Tune chicken more
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@ -120,7 +120,7 @@ mobs.register_mob(
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item_drop = "mob:egg",
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standing_frame = {x=20,y=20},
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moving_frame = {x=0,y=20},
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animation_multiplier = 20,
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animation_multiplier = 15,
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----
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----
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death_rotation = "z",
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@ -290,59 +290,6 @@ mobs.register_mob(
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)
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--[[
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mobs.register_mob(
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{
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mobname = "chicken",
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physical = true,
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collide_with_objects = false,
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collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
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visual = "mesh",
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visual_size = {x = 3, y = 3},
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mesh = "chicken.b3d",
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textures = {
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--if you're wondering what mob this is, it's a chicken
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"chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png"
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},
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is_visible = true,
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pointable = true,
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automatic_face_movement_dir = -90.0,
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automatic_face_movement_max_rotation_per_sec = 300,
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makes_footstep_sound = false,
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hp = 10,
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gravity = {x = 0, y = -9.81, z = 0},
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movement_type = "walk",
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max_speed = 5,
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hostile = false,
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state = 0,
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view_distance = 15,
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item_drop = "mob:raw_porkchop",
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standing_frame = {x=0,y=0},
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moving_frame = {x=5,y=15},
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animation_multiplier = 5,
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----
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has_head = true, --remove this when mesh based head rotation is implemented
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head_visual = "mesh",
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head_visual_size = {x = 1.1, y = 1.1},
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head_mesh = "pig_head.x",
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head_textures ={"head.png","nose.png"},
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head_mount = vector.new(0,1.2,1.9),
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death_rotation = "z",
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hurt_sound = "pig",
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die_sound = "pig_die",
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attack_type = "punch",
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--explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
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--explosion_power = 7, -- how big the explosion has to be
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--explosion_time = 3, -- how long it takes for a mob to explode
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}
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)
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]]--
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mobs.register_mob(
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{
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mobname = "big_slime",
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