Speed up weather and make rain fade when seeking shelter

master
oilboi 2020-06-19 15:00:04 -04:00
parent ef702f099b
commit 716f2887e6
2 changed files with 84 additions and 91 deletions

View File

@ -1 +1,2 @@
name = crafter_client
description = The client mod for crafter

View File

@ -1,4 +1,4 @@
local minetest,name,vector,math = minetest,minetest.localplayer:get_name(),vector,math
local minetest,name,vector,math,pairs = minetest,minetest.localplayer:get_name(),vector,math,pairs
local weather_intake = minetest.mod_channel_join("weather_intake")
local weather = minetest.mod_channel_join("weather_nodes")
@ -14,35 +14,25 @@ local id_table = {}
local rain_sound_handle = nil
--this is rice but it boosts the FPS slightly
local y
local find_em = minetest.find_nodes_in_area_under_air
local pos
local radius = 10
local particle_table
local area
local min
local max
local round_it = vector.round
local new_vec = vector.new
local add_it = vector.add
local sub_it = vector.subtract
local area_index
local spawn_table
local get_the_node = minetest.get_node_or_nil
local get_the_light = minetest.get_node_light
local lightlevel
local add_ps = minetest.add_particlespawner
local l_name = name
-------
local null
local curr_light
local weather_effects = function(player,defined_type)
pos = round_it(player:get_pos())
particle_table = {}
area = new_vec(10,10,10)
min = sub_it(pos, area)
max = add_it(pos, area)
area_index = find_em(min, max, all_nodes)
spawn_table = nil -- this has to be terminated before reassignment
pos = vector.round(player:get_pos())
area = vector.new(10,10,10)
min = vector.subtract(pos, area)
max = vector.add(pos, area)
area_index = minetest.find_nodes_in_area_under_air(min, max, all_nodes)
spawn_table = {}
--find the highest y value
for _,index in pairs(area_index) do
@ -53,77 +43,87 @@ local weather_effects = function(player,defined_type)
spawn_table[index.x][index.z] = index.y
end
end
if defined_type == "rain" then
curr_light = minetest.get_node_light({x=pos.x,y=pos.y+2,z=pos.z},0.5)
--rain sound effect
if curr_light >= 14 and rain == true then
if not rain_sound_handle then
rain_sound_handle = minetest.sound_play("rain", {loop=true,gain=0})
end
minetest.sound_fade(rain_sound_handle, 0.5, 1)
elseif curr_light < 14 and rain_sound_handle or rain == false and rain_sound_handle then
minetest.sound_fade(rain_sound_handle, -0.5, 0)
end
particle_table = {
amount = 3,
time = 0.5,
minvel = {x=0, y=-20, z=0},
maxvel = {x=0, y=-20, z=0},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 0.5,
maxexptime = 0.5,
minsize = 4,
maxsize = 4,
collisiondetection = true,
collision_removal = true,
object_collision = false,
vertical = true,
texture = "raindrop.png^[opacity:80",
}
elseif defined_type == "snow" then
particle_table = {
amount = 1,
time = 0.5,
minvel = {x=-0.2, y=-0.2, z=-0.2},
maxvel = {x=0.2, y=-0.5, z=0.2},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 1,
collisiondetection = true,
collision_removal = true,
object_collision = false,
texture = "snowflake_"..math.random(1,2)..".png",
}
elseif defined_type == "ichor" then
particle_table = {
amount = 1,
time = 0.5,
minvel = {x=-0.2, y=0.2, z=-0.2},
maxvel = {x=0.2, y=0.5, z=0.2},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 1,
collisiondetection = true,
collision_removal = true,
object_collision = false,
texture = "ichor_"..math.random(1,2)..".png",
}
end
for x = min.x,max.x do
for z = min.z,max.z do
y = pos.y - 5
if spawn_table[x] and spawn_table[x][z] then
y = spawn_table[x][z]
end
if get_the_node(new_vec(x,y+1,z)) ~= nil then
lightlevel = get_the_light(new_vec(x,y+1,z), 0.5)
if minetest.get_node_or_nil(vector.new(x,y+1,z)) ~= nil then
lightlevel = minetest.get_node_light(vector.new(x,y+1,z), 0.5)
if lightlevel >= 14 or defined_type == "ichor" then
if defined_type == "rain" then
add_ps({
amount = 3,
time = 0.5,
minpos = new_vec(x-0.5,y,z-0.5),
maxpos = new_vec(x+0.5,y+20,z+0.5),
minvel = {x=0, y=-20, z=0},
maxvel = {x=0, y=-20, z=0},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 0.5,
maxexptime = 0.5,
minsize = 4,
maxsize = 4,
collisiondetection = true,
collision_removal = true,
object_collision = false,
vertical = true,
texture = "raindrop.png^[opacity:80",
playername = l_name,
})
elseif defined_type == "snow" then
add_ps({
amount = 1,
time = 0.5,
minpos = vector.new(x-0.5,y,z-0.5),
maxpos = vector.new(x+0.5,y+20,z+0.5),
minvel = {x=-0.2, y=-0.2, z=-0.2},
maxvel = {x=0.2, y=-0.5, z=0.2},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 1,
collisiondetection = true,
collision_removal = true,
object_collision = false,
texture = "snowflake_"..math.random(1,2)..".png",
playername = l_name,
})
elseif defined_type == "ichor" then
add_ps({
amount = 1,
time = 0.5,
minpos = vector.new(x-0.5,y,z-0.5),
maxpos = vector.new(x+0.5,y+20,z+0.5),
minvel = {x=-0.2, y=0.2, z=-0.2},
maxvel = {x=0.2, y=0.5, z=0.2},
minacc = {x=0, y=0, z=0},
maxacc = {x=0, y=0, z=0},
minexptime = 1,
maxexptime = 1,
minsize = 1,
maxsize = 1,
collisiondetection = true,
collision_removal = true,
object_collision = false,
texture = "ichor_"..math.random(1,2)..".png",
playername = player:get_name(),
})
end
particle_table.minpos = vector.new(x-0.5,y,z-0.5)
particle_table.maxpos = vector.new(x+0.5,y+20,z+0.5)
null = minetest.add_particlespawner(particle_table)
end
end
end
@ -186,14 +186,6 @@ minetest.register_on_modchannel_message(function(channel_name, sender, message)
snow = false
end
end
--rain sound effect
if not rain_sound_handle and rain == true then
rain_sound_handle = minetest.sound_play("rain", {loop=true,gain=0})
minetest.sound_fade(rain_sound_handle, 0.5, 0.5)
elseif rain_sound_handle and rain == false then
minetest.sound_fade(rain_sound_handle, -0.5, 0)
rain_sound_handle = nil
end
end)