coronaserver/teamchat.lua

40 lines
1.3 KiB
Lua

function coronaserver.teamchat_message(name, message)
local msg = minetest.colorize("#08FF00", "(TEAMCHAT) ")
if name then
msg = msg .. coronaserver.get_player_name(name, {"<", ">"}) .. message
else
msg = msg .. message
end
local players = minetest.get_connected_players()
for _, player in pairs(players) do
local name = player:get_player_name()
if minetest.check_player_privs(name, {team = true}) then
minetest.chat_send_player(name, msg)
end
end
end
local teamchat_chatcommand_def = {
param = "<nachricht>",
description = "Etwas in dem Teamchat schreibem",
privs = {team = true},
func = coronaserver.teamchat_message
}
minetest.register_chatcommand("teamchat", teamchat_chatcommand_def)
minetest.register_chatcommand("t", teamchat_chatcommand_def)
minetest.register_on_mods_loaded(function()
if not invis then return end
local old_invis_toggle = invis.toggle
function invis.toggle(player, toggle)
old_invis_toggle(player, toggle)
local name = type(player) == "userdata" and player:get_player_name() or player
coronaserver.teamchat_message(nil, coronaserver.get_player_name(name) .. "ist jetzt" .. (invis.get(name) and "" or " nicht mehr") .. minetest.colorize("#00FFFC", " unsichtbar"))
if not toggle then
coronaserver.reload_name_tag(name)
end
end
end)