85 lines
2.1 KiB
Lua
85 lines
2.1 KiB
Lua
function main.stoneSound(table)
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table = table or {}
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table.dig = table.dig or
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{name = "stone",gain=0.2}
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table.footstep = table.footstep or
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{name = "stone", gain = 0.1}
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table.dug = table.dug or
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{name = "stone", gain = 1.0}
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table.placing = table.placing or
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{name = "stone", gain = 1.0}
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--default.node_sound_defaults(table)
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return table
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end
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function main.woodSound(table)
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table = table or {}
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table.dig = table.dig or
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{name = "wood",gain=0.3}
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table.footstep = table.footstep or
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{name = "wood", gain = 0.2}
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table.dug = table.dug or
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{name = "wood", gain = 1.0}
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table.placing = table.placing or
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{name = "wood", gain = 1.0}
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--default.node_sound_defaults(table)
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return table
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end
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function main.sandSound(table)
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table = table or {}
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table.dig = table.dig or
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{name = "sand",gain=0.09}
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table.footstep = table.footstep or
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{name = "sand", gain = 0.07}
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table.dug = table.dug or
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{name = "sand", gain = 0.09}
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table.placing = table.placing or
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{name = "sand", gain = 0.09}
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table.fall = table.fall or
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{name = "sand", gain = 0.01}
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--default.node_sound_defaults(table)
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return table
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end
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function main.grassSound(table)
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table = table or {}
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table.dig = table.dig or
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{name = "leaves",gain=0.2}
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table.footstep = table.footstep or
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{name = "leaves", gain = 0.2}
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table.dug = table.dug or
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{name = "leaves", gain = 0.5}
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table.placing = table.placing or
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{name = "leaves", gain = 0.5}
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--default.node_sound_defaults(table)
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return table
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end
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function main.dirtSound(table)
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table = table or {}
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table.dig = table.dig or
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{name = "dirt",gain=0.5}
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table.footstep = table.footstep or
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{name = "dirt", gain = 0.3}
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table.dug = table.dug or
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{name = "dirt", gain = 1.0}
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table.placing = table.placing or
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{name = "dirt", gain = 0.5}
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--default.node_sound_defaults(table)
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return table
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end
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function main.woolSound(table)
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table = table or {}
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table.dig = table.dig or
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{name = "wool",gain=0.5}
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table.footstep = table.footstep or
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{name = "wool", gain = 0.3}
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table.dug = table.dug or
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{name = "wool", gain = 1.0}
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table.placing = table.placing or
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{name = "wool", gain = 0.5}
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--default.node_sound_defaults(table)
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return table
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end
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