Support transparent textures
parent
77bd45b977
commit
e991ab5c6d
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@ -9,4 +9,6 @@ uniform sampler2D texture0;
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void main()
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{
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outColor = texture(texture0, fragmentTextureCoords);
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if (outColor.a == 0.0)
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discard;
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}
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@ -45,7 +45,7 @@ static void *create_texture(void *key)
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, texture->width, texture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texture->width, texture->height, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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stbi_image_free(data);
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