2020-06-22 15:22:35 -04:00

97 lines
4.0 KiB
Lua

local minetest,math = minetest,math
minetest.register_tool("jetpack:jetpack",{
description = "Jetpack",
groups = {chestplate = 1,},
inventory_image = "jetpack_item.png",
stack_max = 1,
wearing_texture = "jetpack.png",
tool_capabilities = {
full_punch_interval = 0,
max_drop_level = 0,
groupcaps = {
},
damage_groups = {
},
punch_attack_uses = 0,
}
})
local sound_handling_loop = {}
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
local player_name = player:get_player_name()
if player:get_hp() > 0 then
if player:get_player_control().jump or player:get_player_control().sneak then
local inv = player:get_inventory()
local stack = inv:get_stack("armor_torso",1)
local name = stack:get_name()
if name ~= "" and name == "jetpack:jetpack" then
--boost
if player:get_player_control().jump and player:get_player_velocity().y < 20 then
player:add_player_velocity(vector.new(0,1,0))
player:set_physics_override({gravity=1.25})
--hover
elseif player:get_player_control().sneak then
local currentvel = player:get_player_velocity()
local goal = 0
local acceleration = vector.new(0,goal-currentvel.y,0)
acceleration = vector.multiply(acceleration, 0.05)
player:add_player_velocity(acceleration)
player:set_physics_override({gravity=0})
end
local particle_pos = player:get_pos()
local yaw = player:get_look_horizontal()
local p_dir = vector.divide(minetest.yaw_to_dir(yaw + math.pi),8)
particle_pos.y = particle_pos.y + 0.7
particle_pos = vector.add(particle_pos,p_dir)
minetest.add_particle({
pos = particle_pos,
velocity = {x=0, y=-20+player:get_player_velocity().y , z=0},
acceleration = {x=math.random(-1,1), y=0, z=math.random(-1,1)},
expirationtime = 1+math.random(),
size = 1+math.random(),
texture = "smoke.png",
})
stack:add_wear(5)
inv:set_stack("armor_torso", 1, stack)
if not sound_handling_loop[player_name] then
sound_handling_loop[player_name] = minetest.sound_play("jetpack", {object = player,loop=true,gain=0.3})
end
if inv:get_stack("armor_torso",1):get_name() == "" then
recalculate_armor(player)
set_armor_gui(player)
player:set_physics_override({gravity=1.25})
if sound_handling_loop[player_name] then
--minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
--minetest.sound_stop(sound_handling_loop[player_name])
minetest.sound_fade(sound_handling_loop[player_name], -1, 0)
sound_handling_loop[player_name] = nil
end
end
end
elseif sound_handling_loop[player_name] then
player:set_physics_override({gravity=1.25})
minetest.sound_stop(sound_handling_loop[player_name])
sound_handling_loop[player_name] = nil
end
end
end
end)
minetest.register_craft({
output = "jetpack:jetpack",
recipe = {
{"main:iron" , "main:gold" , "main:iron" },
{"main:iron" , "main:diamond" , "main:iron" },
{"redstone:piston_off" , "redstone:dust", "redstone:piston_off"}
}
})