Crafter/mods/main/mapgen.lua
2020-05-15 08:00:13 -04:00

189 lines
4.6 KiB
Lua

minetest.register_alias("mapgen_stone", "main:stone")
minetest.register_alias("mapgen_dirt", "main:dirt")
minetest.register_alias("mapgen_dirt_with_grass", "main:grass")
minetest.register_alias("mapgen_water_source", "main:water")
minetest.register_alias("mapgen_river_water_source", "main:water")
minetest.register_alias("mapgen_sand", "main:sand")
minetest.register_alias("mapgen_tree", "main:tree")
minetest.register_alias("mapgen_leaves", "main:leaves")
minetest.register_alias("mapgen_apple", "main:leaves")
--[[
minetest.register_biome({
name = "greenhills",
node_top = " main:grass",
depth_top = 1,
node_filler = "main:grass",
depth_filler = 3,
--node_riverbed = "default:sand",
--depth_riverbed = 2,
--node_dungeon = "default:cobble",
--node_dungeon_alt = "default:mossycobble",
--node_dungeon_stair = "stairs:stair_cobble",
y_max = 31000,
y_min = -31000,
--heat_point = 50,
--humidity_point = 35,
})
]]--
minetest.register_biome({
name = "grassland",
node_top = "main:grass",
depth_top = 1,
node_filler = "main:dirt",
depth_filler = 3,
node_riverbed = "main:dirt",
depth_riverbed = 2,
node_dungeon = "main:cobble",
node_dungeon_alt = "main:mossy_cobble",
node_dungeon_stair = "stairs:mossy_cobble_stair",
y_max = 256,
y_min = 6,
heat_point = 50,
humidity_point = 35,
})
--[[
minetest.register_biome({
name = "snowland",
node_dust = "weather:snow",
node_top = "weather:snow_block",
depth_top = 4,
node_stone = "main:ice_mapgen",
node_filler = "main:dirt",
depth_filler = 0,
node_riverbed = "main:sand",
depth_riverbed = 2,
node_dungeon = "main:cobble",
node_dungeon_alt = "main:mossy_cobble",
node_dungeon_stair = "stairs:mossy_cobble_stair",
y_max = 31000,
y_min = 4,
heat_point = 25,
humidity_point = 70,
})
minetest.register_biome({
name = "snowcean",
node_dust = "main:snow",
node_top = "main:sand",
depth_top = 1,
node_stone = "main:ice_mapgen",
node_filler = "main:sand",
depth_filler = 3,
node_riverbed = "main:sand",
depth_riverbed = 2,
node_cave_liquid = "main:water",
node_dungeon = "main:cobble",
node_dungeon_alt = "main:mossy_cobble",
node_dungeon_stair = "main:mossy_cobble_stair",
vertical_blend = 1,
y_max = 3,
y_min = -255,
heat_point = 25,
humidity_point = 70,
})
minetest.register_biome({
name = "icesheet",
node_dust = "weather:snow",
node_top = "weather:snow_block",
depth_top = 1,
node_filler = "weather:snow_block",
depth_filler = 3,
node_stone = "main:ice_mapgen",
node_water_top = "main:ice_mapgen",
depth_water_top = 10,
node_river_water = "main:ice_mapgen",
node_riverbed = "main:gravel",
depth_riverbed = 2,
node_dungeon = "main:ice_mapgen",
node_dungeon_stair = "stairs:glass_stair",
y_max = 31000,
y_min = -8,
heat_point = 0,
humidity_point = 73,
})
]]--
minetest.register_biome({
name = "sandDunes",
node_top = "main:sand",
depth_top = 1,
node_filler = "main:sand",
depth_filler = 2,
node_riverbed = "main:sand",
depth_riverbed = 2,
node_dungeon = "main:cobble",
node_dungeon_alt = "main:mossy_cobble",
node_dungeon_stair = "stairs:mossy_cobble_stair",
vertical_blend = 1,
y_max = 5,
y_min = 4,
heat_point = 50,
humidity_point = 35,
})
minetest.register_biome({
name = "beach",
node_top = "main:sand",
depth_top = 1,
node_filler = "main:sand",
depth_filler = 3,
node_riverbed = "main:sand",
depth_riverbed = 2,
node_cave_liquid = "main:water",
node_dungeon = "main:cobble",
node_dungeon_alt = "main:mossy_cobble",
node_dungeon_stair = "stairs:mossy_cobble_stair",
y_max = 3,
y_min = -255,
heat_point = 50,
humidity_point = 35,
})
--[[
minetest.register_decoration({
name = "main:tree",
deco_type = "simple",
place_on = {"main:grass"},
sidelen = 16,
fill_ratio = 0.005,
biomes = {"grassland"},
y_max = 31000,
y_min = 0,
--schematic = treeSchematic,
--flags = "place_center_x, place_center_z, force_placement",
--rotation = "random",
decoration = "main:tree",
height = 4,
height_max = 6,
})
]]--
minetest.register_decoration({
name = "main:tree_big",
deco_type = "schematic",
place_on = {"main:grass"},
sidelen = 16,
fill_ratio = 0.0025,
biomes = {"grassland"},
y_max = 31000,
y_min = 0,
schematic = tree_big,
flags = "place_center_x, place_center_z",
rotation = "random",
place_offset_y = 1,
})
minetest.register_decoration({
name = "main:tree_small",
deco_type = "schematic",
place_on = {"main:grass"},
sidelen = 16,
fill_ratio = 0.0025,
biomes = {"grassland"},
y_max = 31000,
y_min = 0,
schematic = tree_small,
flags = "place_center_x, place_center_z",
rotation = "random",
place_offset_y = 1,
})