Tune chicken more

This commit is contained in:
oilboi 2020-05-24 14:36:29 -04:00
parent 530f0e04fc
commit 7651c1647f
4 changed files with 1 additions and 54 deletions

View File

@ -120,7 +120,7 @@ mobs.register_mob(
item_drop = "mob:egg",
standing_frame = {x=20,y=20},
moving_frame = {x=0,y=20},
animation_multiplier = 20,
animation_multiplier = 15,
----
----
death_rotation = "z",
@ -290,59 +290,6 @@ mobs.register_mob(
)
--[[
mobs.register_mob(
{
mobname = "chicken",
physical = true,
collide_with_objects = false,
collisionbox = {-0.37, -0.4, -0.37, 0.37, 0.5, 0.37},
visual = "mesh",
visual_size = {x = 3, y = 3},
mesh = "chicken.b3d",
textures = {
--if you're wondering what mob this is, it's a chicken
"chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png","chicken.png"
},
is_visible = true,
pointable = true,
automatic_face_movement_dir = -90.0,
automatic_face_movement_max_rotation_per_sec = 300,
makes_footstep_sound = false,
hp = 10,
gravity = {x = 0, y = -9.81, z = 0},
movement_type = "walk",
max_speed = 5,
hostile = false,
state = 0,
view_distance = 15,
item_drop = "mob:raw_porkchop",
standing_frame = {x=0,y=0},
moving_frame = {x=5,y=15},
animation_multiplier = 5,
----
has_head = true, --remove this when mesh based head rotation is implemented
head_visual = "mesh",
head_visual_size = {x = 1.1, y = 1.1},
head_mesh = "pig_head.x",
head_textures ={"head.png","nose.png"},
head_mount = vector.new(0,1.2,1.9),
death_rotation = "z",
hurt_sound = "pig",
die_sound = "pig_die",
attack_type = "punch",
--explosion_radius = 4, -- how far away the mob has to be to initialize the explosion
--explosion_power = 7, -- how big the explosion has to be
--explosion_time = 3, -- how long it takes for a mob to explode
}
)
]]--
mobs.register_mob(
{
mobname = "big_slime",

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