90 lines
2.4 KiB
Plaintext
90 lines
2.4 KiB
Plaintext
local players_fishing = {}
|
|
|
|
minetest.register_craftitem("fishing:pole", {
|
|
description = "Fishing Pole",
|
|
inventory_image = "stick.png",
|
|
stack_max = 1,
|
|
range = 0,
|
|
on_use = function(itemstack, user, pointed_thing)
|
|
--minetest.sound_play("reload_gun",{object=user, pitch = math.random(80,100)/100})
|
|
--print("reload")
|
|
end,
|
|
|
|
on_secondary_use = function(itemstack, user, pointed_thing)
|
|
if not players_fishing[name] then
|
|
local pos = user:get_pos()
|
|
pos.y = pos.y + 1.625
|
|
--minetest.sound_play("gun_shot",{object=user, pitch = math.random(80,100)/100})
|
|
local dir = user:get_look_dir()
|
|
local force = vector.multiply(dir,20)
|
|
local name = user:get_player_name()
|
|
local obj = minetest.add_entity(pos,"fishing:lure")
|
|
if obj then
|
|
minetest.sound_play("woosh",{pos=pos})
|
|
obj:get_luaentity().player=name
|
|
obj:get_luaentity().anchor=pos
|
|
obj:set_velocity(force)
|
|
players_fishing[name] = obj
|
|
user:set_attach(obj, "", vector.new(0,65,0), vector.new(0,0,0))
|
|
end
|
|
end
|
|
end,
|
|
})
|
|
|
|
|
|
local lure = {}
|
|
lure.initial_properties = {
|
|
physical = true,
|
|
collide_with_objects = false,
|
|
collisionbox = {-0.1, -0.1, -0.1, 0.1, 0.1, 0.1},
|
|
visual = "mesh",
|
|
visual_size = {x = 1, y = 1},
|
|
mesh = "lure.b3d",
|
|
textures = {
|
|
"lure.png"
|
|
},
|
|
is_visible = true,
|
|
pointable = false,
|
|
--glow = -1,
|
|
--automatic_face_movement_dir = 0.0,
|
|
--automatic_face_movement_max_rotation_per_sec = 600,
|
|
}
|
|
lure.on_activate = function(self)
|
|
self.object:set_acceleration(vector.new(0,-10,0))
|
|
end
|
|
lure.in_water = false
|
|
lure.interplayer = nil
|
|
lure.on_step = function(self, dtime)
|
|
local pos = self.object:get_pos()
|
|
local node = minetest.get_node(pos).name
|
|
if node == "main:water" then
|
|
self.in_water = true
|
|
local new_pos = vector.floor(pos)
|
|
new_pos.y = new_pos.y + 0.5
|
|
self.object:move_to(vector.new(pos.x,new_pos.y,pos.z))
|
|
self.object:set_acceleration(vector.new(0,0,0))
|
|
self.object:set_velocity(vector.new(0,0,0))
|
|
|
|
end
|
|
if self.in_water == true then
|
|
if self.player then
|
|
local p = minetest.get_player_by_name(self.player)
|
|
if p:get_player_control().jump then
|
|
local vel = vector.direction(pos,self.anchor)
|
|
self.object:set_velocity(vector.multiply(vel,2))
|
|
else
|
|
self.object:set_velocity(vector.new(0,0,0))
|
|
end
|
|
if vector.distance(self.anchor, p:get_pos()) < 0.5 then
|
|
players_fishing[self.player] = nil
|
|
self.object:remove()
|
|
end
|
|
end
|
|
end
|
|
if self.player == nil then
|
|
self.object:remove()
|
|
end
|
|
end
|
|
minetest.register_entity("fishing:lure", lure)
|
|
|