Crafter/mods/mob/spawning.lua
2020-05-23 16:33:55 -04:00

88 lines
3.5 KiB
Lua

--this is where mob spawning is defined
--spawn mob in a square doughnut shaped radius
local chance = 20
--inner and outer part of square donut radius
local inner = 24
local outer = 80
--the height in which the game will search the x and z chosen (NUMBER up, NUMBER down)
local find_node_height = 32
--for debug testing to isolate mobs
local spawn = true
local spawn_table = {"pig"}
local snow_spawn_table = {"snowman"}
local dark_spawn_table = {"creeper","spider","big_slime","medium_slime","small_slime"}
local nether_spawn_table = {"nitro_creeper"}
local aether_spawn_table = {"phyg"}
local function spawn_mobs()
print("---------------------------------------------")
if spawn and global_mob_amount < mob_limit then
--check through players
for _,player in ipairs(minetest.get_connected_players()) do
local int = {-1,1}
local pos = vector.floor(vector.add(player:get_pos(),0.5))
local x,z
--this is used to determine the axis buffer from the player
local axis = math.random(0,1)
--cast towards the direction
if axis == 0 then --x
x = pos.x + math.random(inner,outer)*int[math.random(1,2)]
z = pos.z + math.random(-outer,outer)
else --z
z = pos.z + math.random(inner,outer)*int[math.random(1,2)]
x = pos.x + math.random(-outer,outer)
end
local spawner = {}
if pos.y >= 21000 then
spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"aether:grass"})
elseif pos.y <= -10033 and pos.y >= -20112 then
spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"nether:netherrack"})
else
spawner = minetest.find_nodes_in_area_under_air(vector.new(x,pos.y-find_node_height,z), vector.new(x,pos.y+find_node_height,z), {"main:grass","main:sand","main:water"})
end
--print(dump(spawner))
if table.getn(spawner) > 0 then
local mob_pos = spawner[1]
mob_pos.y = mob_pos.y + 1
--aether spawning
if mob_pos.y >= 21000 then
local mob_spawning = aether_spawn_table[math.random(1,table.getn(aether_spawn_table))]
print("Aether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
minetest.add_entity(mob_pos,"mob:"..mob_spawning)
elseif mob_pos.y <= -10033 and mob_pos.y >= -20112 then
local mob_spawning = nether_spawn_table[math.random(1,table.getn(nether_spawn_table))]
print("Nether Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
minetest.add_entity(mob_pos,"mob:"..mob_spawning)
else
local light_level = minetest.get_node_light(spawner[1])
if weather_type == 1 then
local mob_spawning = snow_spawn_table[math.random(1,table.getn(snow_spawn_table))]
print("Snow Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
minetest.add_entity(mob_pos,"mob:"..mob_spawning)
elseif light_level < 10 then
local mob_spawning = dark_spawn_table[math.random(1,table.getn(dark_spawn_table))]
print("Dark Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
minetest.add_entity(mob_pos,"mob:"..mob_spawning)
else
local mob_spawning = spawn_table[math.random(1,table.getn(spawn_table))]
print("Light Spawning "..mob_spawning.." at: "..minetest.pos_to_string(mob_pos))
minetest.add_entity(mob_pos,"mob:"..mob_spawning)
end
end
end
end
end
minetest.after(6, function()
spawn_mobs()
end)
end
spawn_mobs()