2020-04-03 10:16:39 -04:00
2020-03-12 22:58:40 -07:00
2020-04-03 10:16:39 -04:00
2020-03-21 16:13:57 -04:00
2020-02-12 17:58:56 -05:00
2020-02-16 02:10:54 -05:00
2020-02-12 17:58:56 -05:00
2020-02-12 18:01:40 -05:00

ALPHA STATE CHANGELOG

0.01

  • make a grass biome
  • make trees
  • make hand - mod another mod
  • make items drop
  • make tools
  • make trees drop stuff with shears
  • add treecapitator
  • itemstack max 1000
  • ores
  • vignette
  • furnace
  • add signs with vanessae's sign library
  • crafting recipes
  • beds - set respawn point - only sleep at night
  • make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
  • tnt
  • sand fall down
  • tnt throw player - and items
  • water flow faster
  • torches with particle
  • make a mob

0.02

  • fix tools causing crash on pigs with no fleshy definition
  • ladders - only placeable on walls
  • eating animation - particles? - entity?
  • boats
  • make falling item have fall soundspec
  • rebalance sand audio
  • rewrite the item collection better
  • (not finished) redstone, make nodes drop multiple items individually
  • make item collection move with the player's speed
  • made saplings

0.03

  • make grass spread
  • water buckets
  • buckets water farmland
  • pickaxe required to mine stone based nodes
  • Crafting bench
  • Farming with hoes, grass drops seeds, bread, etc
  • simplify mobs ai
  • running out of a node when placing tries to replace it with another of the same item in inventory
  • crafting bench
  • add in default furnace
  • add backgrounds to all gui elements
  • make furnaces drop all items on destroy instead of not allowing you to mine them
  • added glass - smelt sand
  • added boat
  • rightclicking with tool places torch
  • add chest
  • make chest drop all items when you mine them
  • add in redstone:
  • torch, repeater, comparator, inverter, piston, player detector,light,
  • redstone ore - drops 4,5 redstone dust, turns on when punched
  • pressure plate, detects players (output max), detects items (output based on number of items)
  • fix item size based on number of items in stack to fixed size
  • add hoppers
  • Add TooManyItems
  • add function to check which nodes drop the item
  • fix hoppers not activating furnace
  • make pigs head turn smoothly
  • Add in fences, walls, windows
  • Overhaul doors
  • Add in credits screen
  • Add in stairs
  • Add in slabs

IDEAS:

  • ghost mob (sync with the cave sounds) and possible cave ins during cave sounds
  • rope and tnt arrows
  • xp (edit the node drops code to check if node has tag for xp)
  • brewing
  • enchanting/upgrading
  • magic (wands, spells, etc)
  • mechanics (compressor, autominer)
  • automation (pipes, pumps, fluid transfer)
  • vehicles (car, powered minecarts, trains)
  • hitscan flintlocks
  • make mob look around
  • make hostile mobs
  • make mob have nametags for debug
  • make mobs pathfind
  • upgrade minecart physics even more

farming -

  • add fertilizer (pig drops bone randomly)

  • fertilizer is made out of bone -

  • fertilizer can make tall grass grow on regular grass

  • bread - 3 bread in a row

  • make sandwich with bread and cooked porkchop

  • fertilizer used on saplings randomly make tree grow (make sapling growth a function)

  • make torches abm that checks if player in area

  • make furnace abm that checks if player in area

  • fishing

  • bows

  • fix full inventory collection deletion bug

  • 3d character

  • make tnt hurt player

  • rewrite minecart - halfway - make go up and down hills

  • right click with tool places torch

  • if placed last node put another stack into hand

  • have falling node hurt player?

  • add a function to set a velocity goal to entities and then implement it with all entities

  • ^make a value if below then stop?

  • colored chat messages

  • check if everyone is in bed before going to next night

  • also lock player in bed until they get out or daytime

  • create a function to check if a node or group is below

  • cars buildable in crafting table

  • require gas pumps refine oil

  • drive next to gas pump and car will fill with gas

  • maybe have pump be rightclickable and then manually fill with gass using nozel

  • minecart car train? - off rail use

  • automatic step height for off rail use

  • make cars follow each other

  • oil which spawns underground in pools

  • powered minecart car (engine car)

  • chest minecart car

  • player controls engine car make entities push against players

open bugs:

  • ghost chest bug fix torches not deleting particles when mounted node dug <- meta glitch?
  • fixing with abm

possible applications: causes object to magnetize towards player or other objects and stop after an inner radius use for better item magnet?

if object:is_player() and object:get_player_name() ~= self.rider then local player_pos = object:getpos() pos.y = 0 player_pos.y = 0

  local currentvel = self.object:getvelocity()
  local vel = vector.subtract(pos, player_pos)
  vel = vector.normalize(vel)
  local distance = vector.distance(pos,player_pos)
  distance = (1-distance)*10
  vel = vector.multiply(vel,distance)
  local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
  
  
  if self.axis == "x"      then
        self.object:add_velocity(vector.new(acceleration.x,0,0))
  elseif self.axis == "z" then
        self.object:add_velocity(vector.new(0,0,acceleration.z))
  else
        self.object:add_velocity(acceleration)
  end
  
  - acceleration = vector.multiply(acceleration, -1)
  - object:add_player_velocity(acceleration)

end

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