Push broken sheep for now
This commit is contained in:
parent
5fa3842964
commit
f63695d577
@ -74,6 +74,67 @@ mobs.register_mob(
|
||||
}
|
||||
)
|
||||
|
||||
mobs.register_mob(
|
||||
{
|
||||
mobname = "sheep",
|
||||
physical = true,
|
||||
collide_with_objects = false,
|
||||
collisionbox = {-0.37, 0, -0.37, 0.37, 0.85, 0.37},
|
||||
visual = "mesh",
|
||||
visual_size = {x = 3, y = 3},
|
||||
mesh = "sheep.b3d",
|
||||
textures = {
|
||||
--blank out the first two to create adult pig
|
||||
"nothing.png","sheep.png"
|
||||
},
|
||||
|
||||
--these are used to anchor a point to the head position
|
||||
|
||||
|
||||
-----
|
||||
head_bone = "head",
|
||||
debug_head_pos = false,
|
||||
head_directional_offset = 0.5, --used in vector.multiply(minetest.yaw_to_dir(body_yaw),head_offset)
|
||||
head_height_offset = 0.8, --added to the base y position
|
||||
--use this to correct the head position initially because it becomes severly offset - look at your blender model to get this perfect
|
||||
head_position_correction = vector.new(0,3,-0.5),
|
||||
--this is used to tell the game the orientation of the bone (swaps x to and y, then z and y)
|
||||
head_coord = "horizontal",
|
||||
-----
|
||||
|
||||
is_visible = true,
|
||||
pointable = true,
|
||||
automatic_face_movement_dir = 0,
|
||||
automatic_face_movement_max_rotation_per_sec = 300,
|
||||
makes_footstep_sound = false,
|
||||
hp = 10,
|
||||
gravity = {x = 0, y = -9.81, z = 0},
|
||||
movement_type = "walk",
|
||||
max_speed = 5,
|
||||
state = 0,
|
||||
view_distance = 15,
|
||||
|
||||
item_drop = "mob:raw_porkchop",
|
||||
standing_frame = {x=0,y=0},
|
||||
moving_frame = {x=0,y=40},
|
||||
animation_multiplier = 20,
|
||||
----
|
||||
----
|
||||
death_rotation = "x",
|
||||
|
||||
hurt_sound = "pig",
|
||||
die_sound = "pig_die",
|
||||
|
||||
|
||||
hostile = false,
|
||||
attacked_hostile = false,
|
||||
attack_type = "punch",
|
||||
group_attack = true,
|
||||
--explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
|
||||
--explosion_power = 7, -- how big the explosion has to be
|
||||
--explosion_time = 3, -- how long it takes for a mob to explode
|
||||
}
|
||||
)
|
||||
|
||||
mobs.register_mob(
|
||||
{
|
||||
|
BIN
mods/mob/models/sheep.b3d
Normal file
BIN
mods/mob/models/sheep.b3d
Normal file
Binary file not shown.
BIN
mods/mob/textures/sheep.png
Normal file
BIN
mods/mob/textures/sheep.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.7 KiB |
BIN
mods/mob/textures/sheep_fur.png
Normal file
BIN
mods/mob/textures/sheep_fur.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
Loading…
x
Reference in New Issue
Block a user