Add charged hits
parent
ce54c5dec3
commit
3432efe823
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@ -0,0 +1,4 @@
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plugins/recharge/recharge.so: plugins/recharge/recharge.c plugins/recharge/recharge.h plugins/game/game.h
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cc -g -shared -fpic -o plugins/recharge/recharge.so plugins/recharge/recharge.c
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PLUGINS := ${PLUGINS} plugins/recharge/recharge.so
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game
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#include <stdio.h>
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#include "recharge.h"
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#include "../game/game.h"
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static double recharge_full_timer = 0.0;
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static double recharge_timer = 0.0;
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static const char *recharge_icon;
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bool is_charged()
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{
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return recharge_timer <= 0;
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}
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void recharge(double timer, const char *icon)
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{
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recharge_full_timer = recharge_timer = timer;
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recharge_icon = icon;
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}
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static void render_recharge_meter(struct winsize ws)
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{
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int y = ws.ws_row - 1;
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int x = ws.ws_col - 14;
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if (recharge_timer <= 0.0)
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return;
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double frac = (recharge_full_timer - recharge_timer) / recharge_full_timer;
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printf("\e[%d;%dH", y, x);
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printf("%s[", recharge_icon);
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struct color color = {
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(1.0 - frac) * 255,
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frac * 255,
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0,
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};
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set_color(color, true);
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char bar[11];
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sprintf(bar, "%9d%%", (int) (frac * 100));
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int bars = frac * 10;
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for (int i = 0; i < 10; i++) {
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if (i == bars)
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set_color(black, true);
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printf("%c", bar[i]);
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}
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set_color(black, true);
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printf("]");
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}
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static void recharge_globalstep(double dtime)
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{
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if (recharge_timer > 0.0)
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recharge_timer -= dtime;
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}
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__attribute__ ((constructor)) static void init()
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{
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register_render_component(&render_recharge_meter);
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register_globalstep((struct globalstep) {
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.run_if_dead = false,
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.callback = &recharge_globalstep,
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});
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}
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@ -0,0 +1,9 @@
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#ifndef _RECHARGE_H_
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#define _RECHARGE_H_
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#include <stdbool.h>
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bool is_charged();
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void recharge(double timer, const char *icon);
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#endif
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@ -1,4 +1,4 @@
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plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h
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plugins/sword/sword.so: plugins/sword/sword.c plugins/game/game.h plugins/movement/movement.h plugins/inventory/inventory.h plugins/recharge/recharge.h
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cc -g -shared -fpic -o plugins/sword/sword.so plugins/sword/sword.c
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PLUGINS := ${PLUGINS} plugins/sword/sword.so
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@ -1,3 +1,4 @@
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game
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movement
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inventory
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recharge
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@ -3,6 +3,7 @@
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#include "../game/game.h"
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#include "../movement/movement.h"
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#include "../inventory/inventory.h"
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#include "../recharge/recharge.h"
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static bool use_broken_sword(struct itemstack *stack)
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{
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@ -22,6 +23,9 @@ static struct item broken_sword = {
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static bool use_sword(struct itemstack *stack)
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{
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if (! is_charged())
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return false;
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int x, y;
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x = player.x;
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y = player.y;
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@ -35,6 +39,8 @@ static bool use_sword(struct itemstack *stack)
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if (rand() % 100 == 0)
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stack->item = &broken_sword;
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recharge(1.0, "⚔ ");
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}
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return false;
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