29bd253dc2 | ||
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deps | ||
shaders | ||
src | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
BUILDING.md | ||
README.md | ||
release.sh | ||
singleplayer.sh |
README.md
Dragonblocks alpha
Usage
./DragonblocksServer <port>
./Dragonblocks <address> <port>
or alternatively:
./singleplayer.sh
The server will save the map to a file named "map" in the directory it is run in. It will also load the map from there at startup, given that the file exists.
Interrupt handlers for SIGINT und SIGTERM are implemented.
Dependencies
The client depends on GLFW3, OpenGL and GLEW.
sudo apt install libgl1-mesa-dri libglfw3 libglew2.1