dragonblocks_alpha/src/server/voxel_depth_search.c

39 lines
1.0 KiB
C

#include <stdlib.h>
#include "voxel_depth_search.h"
v3s32 dirs[6] = {
{+0, -1, +0}, // this is commonly used to find ground, search downwards first
{-1, +0, +0},
{+0, +0, -1},
{+1, +0, +0},
{+0, +0, +1},
{+0, +1, +0},
};
static int cmp_depth_search_node(const DepthSearchNode *node, const v3s32 *pos)
{
return v3s32_cmp(&node->pos, pos);
}
bool voxel_depth_search(v3s32 pos, void (*callback)(DepthSearchNode *node, void *arg), void *arg, bool *success, Tree *visit)
{
TreeNode **tree_node = tree_nfd(visit, &pos, &cmp_depth_search_node);
if (*tree_node)
return *success = *((DepthSearchNode *) (*tree_node)->dat)->success;
DepthSearchNode *node = malloc(sizeof *node);
tree_nmk(visit, tree_node, node);
node->pos = pos;
node->extra = NULL;
callback(node, arg);
if ((*(node->success = success) = (node->type == DEPTH_SEARCH_TARGET)))
return true;
if (node->type == DEPTH_SEARCH_PATH)
for (int i = 0; i < 6; i++)
if (voxel_depth_search(v3s32_add(pos, dirs[i]), callback, arg, success, visit))
return true;
return false;
}