8e5a653efb | ||
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deps | ||
shaders | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
BUILDING.md | ||
README.md | ||
release.sh | ||
singleplayer.sh |
README.md
Dragonblocks alpha
Usage
./DragonblocksServer <port>
./Dragonblocks <address> <port>
or alternatively:
./singleplayer.sh
The server will save the map to a file named "map" in the directory it is run in. It will also load the map from there at startup, given that the file exists.
Nodes:
unloaded
: used for nodes in unloaded mapblocksair
: default node in newly generated mapblocksdirt
grass
stone
invalid
: unknown nodes received from server
Interrupt handlers for SIGINT und SIGTERM are implemented.
Dependencies
The client depends on GLFW3, OpenGL and GLEW.
sudo apt install libgl1-mesa-dri libglfw3 libglew2.1