crafter_client/nether.lua

133 lines
4.1 KiB
Lua

local minetest,math,name = minetest,math,minetest.localplayer:get_name()
local nether = minetest.mod_channel_join(name..":nether_teleporters")
--nether teleporters are animation based
--the animation must finish before the teleport is initialized
local hud_bg_id = nil --aether portal bg
local nether_cool_off_timer = 0 --use this to stop players teleporting back and forth
local init_sound = nil
local teleport_sound = nil
local opacity = 0
minetest.register_globalstep(function(dtime)
if not minetest.localplayer or not minetest.camera then
return
end
--use this for player cooloff timer also to not overload server
if nether_cool_off_timer > 0 then
nether_cool_off_timer = nether_cool_off_timer - dtime
if nether_cool_off_timer <= 0 then
nether_cool_off_timer = 0
end
end
local pos = minetest.localplayer:get_pos()
pos.y = pos.y + 0.1
local node = minetest.get_node_or_nil(pos)
if node and node.name == "nether:portal" and nether_cool_off_timer == 0 then
if init_sound == nil then
init_sound = minetest.sound_play("portal_initialize",{gain=0})
minetest.sound_fade(init_sound, 0.34, 1)
end
if hud_bg_id == nil then
hud_bg_id = minetest.localplayer:hud_add({
hud_elem_type = "image", -- see HUD element types, default "text"
position = {x=0.5, y=0.5},
name = "", -- default ""
scale = {x=-100, y=-100}, -- default {x=0,y=0}
text = "nether_portal_gui.png^[opacity:"..opacity, -- default ""
})
elseif opacity < 255 then
--make the hud fade in
opacity = opacity + (dtime*100)
minetest.localplayer:hud_change(hud_bg_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
end
elseif hud_bg_id then
--play heavenly sounds
if init_sound and node and node.name == "nether:portal" then
minetest.sound_fade(init_sound, -0.4, 0)
init_sound = nil
teleport_sound = minetest.sound_play("portal_teleported",{gain=1})
minetest.sound_fade(teleport_sound, -0.1, 0)
teleport_sound = nil
end
--player left portal before teleporting
if nether_cool_off_timer == 0 then
opacity = opacity - (dtime*100)
minetest.localplayer:hud_change(hud_bg_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
if init_sound then
minetest.sound_fade(init_sound, -0.4, 0)
init_sound = nil
end
if opacity <= 0 then
minetest.localplayer:hud_remove(hud_bg_id)
hud_bg_id = nil
opacity = 0
end
--teleport complete animation
elseif nether_cool_off_timer > 0 then
opacity = opacity - (dtime*100)
minetest.localplayer:hud_change(hud_bg_id, "text", "nether_portal_gui.png^[opacity:"..opacity)
if opacity <= 0 then
minetest.localplayer:hud_remove(hud_bg_id)
hud_bg_id = nil
opacity = 0
end
else
init_sound = nil
end
elseif hud_bg_id then
minetest.localplayer:hud_remove(hud_bg_id)
hud_bg_id = nil
opacity = 0
end
--initialize teleport command to server
if hud_bg_id and nether_cool_off_timer == 0 then
if opacity >= 255 then
nether:send_all("teleport me")
--can't use any portal for 7 seconds
nether_cool_off_timer = 6 --if you read this, you'll notice the nether cool off timer is 6 and this is 7 ;)
minetest.after(1,function()
local after_newpos = minetest.localplayer:get_pos().y
if after_newpos < -10000 and after_newpos > -20000 then
--cancel old songs
if current_song then
minetest.sound_fade(current_song,-0.4,0)
end
minetest.after(math.random(3,5)+math.random(),function()
if after_newpos < -10000 and after_newpos > -20000 then
--backup in case server lags out
if current_song then
minetest.sound_fade(current_song,-0.4,0)
end
local song = 90000+math.random(0,1)
--print(song)
song_playing = song_table[song].name
current_song = minetest.sound_play(song_table[song].name,{gain=song_volume})
song_index = song
end
end)
elseif song_playing and (song_index == 90000 or song_index == 90001) then
minetest.sound_fade(current_song,-0.4,0)
song_playing = nil
song_index = nil
song_tick = 0
end
end)
end
end
end)