dragonblocks_alpha/shaders/hud
Elias Fleckenstein c26c61c4d8 Improve batch rendering: Use multiple OpenGL texture units
- Instead of creating a seperate mesh for every texture, each mesh now uses multiple texture bound to different units to reduce the total number of meshes.
- Use OpenGL version to 4.6
- Use OpenGL alpha testing instead of manual discard in fragment shader
2021-08-23 18:06:57 +02:00
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font Improve batch rendering: Use multiple OpenGL texture units 2021-08-23 18:06:57 +02:00
image Improve batch rendering: Use multiple OpenGL texture units 2021-08-23 18:06:57 +02:00