70 lines
2.2 KiB
Lua
70 lines
2.2 KiB
Lua
--this controls how the mob saves and loads it's internal data
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--save (happens when the mob despawns/server/singleplayer game shuts down)
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pig.get_staticdata = function(self)
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return minetest.serialize({
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--range = self.range,
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hp = self.hp,
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hunger = self.hunger,
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hostile = self.hostile,
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hostile_timer = self.hostile_timer,
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death_animation_timer = self.death_animation_timer
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})
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end
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--load the mob's data when brough back into the world
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pig.on_activate = function(self, staticdata, dtime_s)
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self.object:set_armor_groups({immortal = 1})
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--self.object:set_velocity({x = math.random(-5,5), y = 5, z = math.random(-5,5)})
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self.object:set_acceleration({x = 0, y = -9.81, z = 0})
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if string.sub(staticdata, 1, string.len("return")) == "return" then
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local data = minetest.deserialize(staticdata)
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if data and type(data) == "table" then
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--self.range = data.range
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self.hp = data.hp
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self.hunger = data.hunger
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self.hostile = data.hostile
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self.hostile_timer = data.hostile_timer
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self.death_animation_timer = data.death_animation_timer
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end
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end
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--set up mob
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self.object:set_animation({x=0,y=0}, 1, 0, true)
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self.object:set_hp(self.hp)
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self.direction = vector.new(math.random()*math.random(-1,1),0,math.random()*math.random(-1,1))
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--set the head up
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local head = minetest.add_entity(self.object:get_pos(), "mob:head")
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if head then
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self.child = head
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self.child:get_luaentity().parent = self.object
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self.child:set_attach(self.object, "", self.head_mount, vector.new(0,0,0))
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self.head_rotation = vector.new(0,0,0)
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self.child:set_animation({x=90,y=90}, 15, 0, true)
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end
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self.is_mob = true
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--self.object:set_yaw(math.pi*math.random(-1,1)*math.random())
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end
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--this is the info on the mob
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pig.debug_nametag = function(self,dtime)
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--we're doing this to the child because the nametage breaks the
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--animation on the mob's body
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if self.child then
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--we add in items we want to see in this list
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local debug_items = {"hostile_timer","hostile"}
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local text = ""
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for _,item in pairs(debug_items) do
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if self[item] ~= nil then
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text = text..item..": "..tostring(self[item]).."\n"
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end
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end
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self.child:set_nametag_attributes({
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color = "white",
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text = text
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})
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end
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end
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