Fix saplings deprecated call
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@ -10,7 +10,7 @@ local function sapling_grow(pos)
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return
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end
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--print("growing at "..dump(pos))
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if minetest.get_node_group(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name, "soil") > 0 then
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if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name, "soil") > 0 then
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local good_to_grow = true
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--check if room to grow (leaves or air)
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for i = 1,4 do
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@ -72,16 +72,16 @@ minetest.register_node("main:sapling", {
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local buildable = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].buildable_to
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--replace buildable
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if buildable and minetest.get_node_group(minetest.get_node(vector.new(pointed_thing.under.x,pointed_thing.under.y-1,pointed_thing.under.z)).name, "soil") > 0 then
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if buildable and minetest.get_item_group(minetest.get_node(vector.new(pointed_thing.under.x,pointed_thing.under.y-1,pointed_thing.under.z)).name, "soil") > 0 then
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return(minetest.item_place(itemstack, placer, pointed_thing))
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end
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local buildable = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to
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if buildable and minetest.get_node_group(minetest.get_node(vector.new(pointed_thing.above.x,pointed_thing.above.y-1,pointed_thing.above.z)).name, "soil") > 0 then
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if buildable and minetest.get_item_group(minetest.get_node(vector.new(pointed_thing.above.x,pointed_thing.above.y-1,pointed_thing.above.z)).name, "soil") > 0 then
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return(minetest.item_place(itemstack, placer, pointed_thing))
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end
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--place sapling
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local pos = pointed_thing.above
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if minetest.get_node_group(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name, "soil") > 0 and minetest.get_node(pointed_thing.above).name == "air" then
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if minetest.get_item_group(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name, "soil") > 0 and minetest.get_node(pointed_thing.above).name == "air" then
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minetest.set_node(pointed_thing.above, {name="main:sapling"})
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minetest.sound_play("dirt",{pos=pointed_thing.above})
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itemstack:take_item(1)
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