51 lines
1.7 KiB
Lua
51 lines
1.7 KiB
Lua
--
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mobs.create_animation_functions = function(def,mob_register)
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if def.movement_type ~= "jump" then
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mob_register.set_animation = function(self)
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if self.speed == 0 or vector.equals(self.direction,vector.new(0,0,0)) then
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self.current_animation = 0
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self.object:set_animation(def.standing_frame, 1, 0, true)
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else
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if self.current_animation ~= 1 then
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self.object:set_animation(def.moving_frame, 1, 0, true)
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self.current_animation = 1
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end
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local speed = self.object:get_velocity()
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speed.y = 0
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self.object:set_animation_frame_speed(vector.distance(vector.new(0,0,0),speed)*def.animation_multiplier)
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end
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end
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end
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--this makes the mob rotate and then die
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mob_register.manage_death_animation = function(self,dtime)
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if self.death_animation_timer >= 0 and self.dead == true then
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self.death_animation_timer = self.death_animation_timer - dtime
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local self_rotation = self.object:get_rotation()
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if self.death_rotation == "x" then
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if self_rotation.x < math.pi/2 then
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self_rotation.x = self_rotation.x + (dtime*2)
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self.object:set_rotation(self_rotation)
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end
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elseif self.death_rotation == "z" then
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if self_rotation.z < math.pi/2 then
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self_rotation.z = self_rotation.z + (dtime*2)
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self.object:set_rotation(self_rotation)
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end
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end
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--print(self.death_animation_timer)
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local currentvel = self.object:get_velocity()
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local goal = vector.new(0,0,0)
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local acceleration = vector.new(goal.x-currentvel.x,0,goal.z-currentvel.z)
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acceleration = vector.multiply(acceleration, 0.05)
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self.object:add_velocity(acceleration)
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self.object:set_animation({x=0,y=0}, 15, 0, true)
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end
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end
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return(mob_register)
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end
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