Tweak and extend debug info

master
Elias Fleckenstein 2021-08-24 21:22:32 +02:00
parent b398f3286b
commit f3181cabad
12 changed files with 251 additions and 71 deletions

View File

@ -30,6 +30,7 @@ or alternatively:
| F | Toggle flight |
| C | Toggle collision |
| F11 | Toggle fullscreen |
| F3 | Toggle debug info |
| ESC | Pause / unpause game |
## Dependencies

View File

@ -50,6 +50,7 @@ add_executable(Dragonblocks
client/client_node.c
client/client_player.c
client/cube.c
client/debug_menu.c
client/facecache.c
client/font.c
client/game.c
@ -89,6 +90,20 @@ target_link_libraries(DragonblocksServer
sqlite3
)
execute_process(COMMAND git tag --points-at HEAD
OUTPUT_VARIABLE GIT_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
if ("${GIT_VERSION}" STREQUAL "")
execute_process(COMMAND git rev-parse --short HEAD
OUTPUT_VARIABLE GIT_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
add_compile_definitions(DRAGONBLOCKS_VERSION="${GIT_VERSION}")
if (CMAKE_BUILD_TYPE STREQUAL "Release")
add_compile_definitions(RELEASE)
endif()

View File

@ -5,6 +5,7 @@
#include "client/client_map.h"
#include "client/client_player.h"
#include "client/cube.h"
#include "client/debug_menu.h"
#include "client/texture.h"
struct ClientPlayer client_player;
@ -19,7 +20,9 @@ static void update_pos()
client_player.obj->pos = (v3f32) {client_player.pos.x, client_player.pos.y, client_player.pos.z};
object_transform(client_player.obj);
client_player_update_info();
debug_menu_update_pos();
debug_menu_update_humidity();
debug_menu_update_temperature();
}
// get absolute player bounding box
@ -107,21 +110,12 @@ void client_player_add_to_scene()
}
}
client_player.info_hud = hud_add((HUDElementDefinition) {
.type = HUD_TEXT,
.pos = {-1.0f, -1.0f, 0.0f},
.offset = {2, 2 + 16 + 2 + 16 + 2},
.type_def = {
.text = {
.text = "",
.color = {1.0f, 1.0f, 1.0f},
},
},
});
pthread_rwlock_rdlock(&client_player.rwlock);
update_pos();
pthread_rwlock_unlock(&client_player.rwlock);
debug_menu_update_yaw();
debug_menu_update_pitch();
}
// jump if possible
@ -208,14 +202,3 @@ void client_player_tick(f64 dtime)
pthread_rwlock_unlock(&client_player.rwlock);
}
// update HUD info text
void client_player_update_info()
{
v3s32 node_pos = {client_player.pos.x, client_player.pos.y, client_player.pos.z};
char info_text[BUFSIZ];
sprintf(info_text, "(%.1f %.1f %.1f) humidity: %.2f temperature: %.2f flight: %s collision: %s", client_player.pos.x, client_player.pos.y, client_player.pos.z, get_humidity(node_pos), get_temperature(node_pos), client_player.fly ? "enabled" : "disabled", client_player.collision ? "enabled" : "disabled");
hud_change_text(client_player.info_hud, info_text);
}

148
src/client/debug_menu.c Normal file
View File

@ -0,0 +1,148 @@
#include <stdio.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include "environment.h"
#include "client/client_player.h"
#include "client/debug_menu.h"
#include "client/hud.h"
#include "client/window.h"
typedef enum
{
DME_VERSION,
DME_FPS,
DME_POS,
DME_YAW,
DME_PITCH,
DME_HUMIDITY,
DME_TEMPERATURE,
DME_FLIGHT,
DME_COLLISION,
DME_FULLSCREEN,
DME_OPENGL,
DME_GPU,
DME_GLSL,
DME_COUNT,
} DebugMenuEntry;
static HUDElement *huds[DME_COUNT] = {NULL};
static bool debug_menu_enabled = true;
static DebugMenuEntry last_always_visible = DME_POS;
void debug_menu_init()
{
s32 offset = -16;
for (DebugMenuEntry i = 0; i < DME_COUNT; i++) {
huds[i] = hud_add((HUDElementDefinition) {
.type = HUD_TEXT,
.pos = {-1.0f, -1.0f, 0.0f},
.offset = {2, offset += 18},
.type_def = {
.text = {
.text = "",
.color = {1.0f, 1.0f, 1.0f},
},
},
});
}
}
void debug_menu_toggle()
{
debug_menu_enabled = ! debug_menu_enabled;
for (DebugMenuEntry i = 0; i < DME_COUNT; i++)
huds[i]->visible = debug_menu_enabled || i <= last_always_visible;
}
void debug_menu_update_version()
{
hud_change_text(huds[DME_VERSION], "Dragonblocks Alpha " DRAGONBLOCKS_VERSION);
}
void debug_menu_update_fps(int fps)
{
char text[BUFSIZ];
sprintf(text, "%d FPS", fps);
hud_change_text(huds[DME_FPS], text);
}
void debug_menu_update_pos()
{
char text[BUFSIZ];
sprintf(text, "(%.1f %.1f %.1f)", client_player.pos.x, client_player.pos.y, client_player.pos.z);
hud_change_text(huds[DME_POS], text);
}
void debug_menu_update_yaw()
{
char text[BUFSIZ];
sprintf(text, "yaw = %.1f", client_player.yaw / M_PI * 180.0);
hud_change_text(huds[DME_YAW], text);
}
void debug_menu_update_pitch()
{
char text[BUFSIZ];
sprintf(text, "pitch = %.1f", client_player.pitch / M_PI * 180.0);
hud_change_text(huds[DME_PITCH], text);
}
void debug_menu_update_humidity()
{
char text[BUFSIZ];
sprintf(text, "humidity = %.2f", get_humidity((v3s32) {client_player.pos.x, client_player.pos.y, client_player.pos.z}));
hud_change_text(huds[DME_HUMIDITY], text);
}
void debug_menu_update_temperature()
{
char text[BUFSIZ];
sprintf(text, "temperature = %.2f", get_temperature((v3s32) {client_player.pos.x, client_player.pos.y, client_player.pos.z}));
hud_change_text(huds[DME_TEMPERATURE], text);
}
void debug_menu_update_flight()
{
char text[BUFSIZ];
sprintf(text, "flight: %s", client_player.fly ? "enabled" : "disabled");
hud_change_text(huds[DME_FLIGHT], text);
}
void debug_menu_update_collision()
{
char text[BUFSIZ];
sprintf(text, "collision: %s", client_player.collision ? "enabled" : "disabled");
hud_change_text(huds[DME_COLLISION], text);
}
void debug_menu_update_fullscreen()
{
char text[BUFSIZ];
sprintf(text, "fullscreen: %s", window.fullscreen ? "enabled" : "disabled");
hud_change_text(huds[DME_FULLSCREEN], text);
}
void debug_menu_update_opengl()
{
char text[BUFSIZ];
sprintf(text, "OpenGL %s", glGetString(GL_VERSION));
hud_change_text(huds[DME_OPENGL], text);
}
void debug_menu_update_gpu()
{
char text[BUFSIZ];
sprintf(text, "%s", glGetString(GL_RENDERER));
hud_change_text(huds[DME_GPU], text);
}
void debug_menu_update_glsl()
{
char text[BUFSIZ];
sprintf(text, "GLSL %s", glGetString(GL_SHADING_LANGUAGE_VERSION));
hud_change_text(huds[DME_GLSL], text);
}

23
src/client/debug_menu.h Normal file
View File

@ -0,0 +1,23 @@
#ifndef _DEBUG_MENU_H_
#define _DEBUG_MENU_H_
#include <stdbool.h>
void debug_menu_init();
void debug_menu_toggle();
void debug_menu_update_version();
void debug_menu_update_fps(int fps);
void debug_menu_update_pos();
void debug_menu_update_yaw();
void debug_menu_update_pitch();
void debug_menu_update_humidity();
void debug_menu_update_temperature();
void debug_menu_update_flight();
void debug_menu_update_collision();
void debug_menu_update_fullscreen();
void debug_menu_update_opengl();
void debug_menu_update_gpu();
void debug_menu_update_glsl();
#endif

View File

@ -109,7 +109,7 @@ void font_deinit()
}
}
Font *font_create(char *text)
Font *font_create(const char *text)
{
Font *fnt = malloc(sizeof(fnt));

View File

@ -13,7 +13,7 @@ typedef struct
bool font_init();
void font_deinit();
Font *font_create(char *text);
Font *font_create(const char *text);
void font_delete(Font *fnt);
void font_render(Font *fnt);

View File

@ -8,26 +8,31 @@
#include "client/client_map.h"
#include "client/client_node.h"
#include "client/client_player.h"
#include "client/debug_menu.h"
#include "client/hud.h"
#include "client/input.h"
#include "client/font.h"
#include "client/window.h"
#include "signal_handlers.h"
static void game_loop(Client *client)
static void crosshair_init()
{
HUDElement *fps_hud = hud_add((HUDElementDefinition) {
.type = HUD_TEXT,
.pos = {-1.0f, -1.0f, 0.0f},
.offset = {2, 2 + 16 + 2},
hud_add((HUDElementDefinition) {
.type = HUD_IMAGE,
.pos = {0.0f, 0.0f, 0.0f},
.offset = {0, 0},
.type_def = {
.text = {
.text = "",
.color = {1.0f, 1.0f, 1.0f},
.image = {
.texture = texture_get(RESSOURCEPATH "textures/crosshair.png"),
.scale = {1.0f, 1.0f},
.scale_type = HUD_SCALE_TEXTURE,
},
},
});
}
static void game_loop(Client *client)
{
f64 fps_update_timer = 1.0f;
int frames = 0;
@ -40,9 +45,7 @@ static void game_loop(Client *client)
ts_old = ts;
if ((fps_update_timer -= dtime) <= 0.0) {
char fps[((int) log10(frames) + 1) + 1 + 3 + 1];
sprintf(fps, "%d FPS", frames);
hud_change_text(fps_hud, fps);
debug_menu_update_fps(frames);
fps_update_timer += 1.0;
frames = 0;
}
@ -97,30 +100,18 @@ bool game(Client *client)
hud_on_resize(width, height);
hud_add((HUDElementDefinition) {
.type = HUD_IMAGE,
.pos = {0.0f, 0.0f, 0.0f},
.offset = {0, 0},
.type_def = {
.image = {
.texture = texture_get(RESSOURCEPATH "textures/crosshair.png"),
.scale = {1.0f, 1.0f},
.scale_type = HUD_SCALE_TEXTURE,
},
},
});
debug_menu_init();
debug_menu_toggle();
debug_menu_update_fps(0);
debug_menu_update_version();
debug_menu_update_flight();
debug_menu_update_collision();
debug_menu_update_fullscreen();
debug_menu_update_opengl();
debug_menu_update_gpu();
debug_menu_update_glsl();
hud_add((HUDElementDefinition) {
.type = HUD_TEXT,
.pos = {-1.0f, -1.0f, 0.0f},
.offset = {2, 2},
.type_def = {
.text = {
.text = "Dragonblocks Alpha", // ToDo: add version
.color = {1.0f, 1.0f, 1.0f},
},
},
});
crosshair_init();
input_init();

View File

@ -225,7 +225,7 @@ HUDElement *hud_add(HUDElementDefinition def)
return element;
}
void hud_change_text(HUDElement *element, char *text)
void hud_change_text(HUDElement *element, const char *text)
{
if (strcmp(element->def.type_def.text.text, text)) {
element->def.type_def.text.text = strdup(text);

View File

@ -56,6 +56,6 @@ void hud_deinit();
void hud_on_resize(int width, int height);
void hud_render();
HUDElement *hud_add(HUDElementDefinition def);
void hud_change_text(HUDElement *element, char *text);
void hud_change_text(HUDElement *element, const char *text);
#endif

View File

@ -2,6 +2,7 @@
#include "client/camera.h"
#include "client/client.h"
#include "client/client_player.h"
#include "client/debug_menu.h"
#include "client/hud.h"
#include "client/input.h"
#include "client/window.h"
@ -21,6 +22,7 @@ static struct
KeyListener fullscreen_listener;
KeyListener fly_listener;
KeyListener collision_listener;
KeyListener debug_menu_listener;
} input;
void input_on_cursor_pos(double current_x, double current_y)
@ -38,9 +40,13 @@ void input_on_cursor_pos(double current_x, double current_y)
client_player.yaw += (f32) delta_x * M_PI / 180.0f / 8.0f;
client_player.pitch -= (f32) delta_y * M_PI / 180.0f / 8.0f;
client_player.yaw = fmod(client_player.yaw + M_PI * 2.0f, M_PI * 2.0f);
client_player.pitch = fmax(fmin(client_player.pitch, M_PI / 2.0f - 0.01f), -M_PI / 2.0f + 0.01f);
camera_set_angle(client_player.yaw, client_player.pitch);
debug_menu_update_yaw();
debug_menu_update_pitch();
}
static bool move(int forward, int backward, vec3 dir)
@ -88,8 +94,6 @@ void input_tick()
{
do_key_listener(&input.pause_listener);
do_key_listener(&input.fullscreen_listener);
do_key_listener(&input.fly_listener);
do_key_listener(&input.collision_listener);
if (input.pause_listener.fired) {
input.paused = ! input.paused;
@ -109,14 +113,23 @@ void input_tick()
window_enter_fullscreen();
}
if (input.fly_listener.fired) {
client_player.fly = ! client_player.fly;
client_player_update_info();
}
if (! input.paused) {
do_key_listener(&input.fly_listener);
do_key_listener(&input.collision_listener);
do_key_listener(&input.debug_menu_listener);
if (input.collision_listener.fired) {
client_player.collision = ! client_player.collision;
client_player_update_info();
if (input.fly_listener.fired) {
client_player.fly = ! client_player.fly;
debug_menu_update_flight();
}
if (input.collision_listener.fired) {
client_player.collision = ! client_player.collision;
debug_menu_update_collision();
}
if (input.debug_menu_listener.fired)
debug_menu_toggle();
}
client_player.velocity.x = 0.0f;
@ -144,6 +157,7 @@ void input_init()
input.fullscreen_listener = create_key_listener(GLFW_KEY_F11);
input.fly_listener = create_key_listener(GLFW_KEY_F);
input.collision_listener = create_key_listener(GLFW_KEY_C);
input.debug_menu_listener = create_key_listener(GLFW_KEY_F3);
input.pause_menu_hud = hud_add((HUDElementDefinition) {
.type = HUD_IMAGE,

View File

@ -1,6 +1,7 @@
#include <stdio.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include "client/debug_menu.h"
#include "client/hud.h"
#include "client/input.h"
#include "client/scene.h"
@ -41,12 +42,16 @@ void window_enter_fullscreen()
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
const GLFWvidmode *vidmode = glfwGetVideoMode(monitor);
glfwSetWindowMonitor(window.handle, monitor, 0, 0, vidmode->width, vidmode->height, 0);
debug_menu_update_fullscreen();
}
void window_exit_fullscreen()
{
window.fullscreen = false;
glfwSetWindowMonitor(window.handle, NULL, window.small_bounds.x, window.small_bounds.y, window.small_bounds.width, window.small_bounds.height, 0);
debug_menu_update_fullscreen();
}
bool window_init(int width, int height)