make licenses clearer

master
Minetest-j45 2021-12-12 18:07:50 +00:00
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# Build'N'Buy
A game inspired by Minecraft Championship's Build Mart, where you have to replicate mini build and to get the materials for them, you have to go 'shopping'.
Initially made for 2021 Minetest game jam.
Version: 0.0
A game inspired by Minecraft Championship's Build Mart, where you have to replicate mini build and to get the materials for them, you have to go 'shopping'.<br>
Initially made for 2021 Minetest game jam.<br>
Version: 0.0<br>
The licenses for all media can be found in the README.md file in the folder that the media is in<br>
<br>
Screenshot License: CC-BY-SA 4.0 (made by me, j45)<br>

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[LocalizedFileNames]
default_water.png=@default_water.png,0

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# bnb_coins
Stuff to do with coins for Build'N'Buy<br>
Code License: MIT<br>
Coin texture license: CC-BY-SA 4.0<br>
author = j45

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I(j45) made the textures in this folder, they are under the CC-BY-SA 4.0 license.

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# bnb_core
Core stuff for Build'N'Buy<br>
Code License: MIT<br>
See the README.md in the appropriate folder for the license of the contents of that folder.<br>
author = j45

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The models in this folder are not made by me but are under the CC-BY-SA 3.0 license and can be found at https://github.com/minetest/minetest_game/tree/master/mods/player_api.
The models in this folder are not made by me(j45) but are under the CC-BY-SA 3.0 license and can be found at https://github.com/minetest/minetest_game/tree/master/mods/player_api.

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The music is this folder is under the CC- license and can be found at https://pixabay.com/music/search/mood/?movement=fast&genre=upbeat.
I(j45) did not make the music in this folder but it is under the CC0 license and can be found at https://pixabay.com/music/search/mood/?movement=fast&genre=upbeat.

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The textures in this folder are not made by me but are under the CC-BY-SA 4.0 license, all but the skin texture can be found at https://content.minetest.net/packages/Zughy/soothing32/. The skin texture can be found at https://gitlab.com/arcadeemulationserver/skins_collectible/.
The textures in this folder are not made by me(j45) but are under the CC-BY-SA 4.0 license, all but the skin texture can be found at https://content.minetest.net/packages/Zughy/soothing32/. The skin texture can be found at https://gitlab.com/arcadeemulationserver/skins_collectible/.

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# bnb_nodes
Nodes for Build'N'Buy<br>
License: MIT<br>
See the README.md in the appropriate folder for the license of the contents of that folder.<br>
Code License: MIT<br>
author = j45

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@ -12,7 +12,6 @@ minetest.register_craftitem("bnb_nodes:stick", {
minetest.register_node(minetest.get_current_modname()..":quartz_block", {
description = "Quartz Block",
tiles = {"quartz_block.png"},
groups = {choppy = 2, oddly_breakable_by_hand = 2,},
})
minetest.register_node(minetest.get_current_modname()..":quartz_slab", {
@ -164,10 +163,10 @@ minetest.register_node(minetest.get_current_modname()..":light_block", {
light_source = 14,
})
minetest.register_node(minetest.get_current_modname()..":stone_block", {
--[[minetest.register_node(minetest.get_current_modname()..":stone_block", {
description = "Stone Block",
tiles = {"stone.png"},
})
})]]
--funcs
local register_ore = function(name, desc)
@ -177,6 +176,34 @@ local register_ore = function(name, desc)
})
end
local register_stone = function(name, desc)
minetest.register_node(minetest.get_current_modname()..":"..name, {
description = desc.." Stone",
tiles = {name..".png"},
})
end
local register_liquid = function(name, desc)
minetest.register_node(minetest.get_current_modname()..":"..name, {
description = desc,
tiles = {name..".png"},
})
end
local register_dirt = function(name, desc, texture)
minetest.register_node(minetest.get_current_modname()..":"..name, {
description = desc,
tiles = texture,
})
end
local register_sand = function(name, desc)
minetest.register_node(minetest.get_current_modname()..":"..name, {
description = desc,
tiles = {name..".png"},
})
end
local register_block = function(name, desc)
minetest.register_node(minetest.get_current_modname()..":"..name.."_block", {
description = desc,
@ -267,6 +294,35 @@ register_sign("diamond_c", "Diamond C Sign", {"diamond_block.png", "diamond_bloc
register_sign("gold_k", "Gold K Sign", {"gold_block.png", "gold_block.png", "gold_block.png^font_k.png"})
register_sign("iron_s", "Iron S Sign", {"iron_block.png", "iron_block.png", "iron_block.png^font_s.png"})
--stones signs
register_sign("stone_s", "Stone S Sign", {"stone.png", "stone.png", "stone.png^font_s.png"})
register_sign("polished_stone_t", "Polished Stone T Sign", {"polished_stone.png", "polished_stone.png", "polished_stone.png^font_t.png"})
register_sign("brick_stone_o", "Brick Stone O Sign", {"brick_stone.png", "brick_stone.png", "brick_stone.png^font_o.png"})
register_sign("desert_stone_n", "Desert Stone N Sign", {"desert_stone.png", "desert_stone.png", "desert_stone.png^font_n.png"})
register_sign("polished_desert_stone_e", "Polished Desert Stone E Sign", {"polished_desert_stone.png", "polished_desert_stone.png", "polished_desert_stone.png^font_e.png"})
register_sign("desert_brick_stone_s", "Desert Brick Stone S Sign", {"desert_brick_stone.png", "desert_brick_stone.png", "desert_brick_stone.png^font_s.png"})
--liquids signs
register_sign("water_f", "Water F Sign", {"water.png", "water.png", "water.png^font_f.png"})
register_sign("lava_l", "Lava L Sign", {"lava.png", "lava.png", "lava.png^font_l.png"})
register_sign("river_water_u", "River Water U Sign", {"river_water.png", "river_water.png", "river_water.png^font_u.png"})
register_sign("lava_i", "Lava I Sign", {"lava.png", "lava.png", "lava.png^font_i.png"})
register_sign("water_d", "Water D Sign", {"water.png", "water.png", "water.png^font_d.png"})
register_sign("river_water_s", "River Water S Sign", {"river_water.png", "river_water.png", "river_water.png^font_s.png"})
--dirts signs
register_sign("dirt_d", "Dirt D Sign", {"dirt.png", "dirt.png", "dirt.png^font_d.png"})
register_sign("dirt_with_grass_i", "Dirt With Grass I Sign", {"grass.png", "dirt.png", "dirt.png^grass_side.png^font_i.png"})
register_sign("dirt_with_snow_r", "Dirt With Snow R Sign", {"snow.png", "dirt.png", "dirt.png^snow_side.png^font_r.png"})
register_sign("dry_dirt_with_dry_grass_t", "Dry Dirt With Dry Grass T Sign", {"dry_grass.png", "dry_dirt.png", "dry_dirt.png^dry_grass_side.png^font_t.png"})
register_sign("dry_dirt_s", "Dry Dirt S Sign", {"dry_dirt.png", "dry_dirt.png", "dry_dirt.png^font_s.png"})
--sand signs
register_sign("sand_s", "Sand S Sign", {"sand.png", "sand.png", "sand.png^font_s.png"})
register_sign("silver_sand_a", "Silver Sand A Sign", {"silver_sand.png", "silver_sand.png", "silver_sand.png^font_a.png"})
register_sign("sand_n", "Sand N Sign", {"sand.png", "sand.png", "sand.png^font_n.png"})
register_sign("silver_sand_d", "Silver Sand D Sign", {"silver_sand.png", "silver_sand.png", "silver_sand.png^font_d.png"})
--shops
local register_shop = function(item, desc, overlay, extra)
if not extra then
@ -276,7 +332,7 @@ local register_shop = function(item, desc, overlay, extra)
description = desc,
--tiles = {"[combine:32x32:0,0=(blue_wool.png^shopping_cart.png):11,13=red_wool.png\\^[resize\\:10x10"},
tiles = {"blue_wool.png", "blue_wool.png", "[combine:128x128:0,0=(blue_wool.png^shopping_cart.png\\^[resize\\:128x128):48,56="..overlay.."\\^[resize\\:32x32"..extra},
groups = {shop = 1},
--groups = {shop = 1},
light_source = 1,
})
end
@ -346,6 +402,54 @@ for _,ore in ipairs(ores) do
register_block(ore[1], ore[2])
register_shop(ore[1].."_block", ore[2].." Block Shop", ore[1].."_block.png")
end
local stones = {
{"stone", "Normal"},
{"brick_stone", "Brick"},
{"polished_stone", "Polished"},
{"desert_stone", "Desert"},
{"desert_brick_stone", "Desert Brick"},
{"polished_desert_stone", "Desert Polished"},
}
for _,stone in ipairs(stones) do
register_stone(stone[1], stone[2])
register_shop(stone[1], stone[2].." Stone Shop", stone[1]..".png")
end
local liquids = {
{"water", "Water"},
{"river_water", "River Water"},
{"lava", "Lava"},
}
for _,liquid in ipairs(liquids) do
register_liquid(liquid[1], liquid[2])
register_shop(liquid[1], liquid[2].." Shop", liquid[1]..".png")
end
local dirts = {
{"dirt", "Dirt", {"dirt.png"}},
{"dirt_with_grass", "Dirt With Grass", {"grass.png", "dirt.png", "dirt.png^grass_side.png"}},
{"dry_dirt", "Dry Dirt", {"dry_dirt.png"}},
{"dry_dirt_with_dry_grass", "Dry Dirt With Dry Grass", {"dry_grass.png", "dry_dirt.png", "dry_dirt.png^dry_grass_side.png"}},
{"dirt_with_snow", "Dirt With Snow", {"snow.png", "dirt.png", "dirt.png^snow_side.png"}},
}
for _,dirt in ipairs(dirts) do
register_dirt(dirt[1], dirt[2], dirt[3])
local sidetexture = dirt[3][3] or dirt[3][1]
register_shop(dirt[1], dirt[2].." Shop", "("..sidetexture..")")
end
local sands = {
{"sand", "Sand"},
{"silver_sand", "Silver Sand"},
}
for _,sand in ipairs(sands) do
register_sand(sand[1], sand[2])
register_shop(sand[1], sand[2].." Shop", sand[1]..".png")
end
--make it so when you look at a shop, it adds the name of the node it is selling to your hud
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do

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For the licenses for each texture, see the README.md in the corresponding folder.
For the licenses for each texture, see the README.md in the corresponding subfolder.

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The textures in this folder are not made by me but are under the CC-BY-SA 4.0 license and can be found at https://content.minetest.net/packages/Zughy/soothing32/
The textures in this folder are not made by me(j45) but are under the CC-BY-SA 4.0 license and can be found at https://content.minetest.net/packages/Zughy/soothing32/

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I(j45) made the textures in this folder, these are under CC-BY-SA 4.0
I(j45) made the textures in this folder, they are under the CC-BY-SA 4.0 license.

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# bnb_schems
Schems for Build'N'Buy<br>
License: MIT<br>
Schematic licenses(made by me): CC-BY-SA 4.0<br>
Code License: MIT<br>
author = j45

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I(j45) made the schematics in this folder, they are under the CC-BY-SA 4.0 license.

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