ALPHA STATE CHANGELOG 0.01
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make a grass biome
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make trees
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make hand - mod another mod
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make items drop
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make tools
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make trees drop stuff with shears
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add treecapitator
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itemstack max 1000
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ores
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vignette
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furnace
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add signs with vanessae's sign library
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crafting recipes
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beds - set respawn point - only sleep at night
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make treecapitator cut down whole tree if using axe - make trees drop items on treecapitator
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tnt
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sand fall down
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tnt throw player - and items
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water flow faster
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torches with particle
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make a mob
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0.02
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fix tools causing crash on pigs with no fleshy definition
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ladders - only placeable on walls
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eating animation - particles? - entity?
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boats
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make falling item have fall soundspec
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rebalance sand audio
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rewrite the item collection better
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(not finished) redstone, make nodes drop multiple items individually
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make item collection move with the player's speed
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made saplings
0.03
- make grass spread
- water buckets
- buckets water farmland -pickaxe required to mine stone based nodes -Crafting bench -Farming with hoes, grass drops seeds, bread, etc -simplify mobs ai -running out of a node when placing tries to replace it with another of the same item in inventory -crafting bench -add in default furnace
- add backgrounds to all gui elements
- make furnaces drop all items on destroy instead of not allowing you to mine them
- added glass - smelt sand
- added boat
- rightclicking with tool places torch
- add chest
- make chest drop all items when you mine them
- add in redstone:
- torch, repeater, comparator, inverter, piston, player detector,light,
- redstone ore - drops 4,5 redstone dust, turns on when punched
- pressure plate, detects players (output max), detects items (output based on number of items)
- fix item size based on number of items in stack to fixed size
IDEAS:
farming -
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add fertilizer (pig drops bone randomly)
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fertilizer is made out of bone -
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fertilizer can make tall grass grow on regular grass
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bread - 3 bread in a row
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make sandwich with bread and cooked porkchop
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fertilizer used on saplings randomly make tree grow (make sapling growth a function)
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make torches abm that checks if player in area
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make furnace abm that checks if player in area
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fishing
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bows
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fix full inventory collection deletion bug
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3d character
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make tnt hurt player
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rewrite minecart - halfway - make go up and down hills
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right click with tool places torch
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if placed last node put another stack into hand
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have falling node hurt player?
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add a function to set a velocity goal to entities and then implement it with all entities
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^make a value if below then stop?
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colored chat messages
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check if everyone is in bed before going to next night
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also lock player in bed until they get out or daytime
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create a function to check if a node or group is below
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minecart car train? - off rail use
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automatic step height for off rail use
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make cars follow each other
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oil which spawns underground in pools
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powered minecart car (engine car)
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chest minecart car
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player controls engine car make entities push against players
open bugs:
- ghost chest bug fix torches not deleting particles when mounted node dug <- meta glitch?
- fixing with abm
possible applications: causes object to magnetize towards player or other objects and stop after an inner radius use for better item magnet?
if object:is_player() and object:get_player_name() ~= self.rider then local player_pos = object:getpos() pos.y = 0 player_pos.y = 0
local currentvel = self.object:getvelocity()
local vel = vector.subtract(pos, player_pos)
vel = vector.normalize(vel)
local distance = vector.distance(pos,player_pos)
distance = (1-distance)*10
vel = vector.multiply(vel,distance)
local acceleration = vector.new(vel.x-currentvel.x,0,vel.z-currentvel.z)
if self.axis == "x" then
self.object:add_velocity(vector.new(acceleration.x,0,0))
elseif self.axis == "z" then
self.object:add_velocity(vector.new(0,0,acceleration.z))
else
self.object:add_velocity(acceleration)
end
- acceleration = vector.multiply(acceleration, -1)
- object:add_player_velocity(acceleration)
end