Make it so you cannot spam hit mobs
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@ -45,6 +45,7 @@ mob.hunger = 200
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mob.view_distance = 20
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mob.punch_timer = 0
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mob.punched_timer = 0
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----------------------------------
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@ -5,12 +5,18 @@ mob.manage_punch_timer = function(self,dtime)
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if self.punch_timer > 0 then
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self.punch_timer = self.punch_timer - dtime
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end
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--this controls how fast you can punch the mob (punched timer reset)
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if self.punched_timer > 0 then
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print(self.punched_timer)
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self.punched_timer = self.punched_timer - dtime
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end
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end
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--this controls what happens when the mob gets punched
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mob.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
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print(time_from_last_punch)
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if self.punched_timer <= 0 then
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self.punched_timer = 0.8
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local hurt = tool_capabilities.damage_groups.fleshy
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if not hurt then
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hurt = 1
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@ -22,7 +28,11 @@ mob.on_punch = function(self, puncher, time_from_last_punch, tool_capabilities,
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end
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self.hp = hp-hurt
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self.direction = vector.multiply(dir,-1)
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self.speed = 5
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dir = vector.multiply(dir,10)
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dir.y = 4
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self.object:add_velocity(dir)
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end
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end
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