crafter_client/fire_handling.lua

42 lines
1.5 KiB
Lua

local minetest,name = minetest,minetest.localplayer:get_name()
local fire_handling_channel = minetest.mod_channel_join(name..":fire_state")
local on_fire = 0
local fire_id = nil
local fire_animation_timer = 0
local fire_animation_tile = 0
--receive the server states
minetest.register_on_modchannel_message(function(channel_name, sender, message)
if sender == "" and channel_name == name..":fire_state" then
on_fire = tonumber(message)
end
end)
minetest.register_globalstep(function(dtime)
if on_fire == 0 then
if fire_id then
minetest.localplayer:hud_remove(fire_id)
fire_id = nil
end
elseif on_fire == 1 then
if fire_id == nil then
fire_id = minetest.localplayer:hud_add({
hud_elem_type = "image", -- see HUD element types, default "text"
position = {x=0.5, y=0.5},
name = "", -- default ""
scale = {x=-100, y=-100}, -- default {x=0,y=0}
text = "fire.png^[opacity:180^[verticalframe:8:"..fire_animation_tile,
})
else
fire_animation_timer = fire_animation_timer + dtime
if fire_animation_timer >= 0.05 then
fire_animation_timer = 0
fire_animation_tile = fire_animation_tile + 1
if fire_animation_tile > 7 then
fire_animation_tile = 0
end
minetest.localplayer:hud_change(fire_id, "text", "fire.png^[opacity:180^[verticalframe:8:"..fire_animation_tile)
end
end
end
end)