Physics and collision

master
Elias Fleckenstein 2021-07-10 15:05:52 +02:00
parent cd03e481c3
commit c6673be36d
5 changed files with 84 additions and 17 deletions

View File

@ -92,13 +92,15 @@ static void client_loop()
init_camera(window, prog);
set_camera_position(client.player.pos);
set_camera_angle(client.player.yaw, client.player.pitch);
set_camera_position((v3f) {0.0f, 0.0f, 0.0f});
set_camera_angle(0.0f, 0.0f);
set_window_size(width, height);
init_input(&client, window);
clientplayer_send_pos(&client.player);
struct timespec ts, ts_old;
clock_gettime(CLOCK_REALTIME, &ts_old);
@ -172,10 +174,8 @@ static void client_start(int fd)
client.name = NULL;
client.map = map_create();
client.scene = scene_create();
client.player.client = &client;
client.player.pos = (v3f) {0.0f, 0.0f, 0.0f};
client.player.yaw = client.player.pitch = 0.0;
clientplayer_init(&client);
clientmap_init(&client);
pthread_t recv_thread;

View File

@ -1,26 +1,68 @@
#include <stdio.h>
#include "camera.h"
#include "client.h"
#include "clientplayer.h"
static void send_pos(ClientPlayer *player)
void clientplayer_send_pos(ClientPlayer *player)
{
pthread_mutex_lock(&player->client->mtx);
(void) (write_u32(player->client->fd, SC_POS) && write_v3f32(player->client->fd, player->pos));
pthread_mutex_unlock(&player->client->mtx);
}
void clientplayer_init(Client *client)
{
client->player.client = client;
client->player.pos = (v3f) {0.0f, 25.0f, 0.0f};
client->player.velocity = (v3f) {0.0f, 25.0f, 0.0f};
client->player.box = (aabb3f) {{-0.3f, 0.0f, -0.3f}, {0.3f, 1.75f, 0.3f}};
client->player.yaw = client->player.pitch = 0.0f;
client->player.eye_height = 1.6f;
}
static bool collision(ClientPlayer *player)
{
aabb3f box = {
{player->box.min.x + player->pos.x, player->box.min.y + player->pos.y, player->box.min.z + player->pos.z},
{player->box.max.x + player->pos.x, player->box.max.y + player->pos.y, player->box.max.z + player->pos.z},
};
for (s32 x = floor(box.min.x); x <= ceil(box.max.x - 0.01f) - 1; x++) {
for (s32 y = floor(box.min.y); y <= ceil(box.max.y - 0.01f) - 1; y++) {
for (s32 z = floor(box.min.z); z <= ceil(box.max.z - 0.01f) - 1; z++) {
Node node = map_get_node(player->client->map, (v3s32) {x, y, z}).type;
if (node == NODE_UNLOADED || node_definitions[node].solid)
return true;
}
}
}
return false;
}
void clientplayer_tick(ClientPlayer *player, f64 dtime)
{
v3f old_pos = player->pos;
player->pos.x += player->velocity.x * dtime;
player->pos.y += player->velocity.y * dtime;
player->pos.z += player->velocity.z * dtime;
#define CALC_PHYSICS(pos, velocity, old) \
pos += velocity * dtime; \
if (collision(player)) { \
pos = old; \
velocity = 0.0f; \
}
CALC_PHYSICS(player->pos.x, player->velocity.x, old_pos.x)
CALC_PHYSICS(player->pos.y, player->velocity.y, old_pos.y)
CALC_PHYSICS(player->pos.z, player->velocity.z, old_pos.z)
#undef CALC_PHYSICS
// gravity
player->velocity.y -= 9.81f * dtime;
if (old_pos.x != player->pos.x || old_pos.y != player->pos.y || old_pos.z != player->pos.z) {
send_pos(player);
set_camera_position(player->pos);
clientplayer_send_pos(player);
set_camera_position((v3f) {player->pos.x, player->pos.y + player->eye_height, player->pos.z});
}
}

View File

@ -7,10 +7,14 @@ typedef struct
{
struct Client *client;
v3f pos;
f32 yaw, pitch;
v3f velocity;
aabb3f box;
f32 yaw, pitch;
f32 eye_height;
} ClientPlayer;
void clientplayer_init(struct Client *client);
void clientplayer_send_pos(ClientPlayer *player);
void clientplayer_tick(ClientPlayer *player, f64 dtime);
#endif

View File

@ -2,9 +2,29 @@
#include "util.h"
NodeDefintion node_definitions[NODE_UNLOADED] = {
{true},
{false},
{true},
{true},
{true},
// invalid
{
.visible = true,
.solid = true,
},
// air
{
.visible = false,
.solid = false,
},
// grass
{
.visible = true,
.solid = true,
},
// dirt
{
.visible = true,
.solid = true,
},
// stone
{
.visible = true,
.solid = true,
},
};

View File

@ -17,6 +17,7 @@ typedef enum
typedef struct
{
bool visible;
bool solid;
} NodeDefintion;
extern NodeDefintion node_definitions[];