Fix saplings placement
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2708d9a70f
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@ -16,16 +16,25 @@ minetest.register_node("main:sapling", {
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type = "fixed",
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fixed = {-4 / 16, -0.5, -4 / 16, 4 / 16, 7 / 16, 4 / 16}
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},
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on_place = function(itemstack, placer, pointed_thing)
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on_place = on_rightclick or function(itemstack, placer, pointed_thing)
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if not pointed_thing.type == "node" then
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return
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end
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local buildable = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name].buildable_to
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--replace buildable
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if buildable and minetest.get_node_group(minetest.get_node(vector.new(pointed_thing.under.x,pointed_thing.under.y-1,pointed_thing.under.z)).name, "soil") > 0 then
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return(minetest.item_place(itemstack, placer, pointed_thing))
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end
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local buildable = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name].buildable_to
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if buildable and minetest.get_node_group(minetest.get_node(vector.new(pointed_thing.above.x,pointed_thing.above.y-1,pointed_thing.above.z)).name, "soil") > 0 then
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return(minetest.item_place(itemstack, placer, pointed_thing))
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end
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--place sapling
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local pos = pointed_thing.above
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if minetest.get_node_group(minetest.get_node(vector.new(pos.x,pos.y-1,pos.z)).name, "soil") > 0 and minetest.get_node(pointed_thing.above).name == "air" then
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minetest.set_node(pointed_thing.above, {name="main:sapling"})
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minetest.sound_play("leaves",{pos=pointed_thing.above})
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itemstack:take_item(1)
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--print(minetest.get_node(pointed_thing.above).param1)
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return(itemstack)
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end
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end,
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