dragonblocks_alpha/assets/shaders/gui/background/vertex.glsl

10 lines
176 B
GLSL
Executable File

layout(location = 0) in vec2 vertexPosition;
uniform mat4 model;
uniform mat4 projection;
void main()
{
gl_Position = projection * model * vec4(vertexPosition, 0.0, 1.0);
}