Merge pull request #25 from EliasFleckenstein03/main
Fix background parallax tiling (Set tiling mode to continuous)
This commit is contained in:
commit
e9b1f6fb50
@ -2978,9 +2978,9 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 2
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m_Size: {x: 180, y: 9.001612}
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m_Size: {x: 180, y: 20.5}
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m_AdaptiveModeThreshold: 0
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m_SpriteTileMode: 1
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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@ -2993,7 +2993,7 @@ Transform:
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m_GameObject: {fileID: 520214744}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.4, y: -17.8, z: 0}
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m_LocalScale: {x: 2.000247, y: 4.559183, z: 1}
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m_LocalScale: {x: 2, y: 2, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 38
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@ -3188,7 +3188,7 @@ SpriteRenderer:
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m_DrawMode: 2
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m_Size: {x: 280, y: 64.8}
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m_AdaptiveModeThreshold: 0
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m_SpriteTileMode: 1
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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@ -10685,7 +10685,7 @@ SpriteRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1107259358}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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@ -10725,7 +10725,7 @@ SpriteRenderer:
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m_DrawMode: 2
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m_Size: {x: 180, y: 13.7300005}
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m_AdaptiveModeThreshold: 0
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m_SpriteTileMode: 1
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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@ -16038,7 +16038,7 @@ SpriteRenderer:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1851206811}
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m_Enabled: 1
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m_Enabled: 0
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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@ -16076,9 +16076,9 @@ SpriteRenderer:
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 2
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m_Size: {x: 180, y: 9.03}
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m_Size: {x: 180, y: 15.5}
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m_AdaptiveModeThreshold: 0
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m_SpriteTileMode: 1
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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@ -16091,7 +16091,7 @@ Transform:
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m_GameObject: {fileID: 1851206811}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.4, y: -18.7, z: 0}
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m_LocalScale: {x: 2.1661217, y: 3.4434092, z: 1}
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m_LocalScale: {x: 2, y: 2, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 39
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@ -16146,7 +16146,6 @@ MonoBehaviour:
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SpeechBubble: {fileID: 678625800}
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mouse: {fileID: 936765968}
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dialogueText: {fileID: 30332658}
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index: 0
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typingSpeed: 0.04
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dialogueTriggerer:
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- {fileID: 1559449786}
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@ -7,7 +7,7 @@ public class Parallaxing : MonoBehaviour
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[SerializeField] private Vector2 parallaxEffectMultiplier;
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[SerializeField] private bool infiniteHorizontal;
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[SerializeField] private bool infiniteVertical;
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private Transform cameraTransform;
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Vector3 lastCameraPosition;
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private float textureUnitSizeX;
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@ -29,7 +29,7 @@ public class Parallaxing : MonoBehaviour
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transform.position += new Vector3(deltaMovement.x * parallaxEffectMultiplier.x, deltaMovement.y * parallaxEffectMultiplier.y);
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lastCameraPosition = cameraTransform.position;
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if(infiniteVertical)
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if(infiniteHorizontal)
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{
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if (Mathf.Abs(cameraTransform.position.x - transform.position.x) >= textureUnitSizeX)
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{
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@ -38,7 +38,7 @@ public class Parallaxing : MonoBehaviour
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}
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}
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if(infiniteHorizontal)
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if(infiniteVertical)
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{
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if (Mathf.Abs(cameraTransform.position.y - transform.position.y) >= textureUnitSizeY)
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{
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@ -47,4 +47,4 @@ public class Parallaxing : MonoBehaviour
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}
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}
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}
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}
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}
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