Verbessertes Level Design (Level GY1)

This commit is contained in:
KG0104 2021-08-29 12:32:28 +02:00
parent d72799233e
commit d62637b396
6 changed files with 1005 additions and 40 deletions

File diff suppressed because it is too large Load Diff

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@ -0,0 +1,19 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class LevelEnd : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
StartCoroutine(End());
}
IEnumerator End()
{
yield return new WaitForSeconds(5f);
SceneManager.LoadScene(1);
}
}

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@ -25,7 +25,7 @@ public class CheeseCoin : MonoBehaviour
cheeseCoinImage.sprite = missingCheeseCoin;
}
cheeseCoin.transform.Rotate(new Vector3(0, 45, 0) * Time.deltaTime);
cheeseCoin.transform.Rotate(new Vector3(0, 0, 60) * Time.deltaTime);
}
public void OnTriggerEnter2D(Collider2D collision)

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