Neues Level
This commit is contained in:
parent
1114ea1544
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56
2DGame/.vscode/settings.json
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56
2DGame/.vscode/settings.json
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29510
2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity
Normal file
29510
2DGame/Assets/Scenes/(1) Green_Idyll/green_idyll_1.unity
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File diff suppressed because it is too large
Load Diff
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -4,7 +4,6 @@ using UnityEngine;
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public class EnemyCollision : MonoBehaviour
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{
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[SerializeField]
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GameObject mouse;
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SpriteRenderer spriteRenderer;
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@ -24,6 +23,7 @@ public class EnemyCollision : MonoBehaviour
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// Start is called before the first frame update
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void Start()
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{
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mouse = GameObject.FindGameObjectWithTag("Player");
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spriteRenderer = mouse.GetComponent<SpriteRenderer>();
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trailRenderer = mouse.GetComponent<TrailRenderer>();
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powerUps = mouse.GetComponent<PowerUps>();
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@ -16,7 +16,7 @@ public class Hearts : MonoBehaviour
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health = mouse.GetComponent<Health>();
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}
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private void OnCollisionEnter2D(Collision2D collision)
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if(collision.gameObject.CompareTag("Player"))
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{
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36
2DGame/Assets/Scripts/Level_Elements/PlatformBird.cs
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36
2DGame/Assets/Scripts/Level_Elements/PlatformBird.cs
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@ -0,0 +1,36 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlatformBird : MonoBehaviour
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{
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public float speed;
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public Transform rightTurningPoint;
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public Transform leftTurningPoint;
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bool movingRight;
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// Update is called once per frame
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void Update()
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{
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if (transform.position.x > leftTurningPoint.position.x)
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{
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movingRight = false;
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}
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else if (transform.position.x < rightTurningPoint.position.x)
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{
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movingRight = true;
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}
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if (movingRight)
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{
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transform.position += transform.right * (Time.deltaTime * speed);
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}
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else
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{
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transform.position -= transform.right * (Time.deltaTime * speed);
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}
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}
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}
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11
2DGame/Assets/Scripts/Level_Elements/PlatformBird.cs.meta
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11
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22
2DGame/Assets/Scripts/Mouse/JumpOnBird.cs
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22
2DGame/Assets/Scripts/Mouse/JumpOnBird.cs
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@ -0,0 +1,22 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class JumpOnBird : MonoBehaviour
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{
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private void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Player"))
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{
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collision.gameObject.transform.SetParent(gameObject.transform, true);
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}
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}
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private void OnCollisionExit2D(Collision2D collision)
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{
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if (collision.gameObject.CompareTag("Player"))
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{
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collision.gameObject.transform.SetParent(gameObject.transform.parent, true);
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}
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}
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}
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11
2DGame/Assets/Scripts/Mouse/JumpOnBird.cs.meta
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11
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@ -12,7 +12,7 @@ public class LevelFinish : MonoBehaviour
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{
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if(collision.CompareTag("Finish"))
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{
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levelGeschafft.text = "Level geschafft!";
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//levelGeschafft.text = "Level geschafft!";
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}
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}
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}
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@ -6,7 +6,6 @@ public class PowerUps : MonoBehaviour
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{
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public GameObject gardenCheese;
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public SpriteRenderer mouseRenderer;
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public Sprite gardenMouse;
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public bool mouseIsGardener;
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36
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36
2DGame/Assets/Tiles/tree_wood.asset
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Loading…
x
Reference in New Issue
Block a user