Finally fix client not initializing fully, randomly :)
parent
375c0f5651
commit
972e39b1c0
2
init.lua
2
init.lua
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@ -33,7 +33,7 @@ end
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--we must delay initialization until the player exists in the world
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local function recursive_startup_attempt()
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local ready_to_go = minetest.localplayer
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if ready_to_go then
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if ready_to_go and minetest.get_node_or_nil(minetest.localplayer:get_pos()) then
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--good to begin
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initialize_all()
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else
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