Add fire animation when player is on fire

master
oilboi 2020-06-07 11:35:47 -04:00
parent 1ea84788f3
commit 711145f4f6
3 changed files with 44 additions and 2 deletions

39
fire_handling.lua Normal file
View File

@ -0,0 +1,39 @@
local on_fire = 0
local fire_id = nil
local fire_animation_timer = 0
local fire_animation_tile = 0
--receive the server states
minetest.register_on_modchannel_message(function(channel_name, sender, message)
if channel_name == name..":fire_state" then
on_fire = tonumber(message)
end
end)
minetest.register_globalstep(function(dtime)
if on_fire == 0 then
if fire_id then
minetest.localplayer:hud_remove(fire_id)
fire_id = nil
end
elseif on_fire == 1 then
if fire_id == nil then
fire_id = minetest.localplayer:hud_add({
hud_elem_type = "image", -- see HUD element types, default "text"
position = {x=0.5, y=0.5},
name = "", -- default ""
scale = {x=-100, y=-100}, -- default {x=0,y=0}
text = "fire.png^[opacity:180^[verticalframe:8:"..fire_animation_tile,
})
else
fire_animation_timer = fire_animation_timer + dtime
if fire_animation_timer >= 0.05 then
fire_animation_timer = 0
fire_animation_tile = fire_animation_tile + 1
if fire_animation_tile > 7 then
fire_animation_tile = 0
end
minetest.localplayer:hud_change(fire_id, "text", "fire.png^[opacity:180^[verticalframe:8:"..fire_animation_tile)
end
end
end
end)

View File

@ -7,6 +7,7 @@ nether = nil
aether = nil
name = nil
version_channel = nil
fire_handling_channel = nil
function initialize_all()
--declare globals for now
@ -17,7 +18,8 @@ function initialize_all()
nether = minetest.mod_channel_join(name..":nether_teleporters")
aether = minetest.mod_channel_join(name..":aether_teleporters")
version_channel = minetest.mod_channel_join(name..":client_version_channel")
fire_handling_channel = minetest.mod_channel_join(name..":fire_state")
--next we load everything seperately because it's easier to work on individual files than have everything jammed into one file
--not into seperate mods because that is unnecessary and cumbersome
local path = minetest.get_modpath("crafter_client")
@ -30,6 +32,7 @@ function initialize_all()
dofile(path.."/music_handling.lua")
dofile(path.."/version_send.lua")
dofile(path.."/colored_names/colored_names.lua")
dofile(path.."/fire_handling.lua")
end
--we must delay initialization until the player exists in the world

View File

@ -1,3 +1,3 @@
minetest.after(0,function()
version_channel:send_all("0.5002")
version_channel:send_all("0.5003")
end)