Crafter/mods/mob/api/timers.lua

91 lines
2.7 KiB
Lua

mobs.create_timer_functions = function(def,mob_register)
--this controls how fast the mob punches
mob_register.manage_punch_timer = function(self,dtime)
if self.punch_timer > 0 then
self.punch_timer = self.punch_timer - dtime
end
--this controls how fast you can punch the mob (punched timer reset)
if self.punched_timer > 0 then
--print(self.punched_timer)
self.punched_timer = self.punched_timer - dtime
end
end
--this controls the hostile state
if def.hostile == true or def.attacked_hostile == true then
if def.hostile_cooldown == true then
mob_register.manage_hostile_timer = function(self,dtime)
if self.hostile_timer > 0 then
self.hostile_timer = self.hostile_timer - dtime
end
if self.hostile_timer <= 0 then
self.hostile = false
end
end
end
end
mob_register.manage_hurt_color_timer = function(self,dtime)
if self.hurt_color_timer > 0 then
self.hurt_color_timer = self.hurt_color_timer - dtime
if self.hurt_color_timer <= 0 then
self.hurt_color_timer = 0
self.object:set_texture_mod("")
end
end
end
mob_register.manage_explode_timer = function(self,dtime)
self.tnt_timer = self.tnt_timer - dtime
self.tnt_tick_timer = self.tnt_tick_timer - dtime
if self.tnt_tick_timer <= 0 and not self.dead then
self.tnt_tick_timer = self.explosion_blink_timer
self.tnt_mod_state = math.abs(self.tnt_mod_state-1)
if self.tnt_mod_state == 0 then
self.object:set_texture_mod("")
else
self.object:set_texture_mod("^[colorize:"..self.explosion_blink_color..":130")
end
--print(self.object:get_texture_mod())
--self.object:set_texture_mod("^[colorize:red:130")
end
if self.tnt_timer <= 0 and not self.dead then
self.object:set_texture_mod("^[colorize:red:130")
local pos = self.object:get_pos()
self.object:remove()
tnt(pos,self.explosion_power)
end
end
mob_register.manage_projectile_timer = function(self,dtime)
self.projectile_timer = self.projectile_timer - dtime
end
if def.friendly_in_daylight then
mob_register.handle_friendly_in_daylight_timer = function(self,dtime)
self.friendly_in_daylight_timer = self.friendly_in_daylight_timer + dtime
if self.friendly_in_daylight_timer >= 2 then
self.friendly_in_daylight_timer = 0
local pos = self.object:get_pos()
if minetest.get_node_light(pos) >= 13 then --1 greater than torch light
if self.following == false then
self.hostile = false
end
else
self.hostile = true
end
end
end
end
--this stops the pig from flying into the air
mob_register.manage_jump_timer = function(self,dtime)
if self.jump_timer > 0 then
self.jump_timer = self.jump_timer - dtime
end
end
return(mob_register)
end