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--- !u!1 &1423339812
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@ -43,7 +43,7 @@ public class Parallaxing : MonoBehaviour
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if (Mathf.Abs(cameraTransform.position.y - transform.position.y) >= textureUnitSizeY)
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{
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float offsetPositionY = (cameraTransform.position.y - transform.position.y) % textureUnitSizeY;
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@ -26,6 +26,6 @@ public class CameraBehaviour : MonoBehaviour
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@ -1,48 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class PlayerController : MonoBehaviour
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{
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public float speed;
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float mass;
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Vector3 gravity;
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public float gravityScale;
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public float jumpForce;
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private float moveInput;
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[HideInInspector]
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public bool isGrounded;
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public Transform groundcheck;
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public float checkRadius;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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moveInput = Input.GetAxisRaw("Horizontal");
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if(Input.GetButtonDown("Jump"))
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{
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transform.position = new Vector3(transform.position.x, jumpForce, 0);
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}
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}
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void FixedUpdate()
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{
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isGrounded = Physics2D.OverlapCircle(groundcheck.position, checkRadius, whatIsGround);
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if (!isGrounded)
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{
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transform.position -= gravity;
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}
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transform.position += new Vector3(moveInput * speed, 0, 0);
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}
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}
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