189 lines
4.6 KiB
Lua
189 lines
4.6 KiB
Lua
minetest.register_alias("mapgen_stone", "main:stone")
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minetest.register_alias("mapgen_dirt", "main:dirt")
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minetest.register_alias("mapgen_dirt_with_grass", "main:grass")
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minetest.register_alias("mapgen_water_source", "main:water")
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minetest.register_alias("mapgen_river_water_source", "main:water")
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minetest.register_alias("mapgen_sand", "main:sand")
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minetest.register_alias("mapgen_tree", "main:tree")
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minetest.register_alias("mapgen_leaves", "main:leaves")
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minetest.register_alias("mapgen_apple", "main:leaves")
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--[[
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minetest.register_biome({
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name = "greenhills",
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node_top = " main:grass",
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depth_top = 1,
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node_filler = "main:grass",
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depth_filler = 3,
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--node_riverbed = "default:sand",
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--depth_riverbed = 2,
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--node_dungeon = "default:cobble",
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--node_dungeon_alt = "default:mossycobble",
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--node_dungeon_stair = "stairs:stair_cobble",
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y_max = 31000,
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y_min = -31000,
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--heat_point = 50,
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--humidity_point = 35,
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})
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]]--
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minetest.register_biome({
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name = "grassland",
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node_top = "main:grass",
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depth_top = 1,
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node_filler = "main:dirt",
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depth_filler = 3,
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node_riverbed = "main:dirt",
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depth_riverbed = 2,
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node_dungeon = "main:cobble",
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node_dungeon_alt = "main:mossy_cobble",
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node_dungeon_stair = "stairs:mossy_cobble_stair",
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y_max = 256,
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y_min = 6,
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heat_point = 50,
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humidity_point = 35,
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})
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--[[
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minetest.register_biome({
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name = "snowland",
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node_dust = "weather:snow",
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node_top = "weather:snow_block",
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depth_top = 4,
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node_stone = "main:ice_mapgen",
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node_filler = "main:dirt",
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depth_filler = 0,
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node_riverbed = "main:sand",
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depth_riverbed = 2,
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node_dungeon = "main:cobble",
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node_dungeon_alt = "main:mossy_cobble",
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node_dungeon_stair = "stairs:mossy_cobble_stair",
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y_max = 31000,
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y_min = 4,
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heat_point = 25,
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humidity_point = 70,
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})
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minetest.register_biome({
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name = "snowcean",
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node_dust = "main:snow",
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node_top = "main:sand",
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depth_top = 1,
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node_stone = "main:ice_mapgen",
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node_filler = "main:sand",
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depth_filler = 3,
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node_riverbed = "main:sand",
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depth_riverbed = 2,
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node_cave_liquid = "main:water",
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node_dungeon = "main:cobble",
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node_dungeon_alt = "main:mossy_cobble",
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node_dungeon_stair = "main:mossy_cobble_stair",
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vertical_blend = 1,
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y_max = 3,
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y_min = -255,
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heat_point = 25,
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humidity_point = 70,
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})
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minetest.register_biome({
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name = "icesheet",
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node_dust = "weather:snow",
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node_top = "weather:snow_block",
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depth_top = 1,
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node_filler = "weather:snow_block",
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depth_filler = 3,
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node_stone = "main:ice_mapgen",
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node_water_top = "main:ice_mapgen",
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depth_water_top = 10,
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node_river_water = "main:ice_mapgen",
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node_riverbed = "main:gravel",
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depth_riverbed = 2,
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node_dungeon = "main:ice_mapgen",
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node_dungeon_stair = "stairs:glass_stair",
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y_max = 31000,
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y_min = -8,
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heat_point = 0,
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humidity_point = 73,
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})
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]]--
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minetest.register_biome({
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name = "sandDunes",
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node_top = "main:sand",
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depth_top = 1,
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node_filler = "main:sand",
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depth_filler = 2,
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node_riverbed = "main:sand",
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depth_riverbed = 2,
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node_dungeon = "main:cobble",
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node_dungeon_alt = "main:mossy_cobble",
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node_dungeon_stair = "stairs:mossy_cobble_stair",
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vertical_blend = 1,
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y_max = 5,
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y_min = 4,
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heat_point = 50,
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humidity_point = 35,
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})
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minetest.register_biome({
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name = "beach",
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node_top = "main:sand",
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depth_top = 1,
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node_filler = "main:sand",
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depth_filler = 3,
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node_riverbed = "main:sand",
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depth_riverbed = 2,
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node_cave_liquid = "main:water",
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node_dungeon = "main:cobble",
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node_dungeon_alt = "main:mossy_cobble",
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node_dungeon_stair = "stairs:mossy_cobble_stair",
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y_max = 3,
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y_min = -255,
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heat_point = 50,
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humidity_point = 35,
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})
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--[[
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minetest.register_decoration({
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name = "main:tree",
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deco_type = "simple",
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place_on = {"main:grass"},
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sidelen = 16,
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fill_ratio = 0.005,
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biomes = {"grassland"},
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y_max = 31000,
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y_min = 0,
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--schematic = treeSchematic,
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--flags = "place_center_x, place_center_z, force_placement",
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--rotation = "random",
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decoration = "main:tree",
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height = 4,
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height_max = 6,
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})
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]]--
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minetest.register_decoration({
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name = "main:tree_big",
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deco_type = "schematic",
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place_on = {"main:grass"},
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sidelen = 16,
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fill_ratio = 0.0025,
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biomes = {"grassland"},
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y_max = 31000,
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y_min = 0,
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schematic = tree_big,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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place_offset_y = 1,
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})
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minetest.register_decoration({
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name = "main:tree_small",
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deco_type = "schematic",
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place_on = {"main:grass"},
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sidelen = 16,
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fill_ratio = 0.0025,
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biomes = {"grassland"},
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y_max = 31000,
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y_min = 0,
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schematic = tree_small,
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flags = "place_center_x, place_center_z",
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rotation = "random",
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place_offset_y = 1,
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})
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