Neues Level

This commit is contained in:
KG0104 2021-08-22 13:22:39 +02:00
parent 1114ea1544
commit f2b61146e2
34 changed files with 30473 additions and 60 deletions

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@ -4,7 +4,6 @@ using UnityEngine;
public class EnemyCollision : MonoBehaviour
{
[SerializeField]
GameObject mouse;
SpriteRenderer spriteRenderer;
@ -24,6 +23,7 @@ public class EnemyCollision : MonoBehaviour
// Start is called before the first frame update
void Start()
{
mouse = GameObject.FindGameObjectWithTag("Player");
spriteRenderer = mouse.GetComponent<SpriteRenderer>();
trailRenderer = mouse.GetComponent<TrailRenderer>();
powerUps = mouse.GetComponent<PowerUps>();

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@ -16,7 +16,7 @@ public class Hearts : MonoBehaviour
health = mouse.GetComponent<Health>();
}
private void OnCollisionEnter2D(Collision2D collision)
private void OnTriggerEnter2D(Collider2D collision)
{
if(collision.gameObject.CompareTag("Player"))
{

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@ -0,0 +1,36 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlatformBird : MonoBehaviour
{
public float speed;
public Transform rightTurningPoint;
public Transform leftTurningPoint;
bool movingRight;
// Update is called once per frame
void Update()
{
if (transform.position.x > leftTurningPoint.position.x)
{
movingRight = false;
}
else if (transform.position.x < rightTurningPoint.position.x)
{
movingRight = true;
}
if (movingRight)
{
transform.position += transform.right * (Time.deltaTime * speed);
}
else
{
transform.position -= transform.right * (Time.deltaTime * speed);
}
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JumpOnBird : MonoBehaviour
{
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
collision.gameObject.transform.SetParent(gameObject.transform, true);
}
}
private void OnCollisionExit2D(Collision2D collision)
{
if (collision.gameObject.CompareTag("Player"))
{
collision.gameObject.transform.SetParent(gameObject.transform.parent, true);
}
}
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@ -12,7 +12,7 @@ public class LevelFinish : MonoBehaviour
{
if(collision.CompareTag("Finish"))
{
levelGeschafft.text = "Level geschafft!";
//levelGeschafft.text = "Level geschafft!";
}
}
}

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@ -6,7 +6,6 @@ public class PowerUps : MonoBehaviour
{
public GameObject gardenCheese;
public SpriteRenderer mouseRenderer;
public Sprite gardenMouse;
public bool mouseIsGardener;

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