dragonblocks_alpha/src/server/biomes.c

271 lines
6.5 KiB
C

#include <math.h>
#include "server/biomes.h"
#include "server/server_terrain.h"
#include "server/terrain_gen.h"
Biome get_biome(v2s32 pos, f64 *factor)
{
for (Biome i = 0; i < COUNT_BIOME; i++) {
BiomeDef *def = &biomes[i];
f64 f = def->probability == 1.0 ? 1.0
: (smooth2d(U32(pos.x) / def->threshold, U32(pos.y) / def->threshold, 0, seed + def->offset) * 0.5 - 0.5 + def->probability) / def->probability;
if (f > 0.0) {
if (factor)
*factor = f;
return i;
}
}
return COUNT_BIOME;
}
// mountain biome
static s32 height_mountain(BiomeArgsHeight *args)
{
return pow((args->height + 96) * pow(((smooth2d(U32(args->pos.x) / 48.0, U32(args->pos.y) / 48.0, 0, seed + SO_MOUNTAIN_HEIGHT) + 1.0) * 256.0 + 128.0), args->factor), 1.0 / (args->factor + 1.0)) - 96;
}
static NodeType generate_mountain(BiomeArgsGenerate *args)
{
return args->diff <= 0 ? NODE_STONE : NODE_AIR;
}
// ocean biome
typedef enum {
OCEAN_EDGE,
OCEAN_BEACH,
OCEAN_MAIN,
OCEAN_DEEP,
COUNT_OCEAN
} OceanLevel;
static f64 ocean_level_start[COUNT_OCEAN] = {
0.0,
0.1,
0.2,
0.5,
};
typedef struct {
bool has_vulcano;
v2s32 vulcano_pos;
} OceanChunkData;
typedef struct {
bool vulcano;
bool vulcano_crater;
s32 vulcano_height;
s32 vulcano_crater_top;
NodeType vulcano_stone;
} OceanRowData;
static const f64 vulcano_radius = 256.0;
static const f64 vulcano_diameter = vulcano_radius * 2.0;
static OceanLevel get_ocean_level(f64 factor)
{
if (factor >= ocean_level_start[OCEAN_DEEP])
return OCEAN_DEEP;
else if (factor >= ocean_level_start[OCEAN_MAIN])
return OCEAN_MAIN;
else if (factor >= ocean_level_start[OCEAN_BEACH])
return OCEAN_BEACH;
return OCEAN_EDGE;
}
static f64 get_ocean_level_factor(f64 factor, OceanLevel level)
{
f64 start, end;
start = ocean_level_start[level];
end = ++level == COUNT_OCEAN ? 1.0 : ocean_level_start[level];
return (factor - start) / (end - start);
}
static f64 distance(v2s32 a, v2s32 b)
{
return sqrt(pow(a.x - b.x, 2) + pow(a.y - b.y, 2));
}
static s32 calculate_ocean_floor(f64 factor, s32 height)
{
switch (get_ocean_level(factor)) {
case OCEAN_EDGE:
return f64_mix(height + 1, 0, pow(get_ocean_level_factor(factor, OCEAN_EDGE), 0.8));
case OCEAN_BEACH:
return 0;
case OCEAN_MAIN:
return f64_mix(0, -10, pow(get_ocean_level_factor(factor, OCEAN_MAIN), 0.5));
case OCEAN_DEEP:
return f64_mix(-10, -50, pow(get_ocean_level_factor(factor, OCEAN_DEEP), 0.5));
default:
break;
}
return height;
}
static void chunk_ocean(BiomeArgsChunk *args)
{
OceanChunkData *chunk_data = args->chunk_data;
chunk_data->vulcano_pos = (v2s32) {
floor((f64) args->chunk->pos.x * CHUNK_SIZE / vulcano_diameter + 0.5) * vulcano_diameter,
floor((f64) args->chunk->pos.z * CHUNK_SIZE / vulcano_diameter + 0.5) * vulcano_diameter
};
f64 factor;
chunk_data->has_vulcano = noise2d(chunk_data->vulcano_pos.x, chunk_data->vulcano_pos.y, 0, seed + SO_VULCANO) > 0.0
&& get_biome((v2s32) {chunk_data->vulcano_pos.x, chunk_data->vulcano_pos.y}, &factor) == BIOME_OCEAN
&& get_ocean_level(factor) == OCEAN_DEEP;
}
static void row_ocean(BiomeArgsRow *args)
{
OceanChunkData *chunk_data = args->chunk_data;
OceanRowData *row_data = args->row_data;
row_data->vulcano = false;
if (chunk_data->has_vulcano) {
f64 dist = distance(args->pos, chunk_data->vulcano_pos);
if (dist < vulcano_radius) {
f64 crater_factor = pow(asin(1.0 - dist / vulcano_radius), 2.0);
f64 vulcano_height = (pnoise2d(U32(args->pos.x) / 100.0, U32(args->pos.y) / 100.0, 0.2, 2, seed + SO_VULCANO_HEIGHT) * 0.5 + 0.5) * 128.0 * crater_factor + 1.0 - 30.0;
bool is_crater = vulcano_height > 0;
if (!is_crater)
vulcano_height = f64_min(vulcano_height + 5.0, 0.0);
if (vulcano_height < 0)
vulcano_height *= 2.0;
row_data->vulcano = true;
row_data->vulcano_crater = is_crater;
row_data->vulcano_height = floor(vulcano_height + 0.5);
row_data->vulcano_crater_top = 50 + floor((pnoise2d(U32(args->pos.x) / 3.0, U32(args->pos.y) / 3.0, 0.0, 1, seed + SO_VULCANO_CRATER_TOP) * 0.5 + 0.5) * 3.0 + 0.5);
row_data->vulcano_stone = is_crater
? ((pnoise2d(U32(args->pos.x) / 16.0, U32(args->pos.y) / 16.0, 0.85, 3, seed + SO_VULCANO_STONE) * 0.5 + 0.5) * crater_factor > 0.4
? NODE_VULCANO_STONE
: NODE_STONE)
: NODE_SAND;
}
}
}
static s32 height_ocean(BiomeArgsHeight *args)
{
OceanRowData *row_data = args->row_data;
s32 ocean_floor = calculate_ocean_floor(args->factor, args->height);
return row_data->vulcano ? f64_max(ocean_floor, row_data->vulcano_height) : ocean_floor;
}
NodeType ocean_get_node_at(v3s32 pos, s32 diff, void *_row_data)
{
OceanRowData *row_data = _row_data;
if (row_data->vulcano && row_data->vulcano_crater) {
if (diff <= -5)
return pos.y <= 45 ? NODE_LAVA : NODE_AIR;
else if (diff <= 0)
return pos.y <= row_data->vulcano_crater_top ? row_data->vulcano_stone : NODE_AIR;
else
return NODE_AIR;
} else {
if (diff <= -5)
return NODE_STONE;
else if (diff <= 0)
return NODE_SAND;
else if (pos.y <= 0)
return NODE_WATER;
}
return NODE_AIR;
}
static NodeType generate_ocean(BiomeArgsGenerate *args)
{
return ocean_get_node_at(args->pos, args->diff, args->row_data);
}
// hills biome
static bool boulder_touching_ground(v3s32 pos, s32 diff)
{
for (s32 dir = diff > 0 ? -1 : +1; dir > 0 ? diff <= 0 : diff >= 0; pos.y += dir, diff += dir) {
if (smooth3d(U32(pos.x) / 12.0, U32(pos.y) / 6.0, U32(pos.z) / 12.0, 0, seed + SO_BOULDER) < 0.8)
return false;
}
return true;
}
static s32 height_hills(BiomeArgsHeight *args)
{
return args->height;
}
static NodeType generate_hills(BiomeArgsGenerate *args)
{
if (boulder_touching_ground(args->pos, args->diff))
return NODE_STONE;
if (args->diff <= -5)
return NODE_STONE;
else if (args->diff <= -1)
return NODE_DIRT;
else if (args->diff <= 0)
return NODE_GRASS;
return NODE_AIR;
}
BiomeDef biomes[COUNT_BIOME] = {
{
.probability = 0.2,
.offset = SO_MOUNTAIN,
.threshold = 1024.0,
.snow = true,
.height = &height_mountain,
.generate = &generate_mountain,
.chunk_data_size = 0,
.chunk = NULL,
.row_data_size = 0,
.row = NULL,
},
{
.probability = 0.2,
.offset = SO_OCEAN,
.threshold = 2048.0,
.snow = false,
.height = &height_ocean,
.generate = &generate_ocean,
.chunk_data_size = sizeof(OceanChunkData),
.chunk = &chunk_ocean,
.row_data_size = sizeof(OceanRowData),
.row = &row_ocean,
},
{
.probability = 1.0,
.offset = SO_NONE,
.threshold = 0.0,
.snow = true,
.height = &height_hills,
.generate = &generate_hills,
.chunk_data_size = 0,
.chunk = NULL,
.row_data_size = 0,
.row = NULL,
},
};