaRef (this stuff is subject to change in a future version)
|
||||
-- - get_type()
|
||||
-- - allows_text_input()
|
||||
-- - set_text(text) -- eg. set the text of a sign
|
||||
-- - get_text()
|
||||
-- - get_owner()
|
||||
-- - set_owner(string)
|
||||
-- Generic node metadata specific:
|
||||
-- - set_infotext(infotext)
|
||||
-- - get_inventory() -> InvRef
|
||||
-- - set_inventory_draw_spec(string)
|
||||
-- - set_allow_text_input(bool)
|
||||
-- - set_allow_removal(bool)
|
||||
-- - set_enforce_owner(bool)
|
||||
-- - is_inventory_modified()
|
||||
-- - reset_inventory_modified()
|
||||
-- - is_text_modified()
|
||||
-- - reset_text_modified()
|
||||
-- - set_string(name, value)
|
||||
-- - get_string(name)
|
||||
--
|
||||
-- ObjectRef is basically ServerActiveObject.
|
||||
-- ObjectRef methods:
|
||||
-- - remove(): remove object (after returning from Lua)
|
||||
-- - getpos() -> {x=num, y=num, z=num}
|
||||
-- - setpos(pos); pos={x=num, y=num, z=num}
|
||||
-- - moveto(pos, continuous=false): interpolated move
|
||||
-- - punch(puncher, time_from_last_punch)
|
||||
-- ^ puncher = an another ObjectRef,
|
||||
-- ^ time_from_last_punch = time since last punch action of the puncher
|
||||
-- - right_click(clicker); clicker = an another ObjectRef
|
||||
-- - get_hp(): returns number of hitpoints (2 * number of hearts)
|
||||
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
|
||||
-- - get_inventory() -> InvRef
|
||||
-- - get_wield_list(): returns the name of the inventory list the wielded item is in
|
||||
-- - get_wield_index(): returns the index of the wielded item
|
||||
-- - get_wielded_item() -> ItemStack
|
||||
-- - set_wielded_item(item): replaces the wielded item, returns true if successful
|
||||
-- LuaEntitySAO-only: (no-op for other objects)
|
||||
-- - setvelocity({x=num, y=num, z=num})
|
||||
-- - getvelocity() -> {x=num, y=num, z=num}
|
||||
-- - setacceleration({x=num, y=num, z=num})
|
||||
-- - getacceleration() -> {x=num, y=num, z=num}
|
||||
-- - setyaw(radians)
|
||||
-- - getyaw() -> radians
|
||||
-- - settexturemod(mod)
|
||||
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
-- - select_horiz_by_yawpitch=false)
|
||||
-- - ^ Select sprite from spritesheet with optional animation and DM-style
|
||||
-- - texture selection based on yaw relative to camera
|
||||
-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
|
||||
-- - get_luaentity()
|
||||
-- Player-only: (no-op for other objects)
|
||||
-- - get_player_name(): will return nil if is not a player
|
||||
-- - get_look_dir(): get camera direction as a unit vector
|
||||
-- - get_look_pitch(): pitch in radians
|
||||
-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
|
||||
--
|
||||
-- InvRef methods:
|
||||
-- - get_size(listname): get size of a list
|
||||
-- - set_size(listname, size): set size of a list
|
||||
-- - get_stack(listname, i): get a copy of stack index i in list
|
||||
-- - set_stack(listname, i, stack): copy stack to index i in list
|
||||
-- - get_list(listname): return full list
|
||||
-- - set_list(listname, list): set full list (size will not change)
|
||||
-- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
|
||||
-- - room_for_item(listname, stack): returns true if the stack of items
|
||||
-- can be fully added to the list
|
||||
-- - contains_item(listname, stack): returns true if the stack of items
|
||||
-- can be fully taken from the list
|
||||
-- remove_item(listname, stack): take as many items as specified from the list,
|
||||
-- returns the items that were actually removed (as an ItemStack)
|
||||
--
|
||||
-- ItemStack methods:
|
||||
-- - is_empty(): return true if stack is empty
|
||||
-- - get_name(): returns item name (e.g. "default:stone")
|
||||
-- - get_count(): returns number of items on the stack
|
||||
-- - get_wear(): returns tool wear (0-65535), 0 for non-tools
|
||||
-- - get_metadata(): returns metadata (a string attached to an item stack)
|
||||
-- - clear(): removes all items from the stack, making it empty
|
||||
-- - replace(item): replace the contents of this stack (item can also
|
||||
-- be an itemstring or table)
|
||||
-- - to_string(): returns the stack in itemstring form
|
||||
-- - to_table(): returns the stack in Lua table form
|
||||
-- - get_stack_max(): returns the maximum size of the stack (depends on the item)
|
||||
-- - get_free_space(): returns get_stack_max() - get_count()
|
||||
-- - is_known(): returns true if the item name refers to a defined item type
|
||||
-- - get_definition(): returns the item definition table
|
||||
-- - get_tool_digging_properties(): returns the digging properties of the item,
|
||||
-- ^ or those of the hand if none are defined for this item type
|
||||
-- - add_wear(amount): increases wear by amount if the item is a tool
|
||||
-- - add_item(item): put some item or stack onto this stack,
|
||||
-- ^ returns leftover ItemStack
|
||||
-- - item_fits(item): returns true if item or stack can be fully added to this one
|
||||
-- - take_item(n): take (and remove) up to n items from this stack
|
||||
-- ^ returns taken ItemStack
|
||||
-- ^ if n is omitted, n=1 is used
|
||||
-- - peek_item(n): copy (don't remove) up to n items from this stack
|
||||
-- ^ returns copied ItemStack
|
||||
-- ^ if n is omitted, n=1 is used
|
||||
--
|
||||
-- Registered entities:
|
||||
-- - Functions receive a "luaentity" as self:
|
||||
-- - It has the member .name, which is the registered name ("mod:thing")
|
||||
-- - It has the member .object, which is an ObjectRef pointing to the object
|
||||
-- - The original prototype stuff is visible directly via a metatable
|
||||
-- - Callbacks:
|
||||
-- - on_activate(self, staticdata)
|
||||
-- - on_step(self, dtime)
|
||||
-- - on_punch(self, hitter)
|
||||
-- - on_rightclick(self, clicker)
|
||||
-- - get_staticdata(self)
|
||||
-- ^ return string that will be passed to on_activate when the object
|
||||
-- is created next time
|
||||
--
|
||||
-- Entity prototype table:
|
||||
-- {
|
||||
-- physical = true,
|
||||
-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
-- visual = "cube"/"sprite",
|
||||
-- visual_size = {x=1, y=1},
|
||||
-- textures = {texture,texture,texture,texture,texture,texture},
|
||||
-- spritediv = {x=1, y=1},
|
||||
-- initial_sprite_basepos = {x=0, y=0},
|
||||
-- on_activate = function(self, staticdata),
|
||||
-- on_step = function(self, dtime),
|
||||
-- on_punch = function(self, hitter),
|
||||
-- on_rightclick = function(self, clicker),
|
||||
-- get_staticdata = function(self),
|
||||
-- # Also you can define arbitrary member variables here
|
||||
-- myvariable = whatever,
|
||||
-- }
|
||||
--
|
||||
-- Item definition options (register_node, register_craftitem, register_tool)
|
||||
-- {
|
||||
-- description = "Steel Axe",
|
||||
-- inventory_image = "default_tool_steelaxe.png",
|
||||
-- wield_image = "",
|
||||
-- wield_scale = {x=1,y=1,z=1},
|
||||
-- stack_max = 99,
|
||||
-- liquids_pointable = false,
|
||||
-- tool_digging_properties = {
|
||||
-- full_punch_interval = 1.0,
|
||||
-- basetime = 1.0,
|
||||
-- dt_weight = 0.5,
|
||||
-- dt_crackiness = -0.2,
|
||||
-- dt_crumbliness = 1,
|
||||
-- dt_cuttability = -0.5,
|
||||
-- basedurability = 330,
|
||||
-- dd_weight = 0,
|
||||
-- dd_crackiness = 0,
|
||||
-- dd_crumbliness = 0,
|
||||
-- dd_cuttability = 0,
|
||||
-- }
|
||||
-- on_drop = func(item, dropper, pos),
|
||||
-- on_place = func(item, placer, pointed_thing),
|
||||
-- on_use = func(item, user, pointed_thing),
|
||||
-- }
|
||||
--
|
||||
-- Node definition options (register_node):
|
||||
-- {
|
||||
-- <all fields allowed in item definitions>,
|
||||
-- drawtype = "normal",
|
||||
-- visual_scale = 1.0,
|
||||
-- tile_images = {"default_unknown_block.png"},
|
||||
-- special_materials = {
|
||||
-- {image="", backface_culling=true},
|
||||
-- {image="", backface_culling=true},
|
||||
-- },
|
||||
-- alpha = 255,
|
||||
-- post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
-- paramtype = "none",
|
||||
-- paramtype2 = "none",
|
||||
-- is_ground_content = false,
|
||||
-- sunlight_propagates = false,
|
||||
-- walkable = true,
|
||||
-- pointable = true,
|
||||
-- diggable = true,
|
||||
-- climbable = false,
|
||||
-- buildable_to = false,
|
||||
-- drop = "",
|
||||
-- -- alternatively drop = { max_items = ..., items = { ... } }
|
||||
-- metadata_name = "",
|
||||
-- liquidtype = "none",
|
||||
-- liquid_alternative_flowing = "",
|
||||
-- liquid_alternative_source = "",
|
||||
-- liquid_viscosity = 0,
|
||||
-- light_source = 0,
|
||||
-- damage_per_second = 0,
|
||||
-- selection_box = {type="regular"},
|
||||
-- material = {
|
||||
-- diggablity = "normal",
|
||||
-- weight = 0,
|
||||
-- crackiness = 0,
|
||||
-- crumbliness = 0,
|
||||
-- cuttability = 0,
|
||||
-- flammability = 0,
|
||||
-- },
|
||||
-- legacy_facedir_simple = false, -- Support maps made in and before January 2012
|
||||
-- legacy_wallmounted = false, -- Support maps made in and before January 2012
|
||||
-- }
|
||||
--
|
||||
-- Recipe:
|
||||
-- {
|
||||
-- output = 'default:pick_stone',
|
||||
-- recipe = {
|
||||
-- {'default:cobble', 'default:cobble', 'default:cobble'},
|
||||
-- {'', 'default:stick', ''},
|
||||
-- {'', 'default:stick', ''},
|
||||
-- },
|
||||
-- replacements = <optional list of item pairs,
|
||||
-- replace one input item with another item on crafting>
|
||||
-- }
|
||||
--
|
||||
-- Recipe (shapeless):
|
||||
-- {
|
||||
-- type = "shapeless",
|
||||
-- output = 'mushrooms:mushroom_stew',
|
||||
-- recipe = {
|
||||
-- "mushrooms:bowl",
|
||||
-- "mushrooms:mushroom_brown",
|
||||
-- "mushrooms:mushroom_red",
|
||||
-- },
|
||||
-- replacements = <optional list of item pairs,
|
||||
-- replace one input item with another item on crafting>
|
||||
-- }
|
||||
--
|
||||
-- Recipe (tool repair):
|
||||
-- {
|
||||
-- type = "toolrepair",
|
||||
-- additional_wear = -0.02,
|
||||
-- }
|
||||
--
|
||||
-- Recipe (cooking):
|
||||
-- {
|
||||
-- type = "cooking",
|
||||
-- output = "default:glass",
|
||||
-- recipe = "default:sand",
|
||||
-- cooktime = 3,
|
||||
-- }
|
||||
--
|
||||
-- Recipe (furnace fuel):
|
||||
-- {
|
||||
-- type = "fuel",
|
||||
-- recipe = "default:leaves",
|
||||
-- burntime = 1,
|
||||
-- }
|
||||
--
|
||||
-- ABM (ActiveBlockModifier) definition:
|
||||
-- {
|
||||
-- nodenames = {"default:lava_source"},
|
||||
-- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
|
||||
-- ^ If left out or empty, any neighbor will do
|
||||
-- ^ This might get removed in the future
|
||||
-- interval = 1.0, -- (operation interval)
|
||||
-- chance = 1, -- (chance of trigger is 1.0/this)
|
||||
-- action = func(pos, node, active_object_count, active_object_count_wider),
|
||||
-- }
|
Loading…
Reference in New Issue