elidragon/functions.lua

56 lines
1.3 KiB
Lua
Executable File

function elidragon.teleport(name, pos_str)
local player = minetest.get_player_by_name(name)
local pos = {}
if pos_str then
local pos_arr = pos_str:split(",")
pos.x = tonumber(pos_arr[1])
pos.y = tonumber(pos_arr[2])
pos.z = tonumber(pos_arr[3])
end
if player and pos.x and pos.y and pos.z then
player:set_pos(pos)
end
end
function elidragon.message(message)
if not message then
return
end
local name = message:split('-')[1]
local color = message:split('-')[2]
local msg = message:split('-')[3]
if not msg then
msg = color
color = name
name = nil
end
if not msg then
msg = color
color = "#FFFFFF"
end
if not msg then
return
end
msg = minetest.colorize(color, msg)
if name then
minetest.chat_send_player(name, msg)
else
minetest.chat_send_all(msg)
end
end
function elidragon.load()
local file = io.open(minetest.get_worldpath() .. "/elidragon", "r")
if file then
elidragon.savedata = minetest.deserialize(file:read())
file:close()
else
elidragon.savedata = {}
end
end
function elidragon.save()
local file = io.open(minetest.get_worldpath() .. "/elidragon", "w")
file:write(minetest.serialize(elidragon.savedata))
file:close()
end
elidragon.load()
minetest.register_on_shutdown(elidragon.save)