Crafter/mods/mob/exploder/exploderinit.lua
2020-04-26 17:10:54 -04:00

157 lines
3.9 KiB
Lua

--these are helpers to create entities
exploder = {}
exploder.initial_properties = {
physical = true,
collide_with_objects = false,
collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
visual = "mesh",
visual_size = {x = 3, y = 3},
mesh = "exploder.b3d",
textures = {
"grass.png","grass.png","grass.png","grass.png","grass.png","exploder_head.png"
--"body.png","leg.png","leg.png","leg.png","leg.png"
},
is_visible = true,
pointable = true,
automatic_face_movement_dir = -90.0,
automatic_face_movement_max_rotation_per_sec = 300,
--makes_footstep_sound = true,
}
exploder.hp = 10
exploder.speed = 5
exploder.jump_timer = 0
exploder.hurt_inside_timer = 0
exploder.death_animation_timer = 0
exploder.dead = false
exploder.mob = true
exploder.hostile = false
exploder.hostile_timer = 0
exploder.timer = 0
exploder.state = 0
exploder.hunger = 200
exploder.view_distance = 20
exploder.punch_timer = 0
exploder.punched_timer = 0
--head stuff
exploder.head_mount = vector.new(0,1.2,1.9)
local path = minetest.get_modpath(minetest.get_current_modname()).."/exploder"
dofile(path.."/timers.lua")
--dofile(path.."/head_code.lua")
dofile(path.."/movement_code.lua")
dofile(path.."/data_handling_code.lua")
dofile(path.."/interaction_code.lua")
----------------------------------
--repel from players
exploder.push = function(self)
local pos = self.object:getpos()
local radius = 1
for _,object in ipairs(minetest.get_objects_inside_radius(pos, radius)) do
if object:is_player() or object:get_luaentity().mob == true then
local player_pos = object:getpos()
pos.y = 0
player_pos.y = 0
local currentvel = self.object:getvelocity()
local vel = vector.subtract(pos, player_pos)
vel = vector.normalize(vel)
local distance = vector.distance(pos,player_pos)
distance = (radius-distance)*10
vel = vector.multiply(vel,distance)
local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
self.object:add_velocity(acceleration)
acceleration = vector.multiply(acceleration, 5)
object:add_player_velocity(acceleration)
end
end
end
--sets the mob animation and speed
exploder.set_animation = function(self)
if self.speed == 0 or vector.equals(self.direction,vector.new(0,0,0)) then
--self.object:set_animation({x=0,y=0}, 1, 0, true)
else
--self.object:set_animation({x=0,y=20}, 1, 0, true)
local speed = self.object:get_velocity()
speed.y = 0
--self.object:set_animation_frame_speed(vector.distance(vector.new(0,0,0),speed)*5)
end
end
--this depletes the mobs hunger
exploder.do_hunger = function(self,dtime)
self.hunger = self.hunger - dtime
end
--this sets the state of the mob
exploder.set_state = function(self,dtime)
self.do_hunger(self,dtime)
end
exploder.on_step = function(self, dtime)
if self.dead == false and self.death_animation_timer == 0 then
self.set_state(self,dtime)
self.move(self,dtime)
self.set_animation(self)
self.look_around(self,dtime)
self.manage_punch_timer(self,dtime)
--self.debug_nametag(self,dtime)
else
self.manage_death_animation(self,dtime)
end
--fix zombie state again
if self.dead == true and self.death_animation_timer <= 0 then
self.on_death(self)
end
end
minetest.register_entity("mob:exploder", exploder)
------------------------------------------------------------------------the head
--[[
exploder.head = {}
exploder.head.initial_properties = {
hp_max = 1,
physical = false,
collide_with_objects = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "mesh",
visual_size = {x = 1.1, y = 1.1},
mesh = "exploder.b3d",
textures = {
"grass.png"
},
is_visible = true,
pointable = false,
--automatic_face_movement_dir = 0.0,
--automatic_face_movement_max_rotation_per_sec = 600,
}
--remove the head if no body
exploder.head.on_step = function(self, dtime)
if self.parent == nil then
self.object:remove()
end
end
minetest.register_entity("mob:exploder_head", exploder.head)
]]--