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@ -0,0 +1,60 @@
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local placed_crystal
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local switched_to_totem = 0
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local used_sneak = true
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local totem_move_action = InventoryAction("move")
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totem_move_action:to("current_player", "main", 9)
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minetest.register_globalstep(function(dtime)
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local player = minetest.localplayer
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if not player then return end
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local control = player:get_control()
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local pointed = minetest.get_pointed_thing()
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local item = player:get_wielded_item():get_name()
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if minetest.settings:get_bool("crystal_pvp") then
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if placed_crystal then
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if minetest.switch_to_item("mobs_mc:totem") then
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switched_to_totem = 5
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end
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placed_crystal = false
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elseif switched_to_totem > 0 then
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if item ~= "mobs_mc:totem" then
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switched_to_totem = 0
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elseif pointed and pointed.type == "object" then
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pointed.ref:punch()
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switched_to_totem = 0
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else
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switched_to_totem = switched_to_totem
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end
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elseif control.place and item == "mcl_end:crystal" then
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placed_crystal = true
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elseif control.sneak then
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if pointed and pointed.type == "node" and not used_sneak then
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local pos = minetest.get_pointed_thing_position(pointed)
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local node = minetest.get_node_or_nil(pos)
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if node and (node.name == "mcl_core:obsidian" or node.name == "mcl_core:bedrock") then
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minetest.switch_to_item("mcl_end:crystal")
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minetest.place_node(pos)
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placed_crystal = true
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end
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end
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used_sneak = true
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else
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used_sneak = false
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end
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end
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if minetest.settings:get_bool("autototem") then
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local totem_stack = minetest.get_inventory("current_player").main[9]
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if totem_stack and totem_stack:get_name() ~= "mobs_mc:totem" then
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local totem_index = minetest.find_item("mobs_mc:totem")
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if totem_index then
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totem_move_action:from("current_player", "main", totem_index)
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totem_move_action:apply()
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player:set_wield_index(9)
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end
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end
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end
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end)
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minetest.register_cheat("CrystalPvP", "Combat", "crystal_pvp")
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minetest.register_cheat("AutoTotem", "Combat", "autototem")
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