63 lines
2.1 KiB
Lua
63 lines
2.1 KiB
Lua
-- The hand
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--Create an initial hand tool
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minetest.register_item(":", {
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type = "none",
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wield_image = "wieldhand.png",
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wield_scale = {x=1,y=1,z=2.5},
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tool_capabilities = {
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full_punch_interval = 0.9,
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max_drop_level = 0,
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groupcaps = {
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stone = {times={[1]=7.5,[2]=16,[3]=32,[4]=64,[5]=128}, uses=0, maxlevel=1}, --
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dirt = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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snow = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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grass = {times={[1]=0.9,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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sand = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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wood = {times={[1]=3,[2]=6,[3]=9,[4]=12,[5]=15}, uses=0, maxlevel=1}, --
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leaves ={times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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wool = {times={[1]=0.75,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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glass = {times={[1]=0.5,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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netherrack = {times={[1]=0.4,[2]=1.5,[3]=3,[4]=6,[5]=12}, uses=0, maxlevel=1}, --
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unbreakable = {times={[1]=63072000000000}, uses=0, maxlevel=1}, -- 2 million years
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--instant = {times={[1]=0.1,},uses=0,maxlevel=1},
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dig_immediate = {times={[2]=0,[3]=0,[1]=0,},uses=0,maxlevel=1},
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},
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damage_groups = {damage=1},
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}
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})
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-- This is a fake node that should never be placed in the world
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local def = minetest.registered_items[""]
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minetest.register_node("hand:player", {
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description = "",
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tiles = {"player.png"},
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visual_scale = 1,
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wield_scale = {x=1,y=1,z=1},
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paramtype = "light",
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drawtype = "mesh",
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mesh = "hand.b3d",
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-- Prevent construction
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node_placement_prediction = "",
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on_construct = function(pos)
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minetest.log("error", "Tried to place hand at "..minetest.pos_to_string(pos))
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minetest.remove_node(pos)
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end,
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drop = "",
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on_drop = function()
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return ""
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end,
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groups = { dig_immediate = 3, not_in_creative_inventory = 1 },
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range = def.range,
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})
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--Create a hand list and then enable the hand node
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minetest.register_on_joinplayer(function(player)
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player:get_inventory():set_size("hand", 1)
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player:get_inventory():set_stack("hand", 1, "hand:player")
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end)
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