dragonblocks_alpha/README.md

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# Dragonblocks alpha
## Usage
```bash
./DragonblocksServer <port>
./Dragonblocks <address> <port>
```
or alternatively:
```bash
./singleplayer.sh
```
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The server will save the map to a file named "map" in the directory it is run in. It will also load the map from there at startup, given that the file exists.
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Interrupt handlers for SIGINT und SIGTERM are implemented.
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## Dependencies
The client depends on GLFW3, OpenGL and GLEW.
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```bash
sudo apt install libgl1-mesa-dri libglfw3 libglew2.1
```