2020-04-18 14:15:48 -04:00
2020-04-07 22:09:27 -04:00
2020-04-18 14:15:48 -04:00
2020-03-21 16:13:57 -04:00
2020-02-12 17:58:56 -05:00
2020-04-16 23:20:56 -04:00
2020-02-12 17:58:56 -05:00
2020-04-18 12:37:08 -04:00
2020-04-05 04:40:45 -04:00
2020-02-12 18:01:40 -05:00

Designed for Minetest 5.3.0-DEV

Built using textures from Mineclone 2


Be sure to install the clientside mod for this game mode: Download here


ALPHA STATE CHANGELOG

Old Version Changelogs

0.03

It's A Real Game! Update

  • make grass spread
  • water buckets
  • buckets water farmland
  • pickaxe required to mine stone based nodes
  • Crafting bench
  • Farming with hoes, grass drops seeds, bread, etc
  • simplify mobs ai
  • running out of a node when placing tries to replace it with another of the same item in inventory
  • crafting bench
  • add in default furnace
  • add backgrounds to all gui elements
  • make furnaces drop all items on destroy instead of not allowing you to mine them
  • added glass - smelt sand
  • added boat
  • rightclicking with tool places torch
  • add chest
  • make chest drop all items when you mine them
  • add in redstone:
  • torch, repeater, comparator, inverter, piston, player detector,light,
  • redstone ore - drops 4,5 redstone dust, turns on when punched
  • pressure plate, detects players (output max), detects items (output based on number of items)
  • fix item size based on number of items in stack to fixed size
  • add hoppers
  • Add TooManyItems
  • add function to check which nodes drop the item
  • fix hoppers not activating furnace
  • make pigs head turn smoothly
  • Add in fences, walls, windows
  • Overhaul doors
  • Add credits screen
  • Add stairs
  • Add slabs
  • 2 Music tracks (day and morning)
  • Add snow
  • Fix bed placement
  • Add snow and snowballs
  • Make snow falling node
  • Add creative mode
  • Add trap chest and sticky piston
  • Added Et QtFunny font info
  • Added footers and books
  • Added rain
  • Added Book sounds
  • Changed TNT sound
  • Overhauled eating
  • Add in client weather handling
  • Add in client movement handling
  • Made sapling fuel
  • Fix bed bed, boat, book, sapling, wood, minecart, rail, redstone, and boat placement
  • Add sounds to redstone dust
  • make redstone dust an attached node
  • Fixed treecaptitator not cutting down part of tree when lever is powering one of it's nodes
  • Added command for users with "server" privelage to control weather
  • Added craft recipe to shears
  • Moved to Minetest Engine Version 5.3.0 - DEV
  • Added slimes
  • Added mob criticals and client effects
  • Added stream and river sound effect to client
  • Moved underground cave noises to client
  • Add line_of_sight so mobs can't hit you through walls
  • Add nether prototype
  • Fix water animation and add default Minetest water texture
  • Tweak mob direct chase AI
  • Add rain sound effect
  • Updated nether prototype
  • Added lava
  • Added ithor weather
  • Added nether portal node and fire
  • Added in flint and steel, flint, and gravel

IDEAS:

REDSTONE:

  • breaker (mines whatever is in front of it)
  • dispenser (shoots out first item in inventory, or shoots item into pipe)
  • sticky piston (pulls node in front of it)
  • piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)

MOBS:

#1 idea, - make mobs pathfind

sheep

  • sheep can be punched to drop wool without damage
  • you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it

pig

  • disable pig aggression
  • make porkchop look nicer

ghosts

  • make the default player model whited out
  • ghosts can pass through any nodes
  • ghosts fly around
  • will follow you groaning about "diamonds", "need food", and "join us"
  • they will fling you up in the air or punch you
  • ghosts can drag you down into nodes and suffocate you
  • spawn with cave sounds
  • drop soul

node monster

  • gets built out of nodes in the area
  • will probabaly destroy you
  • drops all nodes that it's made of when killed

Exploder

  • sneaks up on you and then explodes
  • drops gun powder

Game Mechanics:

  • xp (edit the node drops code to check if node has tag for xp)
  • brewing
  • enchanting/upgrading
  • magic (wands, spells, etc)
  • better combat ( sweep hit enemies, falling while hitting deals more damage )

New Themes

mechanics (mechanical tools and machines)

  • compressor (compresses nodes down)
  • auto miner (digs whatever is in front of it)
  • decompressor (opposite of compressor

automation

  • pipes
  • pumps
  • fluid transfer
  • fluid storage
  • pipes should be able to move objects quickly

HALLOWEEN!

  • lava acts like water in the nether but lava in the other worlds
  • pumpkins
  • Jack O'Lanterns
  • corn and corn stalks
  • decorations
  • cobwebs
  • costumes (somehow?)
  • candy
  • make grass and leaves orange during the month of October
  • (Use a simple date check and override nodes)
  • Gravestones
  • Graveyards
  • Candles
  • candy apples
  • Soul cake, make with cake and soul

Farming

  • add fertilizer (pig drops bone randomly)
  • fertilizer is made out of bone -
  • fertilizer can make tall grass grow on regular grass
  • bread - 3 bread in a row
  • make sandwich with bread and cooked porkchop
  • fertilizer used on saplings randomly make tree grow (make sapling growth a function)

Fishing

  • have a rod that you can cast into water
  • bobber entity which goes under water when fish on line

New Items

These don't seem to fit into any theme so list them all here

  • sugar and sugar cane (grow near water on sand)
  • rope and tnt arrows
  • vehicles (car, powered minecarts, trains)
  • hitscan flintlocks
  • bows

Ideas

These ideas are all over the place but are good for future updates

  • make pistons able to push and pull any node that does not use meta or inv
  • make pistons able to push and pull deactivated pistons
  • upgrade minecart physics even more
  • make torches abm that checks if player in area
  • make furnace abm that checks if player in area
  • 3d character
  • make tnt hurt player
  • rewrite minecart
  • fix tool rightclick torch placement to replace buildable to nodes
  • if placed last node put another stack into hand
  • have falling node hurt player?
  • add a function to set a velocity goal to entities and then implement it with all entities
  • ^make a value if below then stop?
  • colored chat messages
  • check if everyone is in bed before going to next night
  • also lock player in bed until they get out or daytime
  • create a function to check if a node or group is below
  • ^ set meta for player so that all mods can use it without calculating it
  • ^ over and over again (saves cpu cycles)
  • cars buildable in crafting table
  • require gas pumps refine oil
  • drive next to gas pump and car will fill with gas
  • maybe have pump be rightclickable and then manually fill with gass using nozel
  • minecart car train? - off rail use
  • automatic step height for off rail use
  • make cars follow each other
  • oil which spawns underground in pools
  • powered minecart car (engine car)
  • chest minecart car
  • player controls engine car
  • make entities push against players

Possible Applications

causes object to magnetize towards player or other objects and stop after an inner radius use for better item magnet?

if object:is_player() and object:get_player_name() ~= self.rider then
      local player_pos = object:getpos()
      pos.y = 0
      player_pos.y = 0
      
      local currentvel = self.object:getvelocity()
      local vel = vector.subtract(pos, player_pos)
      vel = vector.normalize(vel)
      local distance = vector.distance(pos,player_pos)
      distance = (1-distance)*10
      vel = vector.multiply(vel,distance)
      local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
      
      
      if self.axis == "x"      then
            self.object:add_velocity(vector.new(acceleration.x,0,0))
      elseif self.axis == "z" then
            self.object:add_velocity(vector.new(0,0,acceleration.z))
      else
            self.object:add_velocity(acceleration)
      end
      
      - acceleration = vector.multiply(acceleration, -1)
      - object:add_player_velocity(acceleration)
end
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