Part 1 of skins rewrite

This commit is contained in:
oilboi 2020-06-21 19:52:16 -04:00
parent 36f8560514
commit a81f2425af
4 changed files with 52 additions and 80 deletions

View File

@ -1,13 +1,15 @@
local minetest,math,skins_pointer = minetest,math,skins_pointer
local minetest,math = minetest,math
armor_class = {} --the armor class
function armor_class.recalculate_armor(player)
function recalculate_armor(player)
if not player or (player and not player:is_player()) then return end
local inv = player:get_inventory()
local player_skin = skins_pointer.get_skin(player)
local player_skin = get_skin(player)
local armor_skin = "blank_skin.png"
print(dump(player_skin))
local stack = inv:get_stack("armor_head",1):get_name()
if stack ~= "" and minetest.get_item_group(stack,"helmet") > 0 then
local skin_element = minetest.get_itemdef(stack, "wearing_texture")
@ -34,7 +36,7 @@ function armor_class.recalculate_armor(player)
player:set_properties({textures = {player_skin,armor_skin}})
end
function armor_class.calculate_armor_absorbtion(player)
function calculate_armor_absorbtion(player)
if not player or (player and not player:is_player()) then return end
local inv = player:get_inventory()
@ -73,17 +75,17 @@ function armor_class.calculate_armor_absorbtion(player)
return(armor_absorbtion)
end
function armor_class.set_armor_gui(player)
function set_armor_gui(player)
if not player or (player and not player:is_player()) then return end
local meta = player:get_meta()
local level = armor_class.calculate_armor_absorbtion(player)
local level = calculate_armor_absorbtion(player)
local hud = meta:get_int("armor_bar")
player:hud_change(hud, "number", level)
end
function armor_class.damage_armor(player,damage)
function damage_armor(player,damage)
if not player or (player and not player:is_player()) then return end
local inv = player:get_inventory()
@ -140,8 +142,8 @@ function armor_class.damage_armor(player,damage)
if recalc == true then
minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
armor_class.recalculate_armor(player)
armor_class.set_armor_gui(player)
recalculate_armor(player)
set_armor_gui(player)
--do particles too
end
end
@ -162,7 +164,7 @@ minetest.register_on_joinplayer(function(player)
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "armor_icon.png",
number = armor_class.calculate_armor_absorbtion(player),--meta:get_int("hunger"),
number = calculate_armor_absorbtion(player),--meta:get_int("hunger"),
--direction = 1,
size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 50 + 39)},
@ -177,15 +179,15 @@ minetest.register_on_joinplayer(function(player)
end)
minetest.register_on_dieplayer(function(player)
armor_class.set_armor_gui(player)
set_armor_gui(player)
end)
minetest.register_on_player_inventory_action(function(player, action, inventory, inventory_info)
if inventory_info.from_list == "armor_head" or inventory_info.from_list == "armor_torso" or inventory_info.from_list == "armor_legs" or inventory_info.from_list == "armor_feet" or
inventory_info.to_list == "armor_head" or inventory_info.to_list == "armor_torso" or inventory_info.to_list == "armor_legs" or inventory_info.to_list == "armor_feet" then
minetest.after(0,function()
armor_class.recalculate_armor(player)
armor_class.set_armor_gui(player)
recalculate_armor(player)
set_armor_gui(player)
end)
end
end)

View File

@ -67,8 +67,8 @@ minetest.register_globalstep(function(dtime)
end
if inv:get_stack("armor_torso",1):get_name() == "" then
armor_class.recalculate_armor(player)
armor_class.set_armor_gui(player)
recalculate_armor(player)
set_armor_gui(player)
player:set_physics_override({gravity=1.25})
if sound_handling_loop[player_name] then
--minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})

View File

@ -69,8 +69,8 @@ local function calc_fall_damage(player,hp_change,velocity)
if new_stack == "" then
minetest.sound_play("armor_break",{to_player=player:get_player_name(),gain=1,pitch=math.random(80,100)/100})
armor_class.recalculate_armor(player)
armor_class.set_armor_gui(player)
recalculate_armor(player)
set_armor_gui(player)
--do particles too
elseif minetest.get_item_group(new_stack,"boots") > 0 then
local pos = player:get_pos()
@ -190,7 +190,7 @@ minetest.register_on_dieplayer(function(player, reason)
end
armor_class.recalculate_armor(player)
recalculate_armor(player)
end)
@ -330,9 +330,9 @@ minetest.register_on_punchplayer(function(player, hitter, time_from_last_punch,
dir.y = 7
end
local hp_modifier = math.ceil(armor_class.calculate_armor_absorbtion(player)/3)
local hp_modifier = math.ceil(calculate_armor_absorbtion(player)/3)
--print("hp_modifier:",hp_modifier)
armor_class.damage_armor(player,math.abs(hurt))
damage_armor(player,math.abs(hurt))
--print("hurt:",hurt,"|","hp_modifier:",hp_modifier)
local modify_output = (hurt == 0)

View File

@ -1,4 +1,7 @@
local minetest,math,io,vector,table,pairs = minetest,math,io,vector,table,pairs
local
minetest,math,io,vector,table,pairs
=
minetest,math,io,vector,table,pairs
local http = minetest.request_http_api()
local id = "Lua Skins Updater"
@ -19,49 +22,13 @@ if not http then
end
-- only create classes if requirements are met
local pool = {}
local temppath = minetest.get_worldpath()
local skins = {} -- skins class
skins.new_temp_path = nil
skins.name = nil
skins.player = nil
skins.file = nil
skins.temppath = minetest.get_worldpath()
skins.get_player = minetest.get_player_by_name
skins.open = io.open
local player_skin_table = {}
skins_pointer = {}
-- sets skin texture
skins.set_skin = function(player,skin)
skins.name = player:get_player_name()
player_skin_table[skins.name] = skin
end
-- gets skin texture
skins.get_skin = function(player)
skins.name = player:get_player_name()
if player_skin_table[skins.name] then
return(player_skin_table[skins.name])
else
return("player.png")
end
end
-- sets skin texture
skins_pointer.set_skin = function(player,skin)
skins.name = player:get_player_name()
player_skin_table[skins.name] = skin
end
-- gets skin texture
skins_pointer.get_skin = function(player)
skins.name = player:get_player_name()
if player_skin_table[skins.name] then
return(player_skin_table[skins.name])
else
return("player.png")
end
local name
function get_skin(player)
name = player:get_player_name()
return(pool[name] or "player.png")
end
-- Fancy debug wrapper to download an URL
@ -86,27 +53,30 @@ local function fetch_url(url, callback)
end
-- gets github raw data of skin
fetch_function = function(name)
local new_temp_path
local file
local player
local fetch_function = function(name)
fetch_url("https://raw.githubusercontent.com/"..name.."/crafter_skindex/master/skin.png", function(data)
if data then
skins.new_temp_path = skins.temppath .. "/skin_"..name..".png"
new_temp_path = temppath .. DIR_DELIM .. "/skin_"..name..".png"
skins.file = skins.open(skins.new_temp_path, "wb")
skins.file:write(data)
skins.file:close()
-- set the player's skin
skins.player = skins.get_player(name)
file = io.open(new_temp_path, "wb")
file:write(data)
file:close()
minetest.dynamic_add_media(skins.new_temp_path)
skins.file = "skin_"..name..".png" -- reuse the data
skins.player:set_properties({textures = {skins.file, "blank_skin.png"}})
skins.set_skin(skins.player,skins.file)
minetest.dynamic_add_media(new_temp_path)
armor_class.recalculate_armor(skins.player) --redundancy
file = "skin_"..name..".png" -- reuse the data
player = minetest.get_player_by_name(name)
player:set_properties({textures = {file, "blank_skin.png"}})
pool[name] = file
recalculate_armor(player)
end
end)
@ -366,12 +336,12 @@ minetest.register_on_mods_loaded(function()
end)
local name
minetest.register_on_joinplayer(function(player)
cape_handler.add_cape(player)
minetest.after(0,function()
fetch_function(player:get_player_name())
armor_class.recalculate_armor(player)
recalculate_armor(player)
end)
end)