new animations for snail (only in editor)
101
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104
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104
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@ -9,7 +9,8 @@ public class BossCollision : MonoBehaviour
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SpriteRenderer spriteRenderer;
|
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public float flashingTime;
|
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bool invulnerable;
|
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[HideInInspector]
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public bool invulnerable;
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private void Start()
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{
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@ -26,12 +27,12 @@ public class BossCollision : MonoBehaviour
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{
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boss.bossHealth--;
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Destroy(collision.gameObject);
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StartCoroutine("GetInvincible");
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//StartCoroutine("GetInvincible");
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}
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}
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IEnumerator GetInvincible()
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/**IEnumerator GetInvincible()
|
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{
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invulnerable = true;
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Physics2D.IgnoreLayerCollision(7, 8, true);
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@ -45,5 +46,5 @@ public class BossCollision : MonoBehaviour
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Physics2D.IgnoreLayerCollision(7, 8, false);
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}
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}*/
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}
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|
33
2DGame/Assets/Scripts/Enemies/Boss/Hiding.cs
Normal file
@ -0,0 +1,33 @@
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using System.Collections;
|
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using System.Collections.Generic;
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using UnityEngine;
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public class Hiding : StateMachineBehaviour
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{
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BossCollision bossCollision;
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{
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{
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if(bossCollision.invulnerable)
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{
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}
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else
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{
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}
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}
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{
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animator.SetBool("isHiding", false);
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}
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