dragonblocks_alpha/src/server/database.c

291 lines
8.5 KiB
C

#include <endian.h/endian.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sqlite3.h>
#include <time.h>
#include "day.h"
#include "server/database.h"
#include "server/server_node.h"
#include "server/server_terrain.h"
#include "perlin.h"
static sqlite3 *terrain_database;
static sqlite3 *meta_database;
static sqlite3 *players_database;
// utility functions
// prepare a SQLite3 statement
static inline sqlite3_stmt *prepare_statement(sqlite3 *database, const char *sql)
{
sqlite3_stmt *stmt;
return sqlite3_prepare_v2(database, sql, -1, &stmt, NULL) == SQLITE_OK ? stmt : NULL;
}
// print SQLite3 error message for failed chunk SQL statement
static inline void print_chunk_error(TerrainChunk *chunk, const char *action)
{
fprintf(stderr, "[warning] failed %s chunk at (%d, %d, %d): %s\n", action, chunk->pos.x, chunk->pos.y, chunk->pos.z, sqlite3_errmsg(terrain_database));
}
// prepare a SQLite3 chunk statement and bind the position
static sqlite3_stmt *prepare_chunk_statement(TerrainChunk *chunk, const char *action, const char *sql)
{
sqlite3_stmt *stmt = prepare_statement(terrain_database, sql);
if (!stmt) {
print_chunk_error(chunk, action);
return NULL;
}
Blob buffer = {0, NULL};
v3s32_write(&buffer, &chunk->pos);
sqlite3_bind_blob(stmt, 1, buffer.data, buffer.siz, &free);
return stmt;
}
// bind v3f64 to sqlite3 statement
static inline void bind_v3f64(sqlite3_stmt *stmt, int idx, v3f64 pos)
{
Blob buffer = {0, NULL};
v3f64_write(&buffer, &pos);
sqlite3_bind_blob(stmt, idx, buffer.data, buffer.siz, &free);
}
// bind v3f32 to sqlite3 statement
static inline void bind_v3f32(sqlite3_stmt *stmt, int idx, v3f32 pos)
{
Blob buffer = {0, NULL};
v3f32_write(&buffer, &pos);
sqlite3_bind_blob(stmt, idx, buffer.data, buffer.siz, &free);
}
// public functions
// open and initialize SQLite3 databases
bool database_init()
{
struct {
sqlite3 **handle;
const char *path;
const char *init;
} databases[3] = {
{&terrain_database, "terrain.sqlite", "CREATE TABLE IF NOT EXISTS terrain (pos BLOB PRIMARY KEY, generated INTEGER, data BLOB, tgsb BLOB);"},
{&meta_database, "meta.sqlite", "CREATE TABLE IF NOT EXISTS meta (key TEXT PRIMARY KEY, value INTEGER );"},
{&players_database, "players.sqlite", "CREATE TABLE IF NOT EXISTS players (name TEXT PRIMARY KEY, pos BLOB, rot BLOB );"},
};
for (int i = 0; i < 3; i++) {
if (sqlite3_open_v2(databases[i].path, databases[i].handle, SQLITE_OPEN_READWRITE | SQLITE_OPEN_CREATE | SQLITE_OPEN_FULLMUTEX, NULL) != SQLITE_OK) {
fprintf(stderr, "[error] failed to open %s: %s\n", databases[i].path, sqlite3_errmsg(*databases[i].handle));
return false;
}
char *err;
if (sqlite3_exec(*databases[i].handle, databases[i].init, NULL, NULL, &err) != SQLITE_OK) {
fprintf(stderr, "[error] failed initializing %s: %s\n", databases[i].path, err);
sqlite3_free(err);
return false;
}
}
s64 saved_seed;
if (database_load_meta("seed", &saved_seed)) {
seed = saved_seed;
} else {
srand(time(NULL));
seed = rand();
database_save_meta("seed", seed);
}
s64 time_of_day;
if (database_load_meta("time_of_day", &time_of_day))
set_time_of_day(time_of_day);
else
set_time_of_day(12 * MINUTES_PER_HOUR);
return true;
}
// close databases
void database_deinit()
{
database_save_meta("time_of_day", (s64) get_time_of_day());
sqlite3_close(terrain_database);
sqlite3_close(meta_database);
sqlite3_close(players_database);
}
// load a chunk from terrain database (initializes state, tgs buffer and data), returns false on failure
bool database_load_chunk(TerrainChunk *chunk)
{
sqlite3_stmt *stmt = prepare_chunk_statement(chunk, "loading", "SELECT generated, data, tgsb FROM terrain WHERE pos=?");
if (!stmt)
return false;
int rc = sqlite3_step(stmt);
bool found = rc == SQLITE_ROW;
if (found) {
TerrainChunkMeta *meta = chunk->extra;
meta->state = sqlite3_column_int(stmt, 0) ? CHUNK_READY : CHUNK_CREATED;
Blob data = {sqlite3_column_bytes(stmt, 1), (void *) sqlite3_column_blob(stmt, 1)};
Blob tgsb = {sqlite3_column_bytes(stmt, 2), (void *) sqlite3_column_blob(stmt, 2)};
TerrainGenStageBuffer_read(&tgsb, &meta->tgsb);
if (!terrain_deserialize_chunk(server_terrain, chunk, data, &server_node_deserialize)) {
fprintf(stderr, "[error] failed deserializing chunk at (%d, %d, %d)\n", chunk->pos.x, chunk->pos.y, chunk->pos.z);
abort();
}
} else if (rc != SQLITE_DONE) {
print_chunk_error(chunk, "loading");
}
sqlite3_finalize(stmt);
return found;
}
// save a chunk to terrain database
void database_save_chunk(TerrainChunk *chunk)
{
sqlite3_stmt *stmt = prepare_chunk_statement(chunk, "saving", "REPLACE INTO terrain (pos, generated, data, tgsb) VALUES(?1, ?2, ?3, ?4)");
if (!stmt)
return;
TerrainChunkMeta *meta = chunk->extra;
Blob data = terrain_serialize_chunk(server_terrain, chunk, &server_node_serialize);
Blob tgsb = {0, NULL};
TerrainGenStageBuffer_write(&tgsb, &meta->tgsb);
sqlite3_bind_int(stmt, 2, meta->state > CHUNK_CREATED);
sqlite3_bind_blob(stmt, 3, data.data, data.siz, &free);
sqlite3_bind_blob(stmt, 4, tgsb.data, tgsb.siz, &free);
if (sqlite3_step(stmt) != SQLITE_DONE)
print_chunk_error(chunk, "saving");
sqlite3_finalize(stmt);
}
// load a meta entry
bool database_load_meta(const char *key, s64 *value_ptr)
{
sqlite3_stmt *stmt = prepare_statement(meta_database, "SELECT value FROM meta WHERE key=?");
if (!stmt) {
fprintf(stderr, "[warning] failed loading meta %s: %s\n", key, sqlite3_errmsg(meta_database));
return false;
}
sqlite3_bind_text(stmt, 1, key, strlen(key), SQLITE_TRANSIENT);
int rc = sqlite3_step(stmt);
bool found = rc == SQLITE_ROW;
if (found)
*value_ptr = sqlite3_column_int64(stmt, 0);
else if (rc != SQLITE_DONE)
fprintf(stderr, "[warning] failed loading meta %s: %s\n", key, sqlite3_errmsg(meta_database));
sqlite3_finalize(stmt);
return found;
}
// save / update a meta entry
void database_save_meta(const char *key, s64 value)
{
sqlite3_stmt *stmt = prepare_statement(meta_database, "REPLACE INTO meta (key, value) VALUES(?1, ?2)");
if (!stmt) {
fprintf(stderr, "[warning] failed saving meta %s: %s\n", key, sqlite3_errmsg(meta_database));
return;
}
sqlite3_bind_text(stmt, 1, key, strlen(key), SQLITE_TRANSIENT);
sqlite3_bind_int64(stmt, 2, value);
if (sqlite3_step(stmt) != SQLITE_DONE)
fprintf(stderr, "[warning] failed saving meta %s: %s\n", key, sqlite3_errmsg(meta_database));
sqlite3_finalize(stmt);
}
// load player data from database
bool database_load_player(char *name, v3f64 *pos, v3f32 *rot)
{
sqlite3_stmt *stmt = prepare_statement(players_database, "SELECT pos, rot FROM players WHERE name=?");
if (!stmt) {
fprintf(stderr, "[warning] failed loading player %s: %s\n", name, sqlite3_errmsg(players_database));
return false;
}
sqlite3_bind_text(stmt, 1, name, strlen(name), SQLITE_TRANSIENT);
int rc = sqlite3_step(stmt);
bool found = rc == SQLITE_ROW;
if (found) {
v3f64_read(&(Blob) {sqlite3_column_bytes(stmt, 0), (void *) sqlite3_column_blob(stmt, 0)}, pos);
v3f32_read(&(Blob) {sqlite3_column_bytes(stmt, 1), (void *) sqlite3_column_blob(stmt, 1)}, rot);
} else if (rc != SQLITE_DONE) {
fprintf(stderr, "[warning] failed loading player %s: %s\n", name, sqlite3_errmsg(players_database));
}
sqlite3_finalize(stmt);
return found;
}
// insert new player into database
void database_create_player(char *name, v3f64 pos, v3f32 rot)
{
sqlite3_stmt *stmt = prepare_statement(players_database, "INSERT INTO players (name, pos, rot) VALUES(?1, ?2, ?3)");
if (!stmt) {
fprintf(stderr, "[warning] failed creating player %s: %s\n", name, sqlite3_errmsg(players_database));
return;
}
sqlite3_bind_text(stmt, 1, name, strlen(name), SQLITE_TRANSIENT);
bind_v3f64(stmt, 2, pos);
bind_v3f32(stmt, 3, rot);
if (sqlite3_step(stmt) != SQLITE_DONE)
fprintf(stderr, "[warning] failed creating player %s: %s\n", name, sqlite3_errmsg(players_database));
sqlite3_finalize(stmt);
}
// update player position
void database_update_player_pos_rot(char *name, v3f64 pos, v3f32 rot)
{
sqlite3_stmt *stmt = prepare_statement(players_database, "UPDATE players SET pos=?1, rot=?2 WHERE name=?3");
if (!stmt) {
fprintf(stderr, "[warning] failed updating player %s: %s\n", name, sqlite3_errmsg(players_database));
return;
}
bind_v3f64(stmt, 1, pos);
bind_v3f32(stmt, 2, rot);
sqlite3_bind_text(stmt, 3, name, strlen(name), SQLITE_TRANSIENT);
if (sqlite3_step(stmt) != SQLITE_DONE)
fprintf(stderr, "[warning] failed updating player %s: %s\n", name, sqlite3_errmsg(players_database));
sqlite3_finalize(stmt);
}