2020-04-29 10:29:17 -04:00
2020-03-21 16:13:57 -04:00
2020-02-12 17:58:56 -05:00
2020-04-23 06:57:09 -04:00
2020-05-19 10:28:34 -04:00
2020-02-12 17:58:56 -05:00
2020-05-17 15:28:23 -04:00
2020-04-23 06:57:09 -04:00
2020-05-23 18:50:04 -04:00
2020-05-23 13:25:34 -04:00

Designed for Minetest 5.3.0-DEV

Built using textures from Mineclone 2


Be sure to install the clientside mod for this game mode: Download here

If you want to run this on a server you must add this to your server minetest.conf:

enable_client_modding = true
csm_restriction_flags = 0
enable_mod_channels = true

This game is in early alpha and uses a lot of experimental features in the engine


ALPHA STATE CHANGELOG

Old Version Changelogs

0.04

Endless Horizons Update

  • Added in prototype for new mechanics built ontop of the engine
  • Added cactus
  • Make cactus hurt player when they touch it using touch_hurt group
  • Added aether portals
  • Make flying pigs drop 1-6 gold
  • Make mobs use builtin minetest.throw_item function (custom)
  • Double flying pigs sight radius
  • Add hurt_inside group
  • Add lava and fire to hurt_inside group
  • Make mobs get damaged in fire and lava
  • Add prototype mining lazer
  • Add prototype gravity gun
  • Added ice
  • Make players get suffocated inside solid nodes
  • Ice now breaks into water
  • Ice spawns when snowing, replaces water under air
  • Players sneaking hide nametag
  • Updated main menu texture to have better brightness/contrast
  • Turned mobs into API
  • Added creepig
  • Flying Pig now throws TNT at player
  • Redid fishing mechanics
  • Redid bows and arrows
  • Added collision detection to mobs
  • Add fall damage to mobs
  • Make fishing work
  • Ice now breaks into water
  • Added FOV fade
  • Add experience
  • Added in shadow to heart statbar
  • Added enchanting
  • Add cake and cursed cake
  • Prevent player from getting suffocated while teleporting
  • Added in custom breath handling
  • Made drowning slower
  • Stopped infinite drowning death
  • Merged drowning functions with new player functions
  • Added in gerold55 bubble texture with countdown
  • Swapped bubble direction
  • Added in hunger
  • Tuned hunger
  • Added block breaking induced hunger exhaustion
  • Fixed dead players collecting xp
  • Overhauled hunger
  • Optimized hunger health regen
  • Overhauled farming and plants
  • Fire now uses node timers to run even faster and prevent forest fires from becoming extreme
  • Crops are now easier to grow
  • Various farming improvements
  • Optimized snow to the extreme
  • Added in broken nether trees
  • Added in melons and stem growth type plants
  • Make saplings use node timers with catchup
  • Made rain look even better
  • Stop FOV fading from causing motion sickness
  • Crops are now destroyed if not enough light
  • Begin experimental treecapitator test
  • Revert experimental treecapitator test and release experiment as mod
  • Add in xp debug test
  • Made minecarts work even "better"
  • Added in clientside WAILA
  • Fixed vignette having a streak of pixels across top of screen
  • Add in 22i's MC mobs
  • Overhaul mobs and make them use bone based head movement
  • Add in group_attack setting for mobs
  • Readded in creeper, phyg, and pig
  • Fix a lot of things
  • Fix a lot of deprecated calls
  • Fixed stone hoes actually being made out of stone
  • Add in better arrow hit sounds
  • Overhauled arrows
  • Added WAIH
  • Overhaul mobs damage color modifier
  • Make exploding mobs flash while charging
  • Fix more deprecated calls
  • Overhauled spawn command for mobs to use raycasting
  • Overhaul mobs again
  • Explosions now fling and hurt mobs
  • Phygs now flap wings and do not take fall damage
  • More deprecated call fixed for 3d noise in aether, void, and nether
  • Fix WAIH crashing with tool that has no tooldef
  • Fixed boat scaling
  • Use gerold55's nice xp orb texture
  • Updated readme.md
  • Added nitro creeper and it spawns in the nether
  • Added damage texture modifier
  • Add in custom explodey mob color modifier
  • Add in custom blink timer for explodey mobs
  • Overhauled drowning
  • Drowning now takes away a full heart
  • Overhauled mob jumping
  • Added in 22i's slime model
  • Exploding mobs now instantly dissapear when detonated
  • Added in gunpowder and tnt is now made from it
  • Added in spider
  • Improved mob jumping
  • Added in string
  • Added in fishing - Fishing poles are made from sticks and string
  • Fixed raw porkchops not being edible
  • Fixed xp level number scaling huge
  • Added in cool spider sounds
  • Snow and ice now melts when not snowing
  • Implemented mob pathfinding
  • Add in snowman with 22i's model redesigned by ElCeejo
  • Add in better particles for eating and treecapitator
  • Make player model's head pitch follow the player's look pitch

IDEAS:

jetpack:

  • equipped like armor
  • uses XP

REDSTONE:

  • breaker (mines whatever is in front of it)
  • dispenser (shoots out first item in inventory, or shoots item into pipe)
  • piston in general (if node is falling and piston is pointing up then FLING IT, if detects falling node entity FLING IT)

BUILDTEST:

  • quarry
  • filter
  • siv
  • mining lazer
  • trains

MOBS:

#1 idea, - make mobs pathfind

snowman

  • only spawns when snowing
  • throws snowballs at the player
  • creates snow wherever it "walks"
  • you can put a pumpkin on it's head to make it survive when it's not snowing out
  • drops snowballs and coal

sheep

  • sheep can be punched to drop wool without damage
  • you can dye a sheep with colored dye and it will change color, then will drop the color you dyed it

pig

  • disable pig aggression
  • make porkchop look nicer

ghosts

  • make the default player model whited out
  • ghosts can pass through any nodes
  • ghosts fly around
  • will follow you groaning about "diamonds", "need food", and "join us"
  • they will fling you up in the air or punch you
  • ghosts can drag you down into nodes and suffocate you
  • spawn with cave sounds
  • drop soul

node monster

  • gets built out of nodes in the area
  • will probabaly destroy you
  • drops all nodes that it's made of when killed

Exploder

  • sneaks up on you and then explodes
  • drops gun powder

Game Mechanics:

  • xp (edit the node drops code to check if node has tag for xp)
  • brewing
  • enchanting/upgrading
  • magic (wands, spells, etc)
  • better combat ( sweep hit enemies, falling while hitting deals more damage )

New Themes

mechanics (mechanical tools and machines)

  • compressor (compresses nodes down)
  • auto miner (digs whatever is in front of it)
  • decompressor (opposite of compressor

automation

  • pipes
  • pumps
  • fluid transfer
  • fluid storage
  • pipes should be able to move objects quickly

HALLOWEEN!

  • lava acts like water in the nether but lava in the other worlds
  • pumpkins
  • Jack O'Lanterns
  • corn and corn stalks
  • decorations
  • cobwebs
  • costumes (somehow?)
  • candy
  • make grass and leaves orange during the month of October
  • (Use a simple date check and override nodes)
  • Gravestones
  • Graveyards
  • Candles
  • candy apples
  • Soul cake, make with cake and soul

Farming

  • add fertilizer (pig drops bone randomly)
  • fertilizer is made out of bone -
  • fertilizer can make tall grass grow on regular grass
  • bread - 3 bread in a row
  • make sandwich with bread and cooked porkchop
  • fertilizer used on saplings randomly make tree grow (make sapling growth a function)

Fishing

  • have a rod that you can cast into water
  • bobber entity which goes under water when fish on line

New Items

These don't seem to fit into any theme so list them all here

  • sugar and sugar cane (grow near water on sand)
  • rope and tnt arrows
  • vehicles (car, powered minecarts, trains)
  • hitscan flintlocks
  • bows

Ideas

These ideas are all over the place but are good for future updates

  • make pistons able to push and pull any node that does not use meta or inv
  • make pistons able to push and pull deactivated pistons
  • upgrade minecart physics even more
  • make torches abm that checks if player in area
  • make furnace abm that checks if player in area
  • 3d character
  • make tnt hurt player
  • rewrite minecart
  • fix tool rightclick torch placement to replace buildable to nodes
  • if placed last node put another stack into hand
  • have falling node hurt player?
  • add a function to set a velocity goal to entities and then implement it with all entities
  • ^make a value if below then stop?
  • colored chat messages
  • check if everyone is in bed before going to next night
  • also lock player in bed until they get out or daytime
  • create a function to check if a node or group is below
  • ^ set meta for player so that all mods can use it without calculating it
  • ^ over and over again (saves cpu cycles)
  • cars buildable in crafting table
  • require gas pumps refine oil
  • drive next to gas pump and car will fill with gas
  • maybe have pump be rightclickable and then manually fill with gass using nozel
  • minecart car train? - off rail use
  • automatic step height for off rail use
  • make cars follow each other
  • oil which spawns underground in pools
  • powered minecart car (engine car)
  • chest minecart car
  • player controls engine car
  • make entities push against players

Possible Applications

causes object to magnetize towards player or other objects and stop after an inner radius use for better item magnet?

if object:is_player() and object:get_player_name() ~= self.rider then
      local player_pos = object:getpos()
      pos.y = 0
      player_pos.y = 0
      
      local currentvel = self.object:getvelocity()
      local vel = vector.subtract(pos, player_pos)
      vel = vector.normalize(vel)
      local distance = vector.distance(pos,player_pos)
      distance = (1-distance)*10
      vel = vector.multiply(vel,distance)
      local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
      
      
      if self.axis == "x"      then
            self.object:add_velocity(vector.new(acceleration.x,0,0))
      elseif self.axis == "z" then
            self.object:add_velocity(vector.new(0,0,acceleration.z))
      else
            self.object:add_velocity(acceleration)
      end
      
      - acceleration = vector.multiply(acceleration, -1)
      - object:add_player_velocity(acceleration)
end
Description
No description provided
Readme 27 MiB
Languages
Lua 100%