Change minimum OpenGL version to 4.2.0
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dc0b4d70ee
commit
fecea5e3c6
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@ -47,7 +47,7 @@ static GLuint compile_and_attach_shader(GLenum type, const char *path, const cha
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GLuint id = glCreateShader(type);
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const char *version = "#version 460 core\n";
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const char *version = "#version 420 core\n";
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const char *code_list[3] = {
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version,
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@ -65,7 +65,7 @@ bool window_init(int width, int height)
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glfwWindowHint(GLFW_SAMPLES, 8);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
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window.handle = glfwCreateWindow(width, height, "Dragonblocks", NULL, NULL);
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