Add plugin dependencies
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3dcf2f7307
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98e09a9f51
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@ -6,7 +6,7 @@ You might want to include the game.h file from plugins/game/game.h. Have a look
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Controls: WASD to move, Q to quit.
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To build the loader and the plugins in the plugins/ folder, simply type `make` or `make all`. There are separate targets for the loader (`dungeon`) and the plugins. All Makefiles that are placed in plugin directories, so you might want to include a makefile in your plugin. The plugins target simply depends on ${PLUGINS}, so just add things to this in your plugin Makefile to add them to the plugins target (usually your plugin.so)
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To build the loader and the plugins in the plugins/ folder, simply type `make` or `make all`. There are separate targets for the loader (`dungeon`) and the plugins. All Makefiles that are placed in plugin directories, so you might want to include a makefile in your plugin. The plugins target simply depends on ${PLUGINS}, so just add things to this in your plugin Makefile to add them to the plugins target (usually your plugin.so)
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To run the loader, type `./dungeon`. It will load all plugins including the game itself dynamically and run the game.
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Plugins are loaded in alphabethical order, with the exception of the game plugin that is loaded first. If you want to make a plugin that depends on another plugin, make sure the other plugin is loaded first by setting the name of your plugin accordingly. A cleaner solution to this is coming soon.
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If you want to make a plugin that depends on another plugin (including the game itself), make sure to depend on that plugin. To add dependencies to a plugin, create a file named dependencies.txt in the plugin folder. Put the names of all plugins your plugin depends on into that file. You can use spaces or newlines as seperators.
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59
dungeon.c
59
dungeon.c
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@ -5,20 +5,63 @@
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#include <dirent.h>
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#include <string.h>
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struct plugin_list
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{
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char *name;
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void *handle;
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struct plugin_list *next;
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};
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struct plugin_list *plugins = NULL;
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struct plugin_list **next = &plugins;
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static void *load_plugin(const char *name)
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{
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for (struct plugin_list *ptr = plugins; ptr != NULL; ptr = ptr->next) {
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if (strcmp(ptr->name, name) == 0)
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return ptr->handle;
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}
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size_t len = strlen(name);
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char filename[1 + 1 + 7 + 1 + len + 1 + len + 1 + 2 + 1];
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sprintf(filename, "./plugins/%s/%s.so", name, name);
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void *plugin_handle = dlmopen(LM_ID_BASE, filename, RTLD_NOW | RTLD_GLOBAL);
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char dependency_file_name[1 + 1 + 7 + 1 + len + 1 + 12 + 1 + 3 + 1];
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sprintf(dependency_file_name, "./plugins/%s/dependencies.txt", name);
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if (! plugin_handle) {
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FILE *dependency_file = fopen(dependency_file_name, "r");
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if (dependency_file) {
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char dependency[BUFSIZ];
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while (fscanf(dependency_file, "%s", dependency) != EOF)
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load_plugin(dependency);
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fclose(dependency_file);
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}
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char library_name[1 + 1 + 7 + 1 + len + 1 + len + 1 + 2 + 1];
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sprintf(library_name, "./plugins/%s/%s.so", name, name);
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void *handle = dlmopen(LM_ID_BASE, library_name, RTLD_NOW | RTLD_GLOBAL);
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if (! handle) {
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printf("%s\n", dlerror());
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exit(EXIT_FAILURE);
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}
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return plugin_handle;
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char *namebuf = malloc(len + 1);
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strcpy(namebuf, name);
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*next = malloc(sizeof(struct plugin_list));
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**next = (struct plugin_list) {
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.name = namebuf,
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.handle = handle,
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.next = NULL,
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};
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next = &(*next)->next;
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printf("Loaded %s\n", name);
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return handle;
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}
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int main()
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@ -30,11 +73,9 @@ int main()
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struct dirent *dp;
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while (dp = readdir(dir)) {
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if (dp->d_name[0] != '.' && strcmp(dp->d_name, "game") != 0) {
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while (dp = readdir(dir))
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if (dp->d_name[0] != '.')
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load_plugin(dp->d_name);
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}
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}
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closedir(dir);
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@ -0,0 +1 @@
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game
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@ -0,0 +1 @@
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game
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@ -0,0 +1 @@
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game
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@ -0,0 +1 @@
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game
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