Add in abillity to scale hills

This commit is contained in:
oilboi 2020-07-04 18:33:32 -04:00
parent 8ad48a5b5a
commit 6c54e91e1e

View File

@ -46,7 +46,6 @@ end
local function collision_detect(self)
if not self.axis_lock then return end
local pos = self.object:get_pos()
for _,object in ipairs(minetest.get_objects_inside_radius(pos, 1)) do
if object:is_player() then
local pos2 = object:get_pos()
@ -93,6 +92,46 @@ local function turn_snap(pos,self,dir,dir2)
end
end
local function climb_snap(pos,self,dir,dir2)
if dir.x == dir2.x and dir2.y ~= 0 then
print(dump(dir2))
print("x snapping")
local inertia = math.abs(self.velocity.x)
self.velocity = vector.multiply(dir2,inertia)
self.dir = dir2
self.axis_lock = "x"
self.object:set_pos(pos)
direction_snap(self)
return(true)
elseif dir.z == dir2.z and dir2.y ~= 0 then
local inertia = math.abs(self.velocity.z)
self.velocity = vector.multiply(dir2,inertia)
self.dir = dir2
self.axis_lock = "z"
self.object:set_pos(pos)
direction_snap(self)
return(true)
end
end
local function straight_snap(pos,self,dir)
if dir.x ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(dir.x,0,0)))] then
self.velocity = vector.new(self.velocity.x,0,0)
self.dir = vector.new(dir.x,0,0)
self.axis_lock = "x"
self.object:set_pos(pos)
direction_snap(self)
return(true)
elseif dir.z ~= 0 and pool[minetest.hash_node_position(vector.add(pos,vector.new(0,0,dir.z)))] then
self.velocity = vector.new(0,0,self.velocity.z)
self.dir = vector.new(0,0,dir.z)
self.axis_lock = "z"
self.object:set_pos(pos)
direction_snap(self)
return(true)
end
end
local function rail_brain(self,pos)
if not self.dir then return end
@ -116,7 +155,13 @@ local function rail_brain(self,pos)
--print(dump(dir))
if triggered and not pool[minetest.hash_node_position(vector.add(pos,dir))] then
if straight_snap(pos,self,dir) then
return
end
local possible_dirs = create_axis(pos)
if table.getn(possible_dirs) == 0 then
--print("train fails")
--stop slow down become physical, something
@ -125,6 +170,9 @@ local function rail_brain(self,pos)
if turn_snap(pos,self,dir,dir2) then
return
end
if climb_snap(pos,self,dir,dir2) then
return
end
end
end
end